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29af2a63b703258a40e7bf55bebcb954c9d5e37e
CypherCore/Source/Game/AI
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hondacrx dcfcbd779a Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE
Port From (https://github.com/TrinityCore/TrinityCore/commit/be3dc89c32e5b60df4c026d8b19505e529e199b6)
2024-02-27 13:49:15 -05:00
..
CoreAI
Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE
2024-02-27 13:49:15 -05:00
PlayerAI
Core/Creatures: Moved autoattack handling from scripts to game
2024-02-05 18:18:30 -05:00
ScriptedAI
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
2024-02-24 15:18:07 -05:00
SmartScripts
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
2024-02-24 15:18:07 -05:00
AISelector.cs
Core/AI: Move ArcherAI to individual creature script
2024-02-02 14:55:26 -05:00
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