Files
CypherCore/Source/Game/Combat/ThreatManager.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

471 lines
17 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using Game.Spells;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
namespace Game.Combat
{
public class ThreatManager
{
public ThreatManager(Unit owner)
{
currentVictim = null;
Owner = owner;
updateTimer = ThreatUpdateInternal;
threatContainer = new ThreatContainer();
threatOfflineContainer = new ThreatContainer();
}
const int ThreatUpdateInternal = 1 * Time.InMilliseconds;
public void clearReferences()
{
threatContainer.clearReferences();
threatOfflineContainer.clearReferences();
currentVictim = null;
updateTimer = ThreatUpdateInternal;
}
public void addThreat(Unit victim, float threat, SpellSchoolMask schoolMask = SpellSchoolMask.Normal, SpellInfo threatSpell = null)
{
if (!isValidProcess(victim, Owner, threatSpell))
return;
doAddThreat(victim, calcThreat(victim, Owner, threat, schoolMask, threatSpell));
}
public void doAddThreat(Unit victim, float threat)
{
uint redirectThreadPct = victim.GetRedirectThreatPercent();
// must check > 0.0f, otherwise dead loop
if (threat > 0.0f && redirectThreadPct != 0)
{
Unit redirectTarget = victim.GetRedirectThreatTarget();
if (redirectTarget != null)
{
float redirectThreat = MathFunctions.CalculatePct(threat, redirectThreadPct);
threat -= redirectThreat;
_addThreat(redirectTarget, redirectThreat);
}
}
_addThreat(victim, threat);
}
void _addThreat(Unit victim, float threat)
{
var reff = threatContainer.addThreat(victim, threat);
// Ref is not in the online refs, search the offline refs next
if (reff == null)
reff = threatOfflineContainer.addThreat(victim, threat);
if (reff == null) // there was no ref => create a new one
{
bool isFirst = threatContainer.empty();
// threat has to be 0 here
var hostileRef = new HostileReference(victim, this, 0);
threatContainer.addReference(hostileRef);
hostileRef.addThreat(threat); // now we add the real threat
if (victim.IsTypeId(TypeId.Player) && victim.ToPlayer().IsGameMaster())
hostileRef.setOnlineOfflineState(false); // GM is always offline
else if (isFirst)
setCurrentVictim(hostileRef);
}
}
public void modifyThreatPercent(Unit victim, int percent)
{
threatContainer.modifyThreatPercent(victim, percent);
}
public Unit getHostilTarget()
{
threatContainer.update();
HostileReference nextVictim = threatContainer.selectNextVictim(GetOwner().ToCreature(), getCurrentVictim());
setCurrentVictim(nextVictim);
return getCurrentVictim() != null ? getCurrentVictim().getTarget() : null;
}
public float getThreat(Unit victim, bool alsoSearchOfflineList = false)
{
float threat = 0.0f;
HostileReference refe = threatContainer.getReferenceByTarget(victim);
if (refe == null && alsoSearchOfflineList)
refe = threatOfflineContainer.getReferenceByTarget(victim);
if (refe != null)
threat = refe.getThreat();
return threat;
}
void tauntApply(Unit taunter)
{
HostileReference refe = threatContainer.getReferenceByTarget(taunter);
if (getCurrentVictim() != null && refe != null && (refe.getThreat() < getCurrentVictim().getThreat()))
{
if (refe.getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
refe.setTempThreat(getCurrentVictim().getThreat());
}
}
void tauntFadeOut(Unit taunter)
{
HostileReference refe = threatContainer.getReferenceByTarget(taunter);
if (refe != null)
refe.resetTempThreat();
}
public void setCurrentVictim(HostileReference pHostileReference)
{
if (pHostileReference != null && pHostileReference != currentVictim)
{
Owner.SendChangeCurrentVictim(pHostileReference);
}
currentVictim = pHostileReference;
}
public void processThreatEvent(ThreatRefStatusChangeEvent threatRefStatusChangeEvent)
{
threatRefStatusChangeEvent.setThreatManager(this); // now we can set the threat manager
