Files
CypherCore/Source/Game/Collision/Models/WorldModel.cs
T
2018-01-02 13:02:21 -05:00

406 lines
13 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.GameMath;
using System;
using System.Collections.Generic;
using System.IO;
namespace Game.Collision
{
public struct MeshTriangle
{
public MeshTriangle(uint na, uint nb, uint nc)
{
idx0 = na;
idx1 = nb;
idx2 = nc;
}
public uint idx0;
public uint idx1;
public uint idx2;
}
public class WmoLiquid
{
public WmoLiquid() { }
public WmoLiquid(uint width, uint height, Vector3 corner, uint type)
{
iTilesX = width;
iTilesY = height;
iCorner = corner;
iType = type;
iHeight = new float[(width + 1) * (height + 1)];
iFlags = new byte[width * height];
}
public WmoLiquid(WmoLiquid other)
{
if (this == other)
return;
iTilesX = other.iTilesX;
iTilesY = other.iTilesY;
iCorner = other.iCorner;
iType = other.iType;
if (other.iHeight != null)
{
iHeight = new float[(iTilesX + 1) * (iTilesY + 1)];
Buffer.BlockCopy(other.iHeight, 0, iHeight, 0, (int)((iTilesX + 1) * (iTilesY + 1)));
}
else
iHeight = null;
if (other.iFlags != null)
{
iFlags = new byte[iTilesX * iTilesY];
Buffer.BlockCopy(other.iFlags, 0, iFlags, 0, (int)(iTilesX * iTilesY));
}
else
iFlags = null;
}
public bool GetLiquidHeight(Vector3 pos, out float liqHeight)
{
liqHeight = 0f;
float tx_f = (pos.X - iCorner.X) / MapConst.LiquidTileSize;
uint tx = (uint)tx_f;
if (tx_f < 0.0f || tx >= iTilesX)
return false;
float ty_f = (pos.Y - iCorner.Y) / MapConst.LiquidTileSize;
uint ty = (uint)ty_f;
if (ty_f < 0.0f || ty >= iTilesY)
return false;
// check if tile shall be used for liquid level
// checking for 0x08 *might* be enough, but disabled tiles always are 0x?F:
if ((iFlags[tx + ty * iTilesX] & 0x0F) == 0x0F)
return false;
// (dx, dy) coordinates inside tile, in [0, 1]^2
float dx = tx_f - tx;
float dy = ty_f - ty;
uint rowOffset = iTilesX + 1;
if (dx > dy) // case (a)
{
float sx = iHeight[tx + 1 + ty * rowOffset] - iHeight[tx + ty * rowOffset];
float sy = iHeight[tx + 1 + (ty + 1) * rowOffset] - iHeight[tx + 1 + ty * rowOffset];
liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy;
}
else // case (b)
{
float sx = iHeight[tx + 1 + (ty + 1) * rowOffset] - iHeight[tx + (ty + 1) * rowOffset];
float sy = iHeight[tx + (ty + 1) * rowOffset] - iHeight[tx + ty * rowOffset];
liqHeight = iHeight[tx + ty * rowOffset] + dx * sx + dy * sy;
}
return true;
}
bool writeToFile(BinaryWriter writer)
{
writer.Write(iTilesX);
writer.Write(iTilesY);
writer.Write(iCorner.X);
writer.Write(iCorner.Y);
writer.Write(iCorner.Z);
writer.Write(iType);
uint size = (iTilesX + 1) * (iTilesY + 1);
for (var i = 0; i < size; i++)
writer.Write(iHeight[i]);
size = iTilesX * iTilesY;
for (var i = 0; i < size; i++)
writer.Write(iFlags[0]);
return true;
}
public static WmoLiquid readFromFile(BinaryReader reader)
{
WmoLiquid liquid = new WmoLiquid();
liquid.iTilesX = reader.ReadUInt32();
liquid.iTilesY = reader.ReadUInt32();
liquid.iCorner = reader.ReadStruct<Vector3>();
liquid.iType = reader.ReadUInt32();
uint size = (liquid.iTilesX + 1) * (liquid.iTilesY + 1);
liquid.iHeight = new float[size];
for (var i = 0; i < size; i++)
liquid.iHeight[i] = reader.ReadSingle();
size = liquid.iTilesX * liquid.iTilesY;
liquid.iFlags = new byte[size];
for (var i = 0; i < size; i++)
liquid.iFlags[i] = reader.ReadByte();
return liquid;
}
public uint GetLiquidType() { return iType; }
float[] GetHeightStorage() { return iHeight; }
byte[] GetFlagsStorage() { return iFlags; }
uint iTilesX;
uint iTilesY;
Vector3 iCorner;
uint iType;
float[] iHeight;
byte[] iFlags;
}
public class GroupModel : IModel
{
public GroupModel()
{
iLiquid = null;
}
public GroupModel(GroupModel other)
{
iBound = other.iBound;
iMogpFlags = other.iMogpFlags;
iGroupWMOID = other.iGroupWMOID;
vertices = other.vertices;
triangles = other.triangles;
meshTree = other.meshTree;
iLiquid = null;
if (other.iLiquid != null)
iLiquid = new WmoLiquid(other.iLiquid);
}
public GroupModel(uint mogpFlags, uint groupWMOID, AxisAlignedBox bound)
{
iBound = bound;
iMogpFlags = mogpFlags;
iGroupWMOID = groupWMOID;
iLiquid = null;
}
void setLiquidData(WmoLiquid liquid)
{
iLiquid = liquid;
liquid = null;
}
public bool readFromFile(BinaryReader reader)
{
uint chunkSize = 0;
uint count = 0;
triangles.Clear();
vertices.Clear();
iLiquid = null;
iBound = reader.ReadStruct<AxisAlignedBox>();
iMogpFlags = reader.ReadUInt32();
