53 lines
2.0 KiB
C#
53 lines
2.0 KiB
C#
/*
|
|
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Framework.Constants;
|
|
using Game.Network;
|
|
using Game.Network.Packets;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Game
|
|
{
|
|
public partial class WorldSession
|
|
{
|
|
[WorldPacketHandler(ClientOpcodes.QueryScenarioPoi)]
|
|
void HandleQueryScenarioPOI(QueryScenarioPOI queryScenarioPOI)
|
|
{
|
|
ScenarioPOIs response = new ScenarioPOIs();
|
|
|
|
// Read criteria tree ids and add the in a unordered_set so we don't send POIs for the same criteria tree multiple times
|
|
List<int> criteriaTreeIds = new List<int>();
|
|
for (int i = 0; i < queryScenarioPOI.MissingScenarioPOIs.Count; ++i)
|
|
criteriaTreeIds.Add(queryScenarioPOI.MissingScenarioPOIs[i]); // CriteriaTreeID
|
|
|
|
foreach (int criteriaTreeId in criteriaTreeIds)
|
|
{
|
|
var poiVector = Global.ScenarioMgr.GetScenarioPOIs((uint)criteriaTreeId);
|
|
if (poiVector != null)
|
|
{
|
|
ScenarioPOIData scenarioPOIData = new ScenarioPOIData();
|
|
scenarioPOIData.CriteriaTreeID = criteriaTreeId;
|
|
scenarioPOIData.ScenarioPOIs = poiVector;
|
|
response.ScenarioPOIDataStats.Add(scenarioPOIData);
|
|
}
|
|
}
|
|
|
|
SendPacket(response);
|
|
}
|
|
}
|
|
}
|