220914beca
Port From (https://github.com/TrinityCore/TrinityCore/commit/88c3a184cc9cfd7457f5c4e5f743161c763cddf7)
596 lines
22 KiB
C#
596 lines
22 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.GameMath;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Maps;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game.Movement
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{
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public class WaypointMovementGenerator : MovementGeneratorMedium<Creature>
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{
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public WaypointMovementGenerator(uint pathId = 0, bool repeating = true)
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{
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_nextMoveTime = new TimeTrackerSmall(0);
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_pathId = pathId;
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_repeating = repeating;
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_loadedFromDB = true;
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}
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public WaypointMovementGenerator(WaypointPath path, bool repeating = true)
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{
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_nextMoveTime = new TimeTrackerSmall(0);
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_repeating = repeating;
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_path = path;
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}
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void LoadPath(Creature creature)
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{
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if (_loadedFromDB)
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{
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if (_pathId == 0)
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_pathId = creature.GetWaypointPath();
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_path = Global.WaypointMgr.GetPath(_pathId);
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}
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if (_path == null)
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{
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// No path id found for entry
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Log.outError(LogFilter.Sql, $"WaypointMovementGenerator.LoadPath: creature {creature.GetName()} ({creature.GetGUID()} DB GUID: {creature.GetSpawnId()}) doesn't have waypoint path id: {_pathId}");
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return;
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}
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_nextMoveTime.Reset(1000);
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// inform AI
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if (creature.GetAI() != null)
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creature.GetAI().WaypointPathStarted(1, _path.id);
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}
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public override void DoInitialize(Creature creature)
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{
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_done = false;
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LoadPath(creature);
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}
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public override void DoFinalize(Creature creature)
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{
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creature.ClearUnitState(UnitState.Roaming | UnitState.RoamingMove);
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creature.SetWalk(false);
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}
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public override void DoReset(Creature creature)
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{
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if (!_done && CanMove(creature))
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StartMoveNow(creature);
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else if (_done)
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{
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// mimic IdleMovementGenerator
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if (!creature.IsStopped())
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creature.StopMoving();
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}
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}
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void OnArrived(Creature creature)
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{
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if (_path == null || _path.nodes.Empty())
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return;
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Cypher.Assert(_currentNode < _path.nodes.Count, $"WaypointMovementGenerator.OnArrived: tried to reference a node id ({_currentNode}) which is not included in path ({_path.id})");
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WaypointNode waypoint = _path.nodes.ElementAt((int)_currentNode);
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if (waypoint.delay != 0)
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{
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creature.ClearUnitState(UnitState.RoamingMove);
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_nextMoveTime.Reset((int)waypoint.delay);
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}
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if (waypoint.eventId != 0 && RandomHelper.URand(0, 99) < waypoint.eventChance)
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{
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Log.outDebug(LogFilter.MapsScript, $"Creature movement start script {waypoint.eventId} at point {_currentNode} for {creature.GetGUID()}.");
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creature.ClearUnitState(UnitState.RoamingMove);
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creature.GetMap().ScriptsStart(ScriptsType.Waypoint, waypoint.eventId, creature, null);
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}
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// inform AI
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if (creature.IsAIEnabled)
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{
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creature.GetAI().MovementInform(MovementGeneratorType.Waypoint, (uint)_currentNode);
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creature.GetAI().WaypointReached(waypoint.id, _path.id);
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}
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creature.UpdateCurrentWaypointInfo(waypoint.id, _path.id);
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}
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bool StartMove(Creature creature)
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{
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if (!creature || !creature.IsAlive())
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return true;
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if (_done || _path == null || _path.nodes.Empty())
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return true;
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// if the owner is the leader of its formation, check members status
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if (creature.IsFormationLeader() && !creature.IsFormationLeaderMoveAllowed())
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{
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_nextMoveTime.Reset(1000);
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return true;
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}
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bool transportPath = creature.GetTransport() != null;
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if (_isArrivalDone)
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{
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Cypher.Assert(_currentNode < _path.nodes.Count, $"WaypointMovementGenerator.StartMove: tried to reference a node id ({_currentNode}) which is not included in path ({_path.id})");
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WaypointNode lastWaypoint = _path.nodes.ElementAt(_currentNode);
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if ((_currentNode == _path.nodes.Count - 1) && !_repeating) // If that's our last waypoint
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{
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float x = lastWaypoint.x;
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float y = lastWaypoint.y;
