61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Game.Entities;
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namespace Game.AI
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{
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public class AreaTriggerAI
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{
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public AreaTriggerAI(AreaTrigger a)
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{
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at = a;
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}
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// Called when the AreaTrigger has just been initialized, just before added to map
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public virtual void OnInitialize() { }
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// Called when the AreaTrigger has just been created
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public virtual void OnCreate() { }
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// Called on each AreaTrigger update
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public virtual void OnUpdate(uint diff) { }
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// Called when the AreaTrigger reach splineIndex
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public virtual void OnSplineIndexReached(int splineIndex) { }
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// Called when the AreaTrigger reach its destination
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public virtual void OnDestinationReached() { }
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// Called when an unit enter the AreaTrigger
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public virtual void OnUnitEnter(Unit unit) { }
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// Called when an unit exit the AreaTrigger, or when the AreaTrigger is removed
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public virtual void OnUnitExit(Unit unit) { }
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// Called when the AreaTrigger is removed
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public virtual void OnRemove() { }
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protected AreaTrigger at;
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}
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class NullAreaTriggerAI : AreaTriggerAI
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{
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public NullAreaTriggerAI(AreaTrigger areaTrigger) : base(areaTrigger) { }
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}
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}
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