Files
CypherCore/Source/Game/Tools/CharacterDatabaseCleaner.cs
T

168 lines
5.4 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Text;
namespace Game
{
class CharacterDatabaseCleaner
{
public static void CleanDatabase()
{
// config to disable
if (!WorldConfig.GetBoolValue(WorldCfg.CleanCharacterDb))
return;
Log.outInfo(LogFilter.Server, "Cleaning character database...");
uint oldMSTime = Time.GetMSTime();
CleaningFlags flags = (CleaningFlags)Global.WorldMgr.GetPersistentWorldVariable(WorldManager.CharacterDatabaseCleaningFlagsVarId);
// clean up
if (flags.HasAnyFlag(CleaningFlags.AchievementProgress))
CleanCharacterAchievementProgress();
if (flags.HasAnyFlag(CleaningFlags.Skills))
CleanCharacterSkills();
if (flags.HasAnyFlag(CleaningFlags.Spells))
CleanCharacterSpell();
if (flags.HasAnyFlag(CleaningFlags.Talents))
CleanCharacterTalent();
if (flags.HasAnyFlag(CleaningFlags.Queststatus))
CleanCharacterQuestStatus();
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= (CleaningFlags)WorldConfig.GetIntValue(WorldCfg.PersistentCharacterCleanFlags);
Global.WorldMgr.SetPersistentWorldVariable(WorldManager.CharacterDatabaseCleaningFlagsVarId, (int)flags);
Global.WorldMgr.SetCleaningFlags(flags);
Log.outInfo(LogFilter.ServerLoading, "Cleaned character database in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
}
delegate bool CheckFor(uint id);
static void CheckUnique(string column, string table, CheckFor check)
{
SQLResult result = DB.Characters.Query("SELECT DISTINCT {0} FROM {1}", column, table);
if (result.IsEmpty())
{
Log.outInfo(LogFilter.Sql, "Table {0} is empty.", table);
return;
}
bool found = false;
StringBuilder ss = new();
do
{
uint id = result.Read<uint>(0);
if (!check(id))
{
if (!found)
{
ss.AppendFormat("DELETE FROM {0} WHERE {1} IN(", table, column);
found = true;
}
else
ss.Append(',');
ss.Append(id);
}
}
while (result.NextRow());
if (found)
{
ss.Append(')');
DB.Characters.Execute(ss.ToString());
}
}
static bool AchievementProgressCheck(uint criteria)
{
return Global.CriteriaMgr.GetCriteria(criteria) != null;
}
static void CleanCharacterAchievementProgress()
{
CheckUnique("criteria", "character_achievement_progress", AchievementProgressCheck);
}
static bool SkillCheck(uint skill)
{
return CliDB.SkillLineStorage.ContainsKey(skill);
}
static void CleanCharacterSkills()
{
CheckUnique("skill", "character_skills", SkillCheck);
}
static bool SpellCheck(uint spell_id)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell_id, Difficulty.None);
return spellInfo != null && !spellInfo.HasAttribute(SpellCustomAttributes.IsTalent);
}
static void CleanCharacterSpell()
{
CheckUnique("spell", "character_spell", SpellCheck);
}
static bool TalentCheck(uint talent_id)
{
TalentRecord talentInfo = CliDB.TalentStorage.LookupByKey(talent_id);
if (talentInfo == null)
return false;
return CliDB.ChrSpecializationStorage.ContainsKey(talentInfo.SpecID);
}
static void CleanCharacterTalent()
{
DB.Characters.DirectExecute("DELETE FROM character_talent WHERE talentGroup > {0}", PlayerConst.MaxSpecializations);
CheckUnique("talentId", "character_talent", TalentCheck);
}
static void CleanCharacterQuestStatus()
{
DB.Characters.DirectExecute("DELETE FROM character_queststatus WHERE status = 0");
}
}
[Flags]
public enum CleaningFlags
{
AchievementProgress = 0x1,
Skills = 0x2,
Spells = 0x4,
Talents = 0x8,
Queststatus = 0x10
}
}