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2467d0ca22e2b1097915261f10017ff39dee4084
CypherCore/Source/Game/BattleFields
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hondacrx b628eaec35 Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
Port From (https://github.com/TrinityCore/TrinityCore/commit/4c173e4b7b35161fcaaa4917da8fde2e4f3cbdd8)
2020-07-24 18:14:35 -04:00
..
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Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
2020-07-24 18:14:35 -04:00
BattleField.cs
Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
2020-07-24 18:14:35 -04:00
BattleFieldManager.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
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