Files
CypherCore/Game/Combat/Events.cs
T
hondacrx 0707f9b377 Fixed appearance validation
Implemented proper facial hair validation
Implemented transmog Set
fix interaction of spells like Shadowmeld with Threat reducing effects
2017-08-24 18:01:44 -04:00

136 lines
3.7 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace Game.Combat
{
public class UnitBaseEvent
{
public UnitBaseEvent(UnitEventTypes pType)
{
iType = pType;
}
public UnitEventTypes getType()
{
return iType;
}
bool matchesTypeMask(uint pMask)
{
return Convert.ToBoolean((uint)iType & pMask);
}
void setType(UnitEventTypes pType)
{
iType = pType;
}
UnitEventTypes iType;
}
public class ThreatRefStatusChangeEvent : UnitBaseEvent
{
public ThreatRefStatusChangeEvent(UnitEventTypes pType)
: base(pType)
{
iHostileReference = null;
}
public ThreatRefStatusChangeEvent(UnitEventTypes pType, HostileReference pHostileReference)
: base(pType)
{
iHostileReference = pHostileReference;
}
public ThreatRefStatusChangeEvent(UnitEventTypes pType, HostileReference pHostileReference, float pValue)
: base(pType)
{
iHostileReference = pHostileReference;
iFValue = pValue;
}
public ThreatRefStatusChangeEvent(UnitEventTypes pType, HostileReference pHostileReference, bool pValue)
: base(pType)
{
iHostileReference = pHostileReference;
iBValue = pValue;
}
public float getFValue()
{
return iFValue;
}
bool getBValue()
{
return iBValue;
}
void setBValue(bool pValue)
{
iBValue = pValue;
}
public HostileReference getReference()
{
return iHostileReference;
}
public void setThreatManager(ThreatManager pThreatManager)
{
iThreatManager = pThreatManager;
}
ThreatManager getThreatManager()
{
return iThreatManager;
}
float iFValue;
bool iBValue;
HostileReference iHostileReference;
ThreatManager iThreatManager;
}
public enum UnitEventTypes
{
// Player/Pet Changed On/Offline Status
ThreatRefOnlineStatus = 1 << 0,
// Threat For Player/Pet Changed
ThreatRefThreatChange = 1 << 1,
// Player/Pet Will Be Removed From List (Dead) [For Internal Use]
ThreatRefRemoveFromList = 1 << 2,
// Player/Pet Entered/Left Water Or Some Other Place Where It Is/Was Not Accessible For The Creature
ThreatRefAccessibleStatus = 1 << 3,
// Threat List Is Going To Be Sorted (If Dirty Flag Is Set)
ThreatSortList = 1 << 4,
// New Target Should Be Fetched, Could Tbe The Current Target As Well
ThreatSetNextTarget = 1 << 5,
// A New Victim (Target) Was Set. Could Be Null
ThreatVictimChanged = 1 << 6
// Future Use
//Unit_Killed = 1<<7,
//Future Use
//Unit_Health_Change = 1<<8,
}
}