443 lines
23 KiB
C#
443 lines
23 KiB
C#
/*
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* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Bgs.Protocol;
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using Bgs.Protocol.Authentication.V1;
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using BNetServer.Services;
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using Framework.Constants;
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using Google.Protobuf;
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namespace BNetServer.Networking
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{
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class AuthenticationService : ServiceBase
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{
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public AuthenticationService(Session session, uint serviceHash) : base(session, serviceHash) { }
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public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
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{
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switch (methodId)
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{
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case 1:
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{
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LogonRequest request = new LogonRequest();
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request.MergeFrom(stream);
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NoData response = new NoData();
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BattlenetRpcErrorCode status = HandleLogon(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.Logon(bgs.protocol.authentication.v1.LogonRequest: {1}) returned bgs.protocol.NoData: {2} status {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 2:
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{
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ModuleNotification request = new ModuleNotification();
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request.MergeFrom(stream);
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NoData response = new NoData();
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BattlenetRpcErrorCode status = HandleModuleNotify(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.ModuleNotify(bgs.protocol.authentication.v1.ModuleNotification: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 3:
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{
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ModuleMessageRequest request = new ModuleMessageRequest();
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request.MergeFrom(stream);
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NoData response = new NoData();
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BattlenetRpcErrorCode status = HandleModuleMessage(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.ModuleMessage(bgs.protocol.authentication.v1.ModuleMessageRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 4:
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{
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EntityId request = new EntityId();
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request.MergeFrom(stream);
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NoData response = new NoData();
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BattlenetRpcErrorCode status = HandleSelectGameAccount_DEPRECATED(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.SelectGameAccount_DEPRECATED(bgs.protocol.EntityId: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 5:
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{
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GenerateSSOTokenRequest request = new GenerateSSOTokenRequest();
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request.MergeFrom(stream);
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GenerateSSOTokenResponse response = new GenerateSSOTokenResponse();
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BattlenetRpcErrorCode status = HandleGenerateSSOToken(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.GenerateSSOToken(bgs.protocol.authentication.v1.GenerateSSOTokenRequest: {1}) returned bgs.protocol.authentication.v1.GenerateSSOTokenResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 6:
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{
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SelectGameAccountRequest request = new SelectGameAccountRequest();
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request.MergeFrom(stream);
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NoData response = new NoData();
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BattlenetRpcErrorCode status = HandleSelectGameAccount(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.SelectGameAccount(bgs.protocol.authentication.v1.SelectGameAccountRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 7:
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{
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VerifyWebCredentialsRequest request = new VerifyWebCredentialsRequest();
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request.MergeFrom(stream);
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NoData response = new NoData();
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BattlenetRpcErrorCode status = HandleVerifyWebCredentials(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.VerifyWebCredentials(bgs.protocol.authentication.v1.VerifyWebCredentialsRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 8:
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{
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GenerateWebCredentialsRequest request = new GenerateWebCredentialsRequest();
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request.MergeFrom(stream);
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GenerateWebCredentialsResponse response = new GenerateWebCredentialsResponse();
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BattlenetRpcErrorCode status = HandleGenerateWebCredentials(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.GenerateWebCredentials(bgs.protocol.authentication.v1.GenerateWebCredentialsRequest: {1}) returned bgs.protocol.authentication.v1.GenerateWebCredentialsResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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default:
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Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
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SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
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break;
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}
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}
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BattlenetRpcErrorCode HandleLogon(LogonRequest request, NoData response)
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{
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return _session.HandleLogon(request);
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}
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BattlenetRpcErrorCode HandleModuleNotify(ModuleNotification request, NoData response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.ModuleNotify: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleModuleMessage(ModuleMessageRequest request, NoData response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.ModuleMessage: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleSelectGameAccount_DEPRECATED(EntityId request, NoData response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.SelectGameAccount_DEPRECATED: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleGenerateSSOToken(GenerateSSOTokenRequest request, GenerateSSOTokenResponse response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.GenerateSSOToken: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleSelectGameAccount(SelectGameAccountRequest request, NoData response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.SelectGameAccount: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleVerifyWebCredentials(VerifyWebCredentialsRequest request, NoData response)
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{
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return _session.HandleVerifyWebCredentials(request);
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}
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BattlenetRpcErrorCode HandleGenerateWebCredentials(GenerateWebCredentialsRequest request, GenerateWebCredentialsResponse response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.GenerateWebCredentials: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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}