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float z = lastWaypoint.z;
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float o = creature.GetOrientation();
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if (!transportPath)
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creature.SetHomePosition(x, y, z, o);
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else
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{
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Transport trans = creature.GetTransport();
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if (trans)
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{
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o -= trans.GetOrientation();
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creature.SetTransportHomePosition(x, y, z, o);
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trans.CalculatePassengerPosition(ref x, ref y, ref z, ref o);
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creature.SetHomePosition(x, y, z, o);
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}
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else
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transportPath = false;
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// else if (vehicle) - this should never happen, vehicle offsets are const
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}
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_done = true;
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creature.UpdateCurrentWaypointInfo(0, 0);
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// inform AI
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if (creature.IsAIEnabled)
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creature.GetAI().WaypointPathEnded(lastWaypoint.id, _path.id);
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return true;
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}
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_currentNode = (_currentNode + 1) % _path.nodes.Count;
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// inform AI
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if (creature.IsAIEnabled)
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creature.GetAI().WaypointStarted(lastWaypoint.id, _path.id);
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}
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Cypher.Assert(_currentNode < _path.nodes.Count, $"WaypointMovementGenerator.StartMove: tried to reference a node id ({_currentNode}) which is not included in path ({_path.id})");
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WaypointNode waypoint = _path.nodes.ElementAt(_currentNode);
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Position formationDest = new Position(waypoint.x, waypoint.y, waypoint.z, (waypoint.orientation != 0 && waypoint.delay != 0) ? waypoint.orientation : 0.0f);
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_isArrivalDone = false;
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_recalculateSpeed = false;
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creature.AddUnitState(UnitState.RoamingMove);
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MoveSplineInit init = new MoveSplineInit(creature);
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//! If creature is on transport, we assume waypoints set in DB are already transport offsets
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if (transportPath)
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{
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init.DisableTransportPathTransformations();
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ITransport trans = creature.GetDirectTransport();
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if (trans != null)
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{
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float orientation = formationDest.GetOrientation();
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trans.CalculatePassengerPosition(ref formationDest.posX, ref formationDest.posY, ref formationDest.posZ, ref orientation);
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formationDest.SetOrientation(orientation);
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}
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}
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//! Do not use formationDest here, MoveTo requires transport offsets due to DisableTransportPathTransformations() call
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//! but formationDest contains global coordinates
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init.MoveTo(waypoint.x, waypoint.y, waypoint.z);
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//! Accepts angles such as 0.00001 and -0.00001, 0 must be ignored, default value in waypoint table
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if (waypoint.orientation != 0 && waypoint.delay != 0)
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init.SetFacing(waypoint.orientation);
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switch (waypoint.moveType)
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{
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case WaypointMoveType.Land:
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init.SetAnimation(AnimType.ToGround);
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break;
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case WaypointMoveType.Takeoff:
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init.SetAnimation(AnimType.ToFly);
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break;
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case WaypointMoveType.Run:
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init.SetWalk(false);
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break;
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case WaypointMoveType.Walk:
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init.SetWalk(true);
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break;
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}
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init.Launch();
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// inform formation
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creature.SignalFormationMovement(formationDest, waypoint.id, waypoint.moveType, (waypoint.orientation != 0 && waypoint.delay != 0) ? true : false);
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return true;
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}
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public override bool DoUpdate(Creature creature, uint diff)
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{
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if (!creature || !creature.IsAlive())
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return true;
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if (_done || _path == null || _path.nodes.Empty())
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return true;
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if (_stalled || creature.HasUnitState(UnitState.NotMove) || creature.IsMovementPreventedByCasting())
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{
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creature.StopMoving();
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return true;
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}
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if (!_nextMoveTime.Passed())
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{
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if (creature.MoveSpline.Finalized())
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{
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_nextMoveTime.Update((int)diff);
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if (_nextMoveTime.Passed())
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return StartMoveNow(creature);
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}
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}
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else
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{
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if (creature.MoveSpline.Finalized())
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{
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OnArrived(creature);
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_isArrivalDone = true;
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if (_nextMoveTime.Passed())
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return StartMove(creature);
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}
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else
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{
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// Set home position at place on waypoint movement.
