Files
CypherCore/Source/Game/Networking/Packets/TradePackets.cs
T

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C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using System.Collections.Generic;
namespace Game.Networking.Packets
{
public class AcceptTrade : ClientPacket
{
public AcceptTrade(WorldPacket packet) : base(packet) { }
public override void Read()
{
StateIndex = _worldPacket.ReadUInt32();
}
public uint StateIndex;
}
public class BeginTrade : ClientPacket
{
public BeginTrade(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class BusyTrade : ClientPacket
{
public BusyTrade(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class CancelTrade : ClientPacket
{
public CancelTrade(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class ClearTradeItem : ClientPacket
{
public ClearTradeItem(WorldPacket packet) : base(packet) { }
public override void Read()
{
TradeSlot = _worldPacket.ReadUInt8();
}
public byte TradeSlot;
}
public class IgnoreTrade : ClientPacket
{
public IgnoreTrade(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class InitiateTrade : ClientPacket
{
public InitiateTrade(WorldPacket packet) : base(packet) { }
public override void Read()
{
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid;
}
public class SetTradeCurrency : ClientPacket
{
public SetTradeCurrency(WorldPacket packet) : base(packet) { }
public override void Read()
{
Type = _worldPacket.ReadUInt32();
Quantity = _worldPacket.ReadUInt32();
}
public uint Type;
public uint Quantity;
}
public class SetTradeGold : ClientPacket
{
public SetTradeGold(WorldPacket packet) : base(packet) { }
public override void Read()
{
Coinage = _worldPacket.ReadUInt64();
}
public ulong Coinage;
}
public class SetTradeItem : ClientPacket
{
public SetTradeItem(WorldPacket packet) : base(packet) { }
public override void Read()
{
TradeSlot = _worldPacket.ReadUInt8();
PackSlot = _worldPacket.ReadUInt8();
ItemSlotInPack = _worldPacket.ReadUInt8();
}
public byte TradeSlot;
public byte PackSlot;
public byte ItemSlotInPack;
}
public class UnacceptTrade : ClientPacket
{
public UnacceptTrade(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class TradeStatusPkt : ServerPacket
{
public TradeStatusPkt() : base(ServerOpcodes.TradeStatus, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteBit(PartnerIsSameBnetAccount);
_worldPacket.WriteBits(Status, 5);
switch (Status)
{
case TradeStatus.Failed:
_worldPacket.WriteBit(FailureForYou);
_worldPacket.WriteInt32((int)BagResult);
_worldPacket.WriteUInt32(ItemID);
break;
case TradeStatus.Initiated:
_worldPacket.WriteUInt32(Id);
break;
case TradeStatus.Proposed:
_worldPacket.WritePackedGuid(Partner);
_worldPacket.WritePackedGuid(PartnerAccount);
break;
case TradeStatus.WrongRealm:
case TradeStatus.NotOnTaplist:
_worldPacket.WriteUInt8(TradeSlot);
break;
case TradeStatus.NotEnoughCurrency:
case TradeStatus.CurrencyNotTradable:
_worldPacket.WriteInt32(CurrencyType);
_worldPacket.WriteInt32(CurrencyQuantity);
break;
default:
_worldPacket.FlushBits();
break;
}
}
public TradeStatus Status = TradeStatus.Initiated;
public byte TradeSlot;
public ObjectGuid PartnerAccount;
public ObjectGuid Partner;
public int CurrencyType;
public int CurrencyQuantity;
public bool FailureForYou;
public InventoryResult BagResult;
public uint ItemID;
public uint Id;
public bool PartnerIsSameBnetAccount;
}
public class TradeUpdated : ServerPacket
{
public TradeUpdated() : base(ServerOpcodes.TradeUpdated, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt8(WhichPlayer);
_worldPacket.WriteUInt32(Id);
_worldPacket.WriteUInt32(ClientStateIndex);
_worldPacket.WriteUInt32(CurrentStateIndex);
_worldPacket.WriteUInt64(Gold);
_worldPacket.WriteInt32(CurrencyType);
_worldPacket.WriteInt32(CurrencyQuantity);
_worldPacket.WriteInt32(ProposedEnchantment);
_worldPacket.WriteInt32(Items.Count);
Items.ForEach(item => item.Write(_worldPacket));
}
public class UnwrappedTradeItem
{
public void Write(WorldPacket data)
{
data.WriteInt32(EnchantID);
data.WriteInt32(OnUseEnchantmentID);
data.WritePackedGuid(Creator);
data.WriteInt32(Charges);
data.WriteUInt32(MaxDurability);
data.WriteUInt32(Durability);
data.WriteBits(Gems.Count, 2);
data.WriteBit(Lock);
data.FlushBits();
foreach (var gem in Gems)
gem.Write(data);
}
public ItemInstance Item;
public int EnchantID;
public int OnUseEnchantmentID;
public ObjectGuid Creator;
public int Charges;
public bool Lock;
public uint MaxDurability;
public uint Durability;
public List<ItemGemData> Gems = new();
}
public class TradeItem
{
public void Write(WorldPacket data)
{
data.WriteUInt8(Slot);
data.WriteInt32(StackCount);
data.WritePackedGuid(GiftCreator);
Item.Write(data);
data.WriteBit(Unwrapped != null);
data.FlushBits();
if (Unwrapped != null)
Unwrapped.Write(data);
}
public byte Slot;
public ItemInstance Item = new();
public int StackCount;
public ObjectGuid GiftCreator;
public UnwrappedTradeItem Unwrapped;
}
public ulong Gold;
public uint CurrentStateIndex;
public byte WhichPlayer;
public uint ClientStateIndex;
public List<TradeItem> Items = new();
public int CurrencyType;
public uint Id;
public int ProposedEnchantment;
public int CurrencyQuantity;
}
}