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class AuthenticationListener : ServiceBase
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{
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public AuthenticationListener(Session session, uint serviceHash) : base(session, serviceHash) { }
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public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
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{
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switch (methodId)
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{
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case 1:
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{
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ModuleLoadRequest request = new ModuleLoadRequest();
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request.MergeFrom(stream);
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BattlenetRpcErrorCode status = HandleOnModuleLoad(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnModuleLoad(bgs.protocol.authentication.v1.ModuleLoadRequest: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 2:
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{
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ModuleMessageRequest request = new ModuleMessageRequest();
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request.MergeFrom(stream);
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NoData response = new NoData();
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BattlenetRpcErrorCode status = HandleOnModuleMessage(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnModuleMessage(bgs.protocol.authentication.v1.ModuleMessageRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 4:
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{
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ServerStateChangeRequest request = new ServerStateChangeRequest();
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request.MergeFrom(stream);
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BattlenetRpcErrorCode status = HandleOnServerStateChange(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnServerStateChange(bgs.protocol.authentication.v1.ServerStateChangeRequest: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 5:
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{
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LogonResult request = new LogonResult();
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request.MergeFrom(stream);
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BattlenetRpcErrorCode status = HandleOnLogonComplete(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonComplete(bgs.protocol.authentication.v1.LogonResult: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 6:
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{
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MemModuleLoadRequest request = new MemModuleLoadRequest();
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request.MergeFrom(stream);
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MemModuleLoadResponse response = new MemModuleLoadResponse();
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BattlenetRpcErrorCode status = HandleOnMemModuleLoad(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnMemModuleLoad(bgs.protocol.authentication.v1.MemModuleLoadRequest: {1}) returned bgs.protocol.authentication.v1.MemModuleLoadResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 10:
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{
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LogonUpdateRequest request = new LogonUpdateRequest();
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request.MergeFrom(stream);
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BattlenetRpcErrorCode status = HandleOnLogonUpdate(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonUpdate(bgs.protocol.authentication.v1.LogonUpdateRequest: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 11:
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{
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VersionInfoNotification request = new VersionInfoNotification();
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request.MergeFrom(stream);
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BattlenetRpcErrorCode status = HandleOnVersionInfoUpdated(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnVersionInfoUpdated(bgs.protocol.authentication.v1.VersionInfoNotification: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 12:
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{
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LogonQueueUpdateRequest request = new LogonQueueUpdateRequest();
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request.MergeFrom(stream);
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BattlenetRpcErrorCode status = HandleOnLogonQueueUpdate(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonQueueUpdate(bgs.protocol.authentication.v1.LogonQueueUpdateRequest: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 13:
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{
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NoData request = new NoData();
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request.MergeFrom(stream);
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BattlenetRpcErrorCode status = HandleOnLogonQueueEnd(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonQueueEnd(bgs.protocol.NoData: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 14:
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{
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GameAccountSelectedRequest request = new GameAccountSelectedRequest();
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request.MergeFrom(stream);
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BattlenetRpcErrorCode status = HandleOnGameAccountSelected(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnGameAccountSelected(bgs.protocol.authentication.v1.GameAccountSelectedRequest: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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default:
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Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
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SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
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break;
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}
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}
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BattlenetRpcErrorCode HandleOnModuleLoad(ModuleLoadRequest request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnModuleLoad: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnModuleMessage(ModuleMessageRequest request, NoData response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnModuleMessage: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnServerStateChange(ServerStateChangeRequest request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnServerStateChange: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnLogonComplete(LogonResult request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnLogonComplete: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnMemModuleLoad(MemModuleLoadRequest request, MemModuleLoadResponse response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnMemModuleLoad: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnLogonUpdate(LogonUpdateRequest request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnLogonUpdate: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnVersionInfoUpdated(VersionInfoNotification request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnVersionInfoUpdated: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnLogonQueueUpdate(LogonQueueUpdateRequest request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnLogonQueueUpdate: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnLogonQueueEnd(NoData request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnLogonQueueEnd: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleOnGameAccountSelected(GameAccountSelectedRequest request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnGameAccountSelected: {1}",
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GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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}
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}
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