Files
CypherCore/Source/Scripts/Pets/Shaman.cs
T
2018-01-02 13:02:21 -05:00

114 lines
3.6 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
namespace Scripts.Pets
{
[Script]
class npc_pet_shaman_earth_elemental : ScriptedAI
{
public npc_pet_shaman_earth_elemental(Creature creature) : base(creature) { }
public override void Reset()
{
_events.Reset();
_events.ScheduleEvent(EventAngeredEarth, 0);
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (_events.ExecuteEvent() == EventAngeredEarth)
{
DoCastVictim(SpellAngeredEarth);
_events.ScheduleEvent(EventAngeredEarth, RandomHelper.URand(5000, 20000));
}
DoMeleeAttackIfReady();
}
const int EventAngeredEarth = 1;
const uint SpellAngeredEarth = 36213;
}
[Script]
public class npc_pet_shaman_fire_elemental : ScriptedAI
{
public npc_pet_shaman_fire_elemental(Creature creature) : base(creature) { }
public override void Reset()
{
_events.Reset();
_events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000));
_events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000));
_events.ScheduleEvent(EventFireShield, 0);
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Fire, true);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
if (me.HasUnitState(UnitState.Casting))
return;
_events.Update(diff);
_events.ExecuteEvents(eventId =>
{
switch (eventId)
{
case EventFireNova:
DoCastVictim(SpellFireNova);
_events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000));
break;
case EventFireShield:
DoCastVictim(SpellFireShield);
_events.ScheduleEvent(EventFireShield, 2000);
break;
case EventFireBlast:
DoCastVictim(SpellFireBlast);
_events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000));
break;
default:
break;
}
});
DoMeleeAttackIfReady();
}
const int EventFireNova = 1;
const int EventFireShield = 2;
const int EventFireBlast = 3;
const uint SpellFireBlast = 57984;
const uint SpellFireNova = 12470;
const uint SpellFireShield = 13376;
}
}