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if (creature.GetTransGUID().IsEmpty())
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creature.SetHomePosition(creature.GetPosition());
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if (_recalculateSpeed)
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{
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if (_nextMoveTime.Passed())
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StartMove(creature);
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}
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}
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}
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return true;
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}
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void MovementInform(Creature creature)
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{
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if (creature.IsAIEnabled)
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creature.GetAI().MovementInform(MovementGeneratorType.Waypoint, (uint)_currentNode);
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}
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public override bool GetResetPosition(Unit u, out float x, out float y, out float z)
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{
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x = y = z = 0;
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// prevent a crash at empty waypoint path.
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// prevent a crash at empty waypoint path.
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if (_path == null || _path.nodes.Empty())
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return false;
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Cypher.Assert(_currentNode < _path.nodes.Count, $"WaypointMovementGenerator.GetResetPos: tried to reference a node id ({_currentNode}) which is not included in path ({_path.id})");
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WaypointNode waypoint = _path.nodes.ElementAt(_currentNode);
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x = waypoint.x;
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y = waypoint.y;
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z = waypoint.z;
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return true;
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}
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public override void Pause(uint timer = 0)
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{
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_stalled = timer != 0 ? false : true;
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_nextMoveTime.Reset(timer != 0 ? (int)timer : 1);
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}
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public override void Resume(uint overrideTimer = 0)
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{
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_stalled = false;
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if (overrideTimer != 0)
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_nextMoveTime.Reset((int)overrideTimer);
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}
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bool CanMove(Creature creature)
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{
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return _nextMoveTime.Passed() && !creature.HasUnitState(UnitState.NotMove) && !creature.IsMovementPreventedByCasting();
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}
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public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Waypoint; }
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public override void UnitSpeedChanged() { _recalculateSpeed = true; }
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bool StartMoveNow(Creature creature)
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{
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_nextMoveTime.Reset(0);
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return StartMove(creature);
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}
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TimeTrackerSmall _nextMoveTime;
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bool _recalculateSpeed;
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bool _isArrivalDone;
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uint _pathId;
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bool _repeating;
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bool _loadedFromDB;
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bool _stalled;
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bool _done;
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WaypointPath _path;
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int _currentNode;
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}
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public class FlightPathMovementGenerator : MovementGeneratorMedium<Player>
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{
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uint GetPathAtMapEnd()
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{
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if (_currentNode >= _path.Count)
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return (uint)_path.Count;
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uint curMapId = _path[_currentNode].ContinentID;
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for (int i = _currentNode; i < _path.Count; ++i)
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{
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if (_path[i].ContinentID != curMapId)
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return (uint)i;
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}
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return (uint)_path.Count;
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}
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bool IsNodeIncludedInShortenedPath(TaxiPathNodeRecord p1, TaxiPathNodeRecord p2)
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{
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return p1.ContinentID != p2.ContinentID || Math.Pow(p1.Loc.X - p2.Loc.X, 2) + Math.Pow(p1.Loc.Y - p2.Loc.Y, 2) > (40.0f * 40.0f);
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}
