Files
CypherCore/Source/Game/Handlers/AuthenticationHandler.cs
T
2018-01-02 13:02:21 -05:00

105 lines
4.1 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Network.Packets;
namespace Game
{
public partial class WorldSession
{
public void SendAuthResponse(BattlenetRpcErrorCode code, bool queued, uint queuePos = 0)
{
AuthResponse response = new AuthResponse();
response.Result = code;
if (code == BattlenetRpcErrorCode.Ok)
{
response.SuccessInfo.HasValue = true;
response.SuccessInfo.Value = new AuthResponse.AuthSuccessInfo();
response.SuccessInfo.Value.AccountExpansionLevel = (byte)GetExpansion();
response.SuccessInfo.Value.ActiveExpansionLevel = (byte)GetExpansion();
response.SuccessInfo.Value.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
response.SuccessInfo.Value.Time = (uint)Time.UnixTime;
var realm = Global.WorldMgr.GetRealm();
// Send current home realm. Also there is no need to send it later in realm queries.
response.SuccessInfo.Value.VirtualRealms.Add(new VirtualRealmInfo(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName));
if (HasPermission(RBACPermissions.UseCharacterTemplates))
foreach (var templ in Global.CharacterTemplateDataStorage.GetCharacterTemplates().Values)
response.SuccessInfo.Value.Templates.Add(templ);
response.SuccessInfo.Value.AvailableClasses = Global.ObjectMgr.GetClassExpansionRequirements();
response.SuccessInfo.Value.AvailableRaces = Global.ObjectMgr.GetRaceExpansionRequirements();
}
if (queued)
{
response.WaitInfo.HasValue = true;
response.WaitInfo.Value.WaitCount = queuePos;
}
SendPacket(response);
}
public void SendAuthWaitQue(uint position)
{
if (position != 0)
{
WaitQueueUpdate waitQueueUpdate = new WaitQueueUpdate();
waitQueueUpdate.WaitInfo.WaitCount = position;
waitQueueUpdate.WaitInfo.WaitTime = 0;
waitQueueUpdate.WaitInfo.HasFCM = false;
SendPacket(waitQueueUpdate);
}
else
SendPacket(new WaitQueueFinish());
}
public void SendClientCacheVersion(uint version)
{
ClientCacheVersion cache = new ClientCacheVersion();
cache.CacheVersion = version;
SendPacket(cache);//enabled it
}
public void SendSetTimeZoneInformation()
{
/// @todo: replace dummy values
SetTimeZoneInformation packet = new SetTimeZoneInformation();
packet.ServerTimeTZ = "Europe/Paris";
packet.GameTimeTZ = "Europe/Paris";
SendPacket(packet);//enabled it
}
public void SendFeatureSystemStatusGlueScreen()
{
FeatureSystemStatusGlueScreen features = new FeatureSystemStatusGlueScreen();
features.BpayStoreAvailable = false;
features.BpayStoreDisabledByParentalControls = false;
features.CharUndeleteEnabled = WorldConfig.GetBoolValue(WorldCfg.FeatureSystemCharacterUndeleteEnabled);
features.BpayStoreEnabled = WorldConfig.GetBoolValue(WorldCfg.FeatureSystemBpayStoreEnabled);
SendPacket(features);
}
}
}