Files
CypherCore/Source/Game/Collision/Models/GameObjectModel.cs
T
2018-01-02 13:02:21 -05:00

214 lines
7.4 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.GameMath;
using System;
using System.Collections.Generic;
using System.IO;
namespace Game.Collision
{
public class StaticModelList
{
public static Dictionary<uint, GameobjectModelData> models = new Dictionary<uint, GameobjectModelData>();
}
public class GameObjectModelOwnerBase
{
public virtual bool IsSpawned() { return false; }
public virtual uint GetDisplayId() { return 0; }
public virtual bool IsInPhase(List<uint> phases) { return false; }
public virtual Vector3 GetPosition() { return Vector3.Zero; }
public virtual float GetOrientation() { return 0.0f; }
public virtual float GetScale() { return 1.0f; }
public virtual void DebugVisualizeCorner(Vector3 corner) { }
}
public class GameObjectModel : IModel
{
bool initialize(GameObjectModelOwnerBase modelOwner)
{
var it = StaticModelList.models.LookupByKey(modelOwner.GetDisplayId());
if (it == null)
return false;
AxisAlignedBox mdl_box = new AxisAlignedBox(it.bound);
// ignore models with no bounds
if (mdl_box == AxisAlignedBox.Zero())
{
Log.outError(LogFilter.Server, "GameObject model {0} has zero bounds, loading skipped", it.name);
return false;
}
iModel = Global.VMapMgr.acquireModelInstance(it.name);
if (iModel == null)
return false;
name = it.name;
iPos = modelOwner.GetPosition();
iScale = modelOwner.GetScale();
iInvScale = 1.0f / iScale;
Matrix3 iRotation = Matrix3.fromEulerAnglesZYX(modelOwner.GetOrientation(), 0, 0);
iInvRot = iRotation.inverse();
// transform bounding box:
mdl_box = new AxisAlignedBox(mdl_box.Lo * iScale, mdl_box.Hi * iScale);
AxisAlignedBox rotated_bounds = new AxisAlignedBox();
for (int i = 0; i < 8; ++i)
rotated_bounds.merge(iRotation * mdl_box.corner(i));
iBound = rotated_bounds + iPos;
owner = modelOwner;
return true;
}
public static GameObjectModel Create(GameObjectModelOwnerBase modelOwner)
{
GameObjectModel mdl = new GameObjectModel();
if (!mdl.initialize(modelOwner))
return null;
return mdl;
}
public bool intersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, List<uint> phases)
{
if (!isCollisionEnabled() || !owner.IsSpawned())
return false;
if (!owner.IsInPhase(phases))
return false;
float time = ray.intersectionTime(iBound);
if (time == float.PositiveInfinity)
return false;
// child bounds are defined in object space:
Vector3 p = iInvRot * (ray.Origin - iPos) * iInvScale;
Ray modRay = new Ray(p, iInvRot * ray.Direction);
float distance = maxDist * iInvScale;
bool hit = iModel.IntersectRay(modRay, ref distance, stopAtFirstHit);
if (hit)
{
distance *= iScale;
maxDist = distance;
}
return hit;
}
public bool UpdatePosition()
{
if (iModel == null)
return false;
var it = StaticModelList.models.LookupByKey(owner.GetDisplayId());
if (it == null)
return false;
AxisAlignedBox mdl_box = new AxisAlignedBox(it.bound);
// ignore models with no bounds
if (mdl_box == AxisAlignedBox.Zero())
{
Log.outError(LogFilter.Server, "GameObject model {0} has zero bounds, loading skipped", it.name);
return false;
}
iPos = owner.GetPosition();
Matrix3 iRotation = Matrix3.fromEulerAnglesZYX(owner.GetOrientation(), 0, 0);
iInvRot = iRotation.inverse();
// transform bounding box:
mdl_box = new AxisAlignedBox(mdl_box.Lo * iScale, mdl_box.Hi * iScale);
AxisAlignedBox rotated_bounds = new AxisAlignedBox();
for (int i = 0; i < 8; ++i)
rotated_bounds.merge(iRotation * mdl_box.corner(i));
iBound = rotated_bounds + iPos;
return true;
}
public override Vector3 getPosition() { return iPos; }
public override AxisAlignedBox getBounds() { return iBound; }
public void enableCollision(bool enable) { _collisionEnabled = enable; }
bool isCollisionEnabled() { return _collisionEnabled; }
public static void LoadGameObjectModelList()
{
uint oldMSTime = Time.GetMSTime();
var filename = Global.WorldMgr.GetDataPath() + "/vmaps/GameObjectModels.dtree";
if (!File.Exists(filename))
{
Log.outWarn(LogFilter.Server, "Unable to open '{0}' file.", filename);
return;
}
try
{
using (BinaryReader reader = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
{
uint name_length, displayId;
string name;
while (true)
{
if (reader.BaseStream.Position >= reader.BaseStream.Length)
break;
Vector3 v1, v2;
displayId = reader.ReadUInt32();
name_length = reader.ReadUInt32();
name = reader.ReadString((int)name_length);
v1 = reader.ReadStruct<Vector3>();
v2 = reader.ReadStruct<Vector3>();
StaticModelList.models.Add(displayId, new GameobjectModelData(name, new AxisAlignedBox(v1, v2)));
}
}
}
catch (EndOfStreamException ex)
{
Log.outException(ex);
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} GameObject models in {1} ms", StaticModelList.models.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
string name;
bool _collisionEnabled;
AxisAlignedBox iBound;
Matrix3 iInvRot;
Vector3 iPos;
float iInvScale;
float iScale;
WorldModel iModel;
GameObjectModelOwnerBase owner;
}
public class GameobjectModelData
{
public GameobjectModelData(string name_, AxisAlignedBox box)
{
bound = box;
name = name_;
}
public AxisAlignedBox bound;
public string name;
}
}