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public void LoadPath(Player player, uint startNode = 0)
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{
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_path.Clear();
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_currentNode = (int)startNode;
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_pointsForPathSwitch.Clear();
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var taxi = player.m_taxi.GetPath();
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float discount = player.GetReputationPriceDiscount(player.m_taxi.GetFlightMasterFactionTemplate());
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for (int src = 0, dst = 1; dst < taxi.Count; src = dst++)
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{
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uint path, cost;
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Global.ObjectMgr.GetTaxiPath(taxi[src], taxi[dst], out path, out cost);
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if (path > CliDB.TaxiPathNodesByPath.Keys.Max())
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return;
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var nodes = CliDB.TaxiPathNodesByPath[path];
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if (!nodes.Empty())
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{
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TaxiPathNodeRecord start = nodes[0];
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TaxiPathNodeRecord end = nodes[nodes.Length - 1];
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bool passedPreviousSegmentProximityCheck = false;
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for (uint i = 0; i < nodes.Length; ++i)
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{
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if (passedPreviousSegmentProximityCheck || src == 0 || _path.Empty() || IsNodeIncludedInShortenedPath(_path.Last(), nodes[i]))
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{
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if ((src == 0 || (IsNodeIncludedInShortenedPath(start, nodes[i]) && i >= 2)) &&
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(dst == taxi.Count - 1 || (IsNodeIncludedInShortenedPath(end, nodes[i]) && i < nodes.Length - 1)))
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{
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passedPreviousSegmentProximityCheck = true;
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_path.Add(nodes[i]);
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}
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}
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else
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{
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_path.RemoveAt(_path.Count - 1);
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_pointsForPathSwitch[_pointsForPathSwitch.Count - 1].PathIndex -= 1;
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}
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}
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}
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_pointsForPathSwitch.Add(new TaxiNodeChangeInfo((uint)(_path.Count - 1), (long)Math.Ceiling(cost * discount)));
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}
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}
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public override void DoInitialize(Player owner)
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{
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Reset(owner);
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InitEndGridInfo();
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}
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public override void DoFinalize(Player owner)
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{
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// remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack)
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owner.ClearUnitState(UnitState.InFlight);
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owner.Dismount();
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owner.RemoveUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
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if (owner.m_taxi.Empty())
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{
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owner.GetHostileRefManager().SetOnlineOfflineState(true);
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// update z position to ground and orientation for landing point
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// this prevent cheating with landing point at lags
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// when client side flight end early in comparison server side
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owner.StopMoving();
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owner.SetFallInformation(0, owner.GetPositionZ());
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}
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owner.RemovePlayerFlag(PlayerFlags.TaxiBenchmark);
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owner.RestoreDisplayId();
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}
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public override void DoReset(Player owner)
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{
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owner.GetHostileRefManager().SetOnlineOfflineState(false);
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owner.AddUnitState(UnitState.InFlight);
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owner.AddUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
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MoveSplineInit init = new MoveSplineInit(owner);
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uint end = GetPathAtMapEnd();
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init.args.path = new Vector3[end];
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for (int i = (int)GetCurrentNode(); i != end; ++i)
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{
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Vector3 vertice = new Vector3(_path[i].Loc.X, _path[i].Loc.Y, _path[i].Loc.Z);
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init.args.path[i] = vertice;
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}
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init.SetFirstPointId((int)GetCurrentNode());