iGroupWMOID = reader.ReadUInt32();
// read vertices
if (reader.ReadStringFromChars(4) != "VERT")
return false;
chunkSize = reader.ReadUInt32();
count = reader.ReadUInt32();
if (count == 0)
return false;
for (var i = 0; i < count; ++i)
vertices.Add(reader.ReadStruct<Vector3>());
// read triangle mesh
if (reader.ReadStringFromChars(4) != "TRIM")
return false;
chunkSize = reader.ReadUInt32();
count = reader.ReadUInt32();
for (var i = 0; i < count; ++i)
triangles.Add(reader.ReadStruct<MeshTriangle>());
// read mesh BIH
if (reader.ReadStringFromChars(4) != "MBIH")
return false;
meshTree.readFromFile(reader);
// write liquid data
if (reader.ReadStringFromChars(4).ToString() != "LIQU")
return false;
chunkSize = reader.ReadUInt32();
if (chunkSize > 0)
iLiquid = WmoLiquid.readFromFile(reader);
return true;
}
public bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit)
{
if (triangles.Empty())
return false;
GModelRayCallback callback = new GModelRayCallback(triangles, vertices);
meshTree.intersectRay(ray, callback, ref distance, stopAtFirstHit);
return callback.hit;
}
public bool IsInsideObject(Vector3 pos, Vector3 down, out float z_dist)
{
z_dist = 0f;
if (triangles.Empty() || !iBound.contains(pos))
return false;
GModelRayCallback callback = new GModelRayCallback(triangles, vertices);
Vector3 rPos = pos - 0.1f * down;
float dist = float.PositiveInfinity;
Ray ray = new Ray(rPos, down);
bool hit = IntersectRay(ray, ref dist, false);
if (hit)
z_dist = dist - 0.1f;
return hit;
}
public bool GetLiquidLevel(Vector3 pos, out float liqHeight)
{
liqHeight = 0f;
if (iLiquid != null)
return iLiquid.GetLiquidHeight(pos, out liqHeight);
return false;
}
public uint GetLiquidType()
{
if (iLiquid != null)
return iLiquid.GetLiquidType();
return 0;
}
public override AxisAlignedBox getBounds() { return iBound; }
public uint GetMogpFlags() { return iMogpFlags; }
public uint GetWmoID() { return iGroupWMOID; }
AxisAlignedBox iBound;
uint iMogpFlags;
uint iGroupWMOID;
List<Vector3> vertices = new List<Vector3>();
List<MeshTriangle> triangles = new List<MeshTriangle>();
BIH meshTree = new BIH();
WmoLiquid iLiquid;
}
public class WorldModel : IModel
{
public WorldModel()
{
RootWMOID = 0;
}
public bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit)
{
// small M2 workaround, maybe better make separate class with virtual intersection funcs
// in any case, there's no need to use a bound tree if we only have one submodel
if (groupModels.Count == 1)
return groupModels[0].IntersectRay(ray, ref distance, stopAtFirstHit);
WModelRayCallBack isc = new WModelRayCallBack(groupModels);
groupTree.intersectRay(ray, isc, ref distance, stopAtFirstHit);
return isc.hit;
}
public bool IntersectPoint(Vector3 p, Vector3 down, out float dist, AreaInfo info)
{
dist = 0f;
if (groupModels.Empty())
return false;
WModelAreaCallback callback = new WModelAreaCallback(groupModels, down);
groupTree.intersectPoint(p, callback);
if (callback.hit != null)
{
info.rootId = (int)RootWMOID;
info.groupId = (int)callback.hit.GetWmoID();
info.flags = callback.hit.GetMogpFlags();
info.result = true;
dist = callback.zDist;
return true;
}
return false;
}
public bool GetLocationInfo(Vector3 p, Vector3 down, out float dist, LocationInfo info)
{
dist = 0f;
if (groupModels.Empty())
return false;
WModelAreaCallback callback = new WModelAreaCallback(groupModels, down);
groupTree.intersectPoint(p, callback);
if (callback.hit != null)
{
info.hitModel = callback.hit;
dist = callback.zDist;
return true;
}
return false;
}
public bool readFile(string filename)
{
if (!File.Exists(filename))
return false;
using (BinaryReader reader = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
{
uint chunkSize = 0;
uint count = 0;
if (reader.ReadStringFromChars(8) != MapConst.VMapMagic)
return false;
if (reader.ReadStringFromChars(4) != "WMOD")
return false;
chunkSize = reader.ReadUInt32();
RootWMOID = reader.ReadUInt32();
// read group models
if (reader.ReadStringFromChars(4) != "GMOD")
return false;
count = reader.ReadUInt32();
for (var i = 0; i < count; ++i)
{
GroupModel group = new GroupModel();
group.readFromFile(reader);
groupModels.Add(group);
}
// read group BIH
if (reader.ReadStringFromChars(4) != "GBIH")
return false;
groupTree.readFromFile(reader);
return true;
}
}
List<GroupModel> groupModels = new List<GroupModel>();
BIH groupTree = new BIH();
uint RootWMOID;
}
}