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29aecf864ea9c67aaaa68341da9123bc3835690e
CypherCore/Source/Game/Entities/Creature
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Hondacrx fceaff3444 Core/Combat: reset the ThreatManager update interval upon engaging the creature and move ThreatClear packet sending into the update cycle to mimic retail behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/24bda9c73dcd89d4da4e871e00fd83a24b8275d2)
2024-08-19 19:11:25 -04:00
..
Creature.cs
Core/Combat: reset the ThreatManager update interval upon engaging the creature and move ThreatClear packet sending into the update cycle to mimic retail behavior
2024-08-19 19:11:25 -04:00
Creature.Fields.cs
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT
2024-08-19 12:33:21 -04:00
CreatureData.cs
Core/Creatures: Changed the spawn health field in creature table to a percentage
2024-08-04 16:31:25 -04:00
CreatureGroups.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Gossip.cs
Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
2024-02-06 09:39:26 -05:00
Trainer.cs
Core/BattlePets: Move BattlePet stuff from SpellMgr to BattlePetMgr
2022-06-14 18:12:28 -04:00
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