HostileReference hostilRef = threatRefStatusChangeEvent.getReference();
switch (threatRefStatusChangeEvent.getType())
{
case UnitEventTypes.ThreatRefThreatChange:
if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent.getFValue() < 0.0f) ||
(getCurrentVictim() != hostilRef && threatRefStatusChangeEvent.getFValue() > 0.0f))
setDirty(true); // the order in the threat list might have changed
break;
case UnitEventTypes.ThreatRefOnlineStatus:
if (!hostilRef.isOnline())
{
if (hostilRef == getCurrentVictim())
{
setCurrentVictim(null);
setDirty(true);
}
Owner.SendRemoveFromThreatList(hostilRef);
threatContainer.remove(hostilRef);
threatOfflineContainer.addReference(hostilRef);
}
else
{
if (getCurrentVictim() != null && hostilRef.getThreat() > (1.1f * getCurrentVictim().getThreat()))
setDirty(true);
threatContainer.addReference(hostilRef);
threatOfflineContainer.remove(hostilRef);
}
break;
case UnitEventTypes.ThreatRefRemoveFromList:
if (hostilRef == getCurrentVictim())
{
setCurrentVictim(null);
setDirty(true);
}
Owner.SendRemoveFromThreatList(hostilRef);
if (hostilRef.isOnline())
threatContainer.remove(hostilRef);
else
threatOfflineContainer.remove(hostilRef);
break;
}
}
public bool isNeedUpdateToClient(uint time)
{
if (isThreatListEmpty())
return false;
if (time >= updateTimer)
{
updateTimer = ThreatUpdateInternal;
return true;
}
updateTimer -= time;
return false;
}
// Reset all aggro without modifying the threatlist.
void resetAllAggro()
{
var threatList = threatContainer.threatList;
if (threatList.Empty())
return;
foreach (var refe in threatList)
refe.setThreat(0);
setDirty(true);
}
public bool isThreatListEmpty()
{
return threatContainer.empty();
}
public HostileReference getCurrentVictim()
{
return currentVictim;
}
public Unit GetOwner()
{
return Owner;
}
void setDirty(bool isDirty)
{
threatContainer.setDirty(isDirty);
}
public List<HostileReference> getThreatList() { return threatContainer.getThreatList(); }
public List<HostileReference> getOfflineThreatList() { return threatOfflineContainer.getThreatList(); }
public ThreatContainer getOnlineContainer() { return threatContainer; }
// The hatingUnit is not used yet
public static float calcThreat(Unit hatedUnit, Unit hatingUnit, float threat, SpellSchoolMask schoolMask = SpellSchoolMask.Normal, SpellInfo threatSpell = null)
{
if (threatSpell != null)
{
var threatEntry = Global.SpellMgr.GetSpellThreatEntry(threatSpell.Id);
if (threatEntry != null)
if (threatEntry.pctMod != 1.0f)
threat *= threatEntry.pctMod;
// Energize is not affected by Mods
foreach (SpellEffectInfo effect in threatSpell.GetEffectsForDifficulty(hatedUnit.GetMap().GetDifficultyID()))
if (effect != null && (effect.Effect == SpellEffectName.Energize || effect.ApplyAuraName == AuraType.PeriodicEnergize))
return threat;
Player modOwner = hatedUnit.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(threatSpell.Id, SpellModOp.Threat, ref threat);
}
return hatedUnit.ApplyTotalThreatModifier(threat, schoolMask);
}
public static bool isValidProcess(Unit hatedUnit, Unit hatingUnit, SpellInfo threatSpell)
{
//function deals with adding threat and adding players and pets into ThreatList
//mobs, NPCs, guards have ThreatList and HateOfflineList
//players and pets have only InHateListOf
//HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
if (hatedUnit == null || hatingUnit == null)
return false;
// not to self
if (hatedUnit == hatingUnit)
return false;
// not to GM
if (hatedUnit.IsTypeId(TypeId.Player) && hatedUnit.ToPlayer().IsGameMaster())
return false;
// not to dead and not for dead
if (!hatedUnit.IsAlive() || !hatingUnit.IsAlive())
return false;
// not in same map or phase
if (!hatedUnit.IsInMap(hatingUnit) || !hatedUnit.IsInPhase(hatingUnit))
return false;
// spell not causing threat