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init.SetFly();
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init.SetSmooth();
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init.SetUncompressed();
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init.SetWalk(true);
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init.SetVelocity(30.0f);
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init.Launch();
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}
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public override bool DoUpdate(Player player, uint time_diff)
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{
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uint pointId = (uint)player.MoveSpline.CurrentPathIdx();
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if (pointId > _currentNode)
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{
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bool departureEvent = true;
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do
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{
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DoEventIfAny(player, _path[_currentNode], departureEvent);
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while (!_pointsForPathSwitch.Empty() && _pointsForPathSwitch[0].PathIndex <= _currentNode)
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{
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_pointsForPathSwitch.RemoveAt(0);
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player.m_taxi.NextTaxiDestination();
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if (!_pointsForPathSwitch.Empty())
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{
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player.UpdateCriteria(CriteriaTypes.GoldSpentForTravelling, (uint)_pointsForPathSwitch[0].Cost);
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player.ModifyMoney(-_pointsForPathSwitch[0].Cost);
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}
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}
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if (pointId == _currentNode)
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break;
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if (_currentNode == _preloadTargetNode)
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PreloadEndGrid();
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_currentNode += (departureEvent ? 1 : 0);
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departureEvent = !departureEvent;
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}
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while (true);
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}
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return _currentNode < (_path.Count - 1);
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}
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public void SetCurrentNodeAfterTeleport()
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{
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if (_path.Empty() || _currentNode >= _path.Count)
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return;
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uint map0 = _path[_currentNode].ContinentID;
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for (int i = _currentNode + 1; i < _path.Count; ++i)
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{
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if (_path[i].ContinentID != map0)
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{
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_currentNode = i;
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return;
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}
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}
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}
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void DoEventIfAny(Player player, TaxiPathNodeRecord node, bool departure)
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{
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uint eventid = departure ? node.DepartureEventID : node.ArrivalEventID;
|
|
if (eventid != 0)
|
|
{
|
|
Log.outDebug(LogFilter.Scripts, "Taxi {0} event {1} of node {2} of path {3} for player {4}", departure ? "departure" : "arrival", eventid, node.NodeIndex, node.PathID, player.GetName());
|
|
player.GetMap().ScriptsStart(ScriptsType.Event, eventid, player, player);
|
|
}
|
|
}
|
|
|
|
bool GetResetPos(Player player, out float x, out float y, out float z)
|
|
{
|
|
TaxiPathNodeRecord node = _path[_currentNode];
|
|
x = node.Loc.X;
|
|
y = node.Loc.Y;
|
|
z = node.Loc.Z;
|
|
return true;
|
|
}
|
|
|
|
void InitEndGridInfo()
|
|
{
|
|
int nodeCount = _path.Count; //! Number of nodes in path.
|
|
_endMapId = _path[nodeCount - 1].ContinentID; //! MapId of last node
|
|
_preloadTargetNode = (uint)nodeCount - 3;
|
|
_endGridX = _path[nodeCount - 1].Loc.X;
|
|
_endGridY = _path[nodeCount - 1].Loc.Y;
|
|
}
|
|
|
|
void PreloadEndGrid()
|
|
{
|
|
// used to preload the final grid where the flightmaster is
|
|
Map endMap = Global.MapMgr.FindBaseNonInstanceMap(_endMapId);
|
|
|
|
// Load the grid
|
|
if (endMap != null)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Preloading grid ({0}, {1}) for map {2} at node index {3}/{4}", _endGridX, _endGridY, _endMapId, _preloadTargetNode, _path.Count - 1);
|
|
endMap.LoadGrid(_endGridX, _endGridY);
|
|
}
|
|
else
|
|
Log.outInfo(LogFilter.Server, "Unable to determine map to preload flightmaster grid");
|
|
}
|
|
|
|
public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Flight; }
|
|
|
|
public List<TaxiPathNodeRecord> GetPath() { return _path; }
|
|
|
|
bool HasArrived() { return (_currentNode >= _path.Count); }
|
|
|
|
public void SkipCurrentNode() { ++_currentNode; }
|
|
|
|
public uint GetCurrentNode() { return (uint)_currentNode; }
|
|
|
|
float _endGridX; //! X coord of last node location
|
|
float _endGridY; //! Y coord of last node location
|
|
uint _endMapId; //! map Id of last node location
|
|
uint _preloadTargetNode; //! node index where preloading starts
|
|
|
|
List<TaxiPathNodeRecord> _path = new List<TaxiPathNodeRecord>();
|
|
int _currentNode;
|
|
List<TaxiNodeChangeInfo> _pointsForPathSwitch = new List<TaxiNodeChangeInfo>(); //! node indexes and costs where TaxiPath changes
|
|
|
|
class TaxiNodeChangeInfo
|
|
{
|
|
public TaxiNodeChangeInfo(uint pathIndex, long cost)
|
|
{
|
|
PathIndex = pathIndex;
|
|
Cost = cost;
|
|
}
|
|
|
|
public uint PathIndex;
|
|
public long Cost;
|
|
}
|
|
}
|
|
}
|