Files
CypherCore/Source/Game/Entities/Corpse.cs
T
2018-01-02 13:02:21 -05:00

219 lines
9.1 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Loots;
using Game.Maps;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
namespace Game.Entities
{
public class Corpse : WorldObject
{
public Corpse(CorpseType type = CorpseType.Bones) : base(type != CorpseType.Bones)
{
m_type = type;
objectTypeId = TypeId.Corpse;
objectTypeMask |= TypeMask.Corpse;
m_updateFlag = UpdateFlag.StationaryPosition;
valuesCount = (int)CorpseFields.End;
m_time = Time.UnixTime;
}
public override void AddToWorld()
{
// Register the corpse for guid lookup
if (!IsInWorld)
GetMap().GetObjectsStore().Add(GetGUID(), this);
base.AddToWorld();
}
public override void RemoveFromWorld()
{
// Remove the corpse from the accessor
if (IsInWorld)
GetMap().GetObjectsStore().Remove(GetGUID());
base.RemoveFromWorld();
}
public bool Create(ulong guidlow, Map map)
{
_Create(ObjectGuid.Create(HighGuid.Corpse, map.GetId(), 0, guidlow));
return true;
}
public bool Create(ulong guidlow, Player owner)
{
Contract.Assert(owner != null);
Relocate(owner.GetPositionX(), owner.GetPositionY(), owner.GetPositionZ(), owner.GetOrientation());
if (!IsPositionValid())
{
Log.outError(LogFilter.Player, "Corpse (guidlow {0}, owner {1}) not created. Suggested coordinates isn't valid (X: {2} Y: {3})",
guidlow, owner.GetName(), owner.GetPositionX(), owner.GetPositionY());
return false;
}
_Create(ObjectGuid.Create(HighGuid.Corpse, owner.GetMapId(), 0, guidlow));
SetPhaseMask(owner.GetPhaseMask(), false);
SetObjectScale(1);
SetGuidValue(CorpseFields.Owner, owner.GetGUID());
_cellCoord = GridDefines.ComputeCellCoord(GetPositionX(), GetPositionY());
CopyPhaseFrom(owner);
return true;
}
public void SaveToDB()
{
// prevent DB data inconsistence problems and duplicates
SQLTransaction trans = new SQLTransaction();
DeleteFromDB(trans);
byte index = 0;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CORPSE);
stmt.AddValue(index++, GetOwnerGUID().GetCounter()); // guid
stmt.AddValue(index++, GetPositionX()); // posX
stmt.AddValue(index++, GetPositionY()); // posY
stmt.AddValue(index++, GetPositionZ()); // posZ
stmt.AddValue(index++, GetOrientation()); // orientation
stmt.AddValue(index++, GetMapId()); // mapId
stmt.AddValue(index++, GetUInt32Value(CorpseFields.DisplayId)); // displayId
stmt.AddValue(index++, _ConcatFields(CorpseFields.Item, EquipmentSlot.End)); // itemCache
stmt.AddValue(index++, GetUInt32Value(CorpseFields.Bytes1)); // bytes1
stmt.AddValue(index++, GetUInt32Value(CorpseFields.Bytes2)); // bytes2
stmt.AddValue(index++, GetUInt32Value(CorpseFields.Flags)); // flags
stmt.AddValue(index++, GetUInt32Value(CorpseFields.DynamicFlags)); // dynFlags
stmt.AddValue(index++, (uint)m_time); // time
stmt.AddValue(index++, (uint)GetCorpseType()); // corpseType
stmt.AddValue(index++, GetInstanceId()); // instanceId
trans.Append(stmt);
foreach (uint phaseId in GetPhases())
{
index = 0;
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CORPSE_PHASES);
stmt.AddValue(index++, GetOwnerGUID().GetCounter()); // OwnerGuid
stmt.AddValue(index++, phaseId); // PhaseId
trans.Append(stmt);
}
}
public void DeleteFromDB(SQLTransaction trans)
{
DeleteFromDB(GetOwnerGUID(), trans);
}
public static void DeleteFromDB(ObjectGuid ownerGuid, SQLTransaction trans)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CORPSE);
stmt.AddValue(0, ownerGuid.GetCounter());
DB.Characters.ExecuteOrAppend(trans, stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CORPSE_PHASES);
stmt.AddValue(0, ownerGuid.GetCounter());
DB.Characters.ExecuteOrAppend(trans, stmt);
}
public bool LoadCorpseFromDB(ulong guid, SQLFields field)
{
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
// SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, guid FROM corpse WHERE mapId = ? AND instanceId = ?
float posX = field.Read<float>(0);
float posY = field.Read<float>(1);
float posZ = field.Read<float>(2);
float o = field.Read<float>(3);
ushort mapId = field.Read<ushort>(4);
_Create(ObjectGuid.Create(HighGuid.Corpse, mapId, 0, guid));
SetObjectScale(1.0f);
SetUInt32Value(CorpseFields.DisplayId, field.Read<uint>(5));
_LoadIntoDataField(field.Read<string>(6), (int)CorpseFields.Item, EquipmentSlot.End);
SetUInt32Value(CorpseFields.Bytes1, field.Read<uint>(7));
SetUInt32Value(CorpseFields.Bytes2, field.Read<uint>(8));
SetUInt32Value(CorpseFields.Flags, field.Read<byte>(9));
SetUInt32Value(CorpseFields.DynamicFlags, field.Read<byte>(10));
SetGuidValue(CorpseFields.Owner, ObjectGuid.Create(HighGuid.Player, field.Read<ulong>(14)));
CharacterInfo characterInfo = Global.WorldMgr.GetCharacterInfo(GetGuidValue(CorpseFields.Owner));
if (characterInfo != null)
SetUInt32Value(CorpseFields.FactionTemplate, CliDB.ChrRacesStorage.LookupByKey(characterInfo.RaceID).FactionID);
m_time = field.Read<uint>(11);
uint instanceId = field.Read<uint>(13);
// place
SetLocationInstanceId(instanceId);
SetMapId(mapId);
Relocate(posX, posY, posZ, o);
if (!IsPositionValid())
{
Log.outError(LogFilter.Player, "Corpse ({0}, owner: {1}) is not created, given coordinates are not valid (X: {2}, Y: {3}, Z: {4})",
GetGUID().ToString(), GetOwnerGUID().ToString(), posX, posY, posZ);
return false;
}
_cellCoord = GridDefines.ComputeCellCoord(GetPositionX(), GetPositionY());
return true;
}
public bool IsExpired(long t)
{
// Deleted character
if (Global.WorldMgr.GetCharacterInfo(GetOwnerGUID()) == null)
return true;
if (m_type == CorpseType.Bones)
return m_time < t - 60 * Time.Minute;
else
return m_time < t - 3 * Time.Day;
}
public ObjectGuid GetOwnerGUID() { return GetGuidValue(CorpseFields.Owner); }
public long GetGhostTime() { return m_time; }
public void ResetGhostTime() { m_time = Time.UnixTime; }
public CorpseType GetCorpseType() { return m_type; }
public CellCoord GetCellCoord() { return _cellCoord; }
public void SetCellCoord(CellCoord cellCoord) { _cellCoord = cellCoord; }
public Loot loot = new Loot();
public Player lootRecipient;
public bool lootForBody;
CorpseType m_type;
long m_time;
CellCoord _cellCoord; // gride for corpse position for fast search
}
}