if (threatSpell != null && threatSpell.HasAttribute(SpellAttr1.NoThreat))
return false;
Contract.Assert(hatingUnit.IsTypeId(TypeId.Unit));
return true;
}
Unit Owner;
HostileReference currentVictim;
uint updateTimer;
ThreatContainer threatContainer;
ThreatContainer threatOfflineContainer;
}
public class ThreatContainer
{
public ThreatContainer()
{
threatList = new List<HostileReference>();
iDirty = false;
}
public void clearReferences()
{
foreach (var reff in threatList)
{
reff.unlink();
}
threatList.Clear();
}
public HostileReference getReferenceByTarget(Unit victim)
{
if (victim == null)
return null;
ObjectGuid guid = victim.GetGUID();
foreach (var reff in threatList)
{
if (reff != null && reff.getUnitGuid() == guid)
return reff;
}
return null;
}
public HostileReference addThreat(Unit victim, float threat)
{
var reff = getReferenceByTarget(victim);
if (reff != null)
reff.addThreat(threat);
return reff;
}
public void modifyThreatPercent(Unit victim, int percent)
{
HostileReference refe = getReferenceByTarget(victim);
if (refe != null)
refe.addThreatPercent(percent);
}
public void update()
{
if (iDirty && threatList.Count > 1)
threatList = threatList.OrderByDescending(p => p.getThreat()).ToList();
iDirty = false;
}
public HostileReference selectNextVictim(Creature attacker, HostileReference currentVictim)
{
HostileReference currentRef = null;
bool found = false;
bool noPriorityTargetFound = false;
for (var i = 0; i < threatList.Count; i++)
{
if (found)
break;
currentRef = threatList[i];
Unit target = currentRef.getTarget();
Contract.Assert(target); // if the ref has status online the target must be there !
// some units are prefered in comparison to others
if (!noPriorityTargetFound && (target.IsImmunedToDamage(attacker.GetMeleeDamageSchoolMask()) || target.HasNegativeAuraWithInterruptFlag((uint)SpellAuraInterruptFlags.TakeDamage)))
{
if (i != threatList.Count - 1)
{
// current victim is a second choice target, so don't compare threat with it below
if (currentRef == currentVictim)
currentVictim = null;
continue;
}
else
{
// if we reached to this point, everyone in the threatlist is a second choice target. In such a situation the target with the highest threat should be attacked.
noPriorityTargetFound = true;
i = 0;
continue;
}
}
if (attacker.CanCreatureAttack(target)) // skip non attackable currently targets
{
if (currentVictim != null) // select 1.3/1.1 better target in comparison current target
{
// list sorted and and we check current target, then this is best case
if (currentVictim == currentRef || currentRef.getThreat() <= 1.1f * currentVictim.getThreat())
{
if (currentVictim != currentRef && attacker.CanCreatureAttack(currentVictim.getTarget()))
currentRef = currentVictim; // for second case, if currentvictim is attackable
found = true;
break;
}
if (currentRef.getThreat() > 1.3f * currentVictim.getThreat() ||
(currentRef.getThreat() > 1.1f * currentVictim.getThreat() &&
attacker.IsWithinMeleeRange(target)))
{ //implement 110% threat rule for targets in melee range
found = true; //and 130% rule for targets in ranged distances
break; //for selecting alive targets
}
}
else // select any
{
found = true;
break;
}
}
}
if (!found)
currentRef = null;
return currentRef;
}
public void setDirty(bool isDirty)
{
iDirty = isDirty;
}
bool isDirty()
{
return iDirty;
}
public bool empty()
{
return threatList.Empty();
}
public HostileReference getMostHated()
{
return threatList.Count() == 0 ? null : threatList[0];
}
public void remove(HostileReference hostileRef)
{
threatList.Remove(hostileRef);
}
public void addReference(HostileReference hostileRef)
{
threatList.Add(hostileRef);
}
public List<HostileReference> getThreatList() { return threatList; }
public List<HostileReference> threatList { get; set; }
bool iDirty;
}
}