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27763a66251191f91463288226da545588adc0fb
CypherCore/Source/Game/AI/CoreAI
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History
hondacrx aac60cf9a8 Core/Units: moved health and power ordering predicates from Unit header into CommonPredicates
Port From (https://github.com/TrinityCore/TrinityCore/commit/2f6ed2c203b16a1d1e85f61a8b8e2cf3d1a4e784)
2024-02-06 10:01:30 -05:00
..
AreaTriggerAI.cs
Core/Scripts: Add multiple "Pass parameters between AI" methods on AreaTriggerAI
2023-09-14 07:01:50 -04:00
CombatAI.cs
Core/Creatures: Moved autoattack handling from scripts to game
2024-02-05 18:18:30 -05:00
CreatureAI.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
GameObjectAI.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
GuardAI.cs
Core/Creatures: Moved autoattack handling from scripts to game
2024-02-05 18:18:30 -05:00
PassiveAI.cs
Core/Creatures: Moved autoattack handling from scripts to game
2024-02-05 18:18:30 -05:00
PetAI.cs
Core/Creatures: Moved autoattack handling from scripts to game
2024-02-05 18:18:30 -05:00
ScheduledChangeAI.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
TotemAI.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
UnitAI.cs
Core/Units: moved health and power ordering predicates from Unit header into CommonPredicates
2024-02-06 10:01:30 -05:00
UnitAICommon.cs
CreatureAI Cleanups
2023-01-24 23:18:14 -05:00
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