Files
CypherCore/Source/Game/DungeonFinding/LFGPlayerData.cs
T
2020-01-09 11:35:00 -05:00

132 lines
3.1 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
using Game.Network.Packets;
namespace Game.DungeonFinding
{
public class LFGPlayerData
{
public LFGPlayerData()
{
m_State = LfgState.None;
m_OldState = LfgState.None;
}
public void SetTicket(RideTicket ticket)
{
m_Ticket = ticket;
}
public void SetState(LfgState state)
{
switch (state)
{
case LfgState.None:
case LfgState.FinishedDungeon:
m_Roles = 0;
m_SelectedDungeons.Clear();
goto case LfgState.Dungeon;
case LfgState.Dungeon:
m_OldState = state;
break;
}
m_State = state;
}
public void RestoreState()
{
if (m_OldState == LfgState.None)
{
m_SelectedDungeons.Clear();
m_Roles = 0;
}
m_State = m_OldState;
}
public void SetTeam(Team team)
{
m_Team = team;
}
public void SetGroup(ObjectGuid group)
{
m_Group = group;
}
public void SetRoles(LfgRoles roles)
{
m_Roles = roles;
}
public void SetSelectedDungeons(List<uint> dungeons)
{
m_SelectedDungeons = dungeons;
}
public RideTicket GetTicket()
{
return m_Ticket;
}
public LfgState GetState()
{
return m_State;
}
public LfgState GetOldState()
{
return m_OldState;
}
public Team GetTeam()
{
return m_Team;
}
public ObjectGuid GetGroup()
{
return m_Group;
}
public LfgRoles GetRoles()
{
return m_Roles;
}
public List<uint> GetSelectedDungeons()
{
return m_SelectedDungeons;
}
// General
RideTicket m_Ticket;
LfgState m_State;
LfgState m_OldState;
// Player
Team m_Team;
ObjectGuid m_Group;
// Queue
LfgRoles m_Roles;
List<uint> m_SelectedDungeons = new List<uint>();
}
}