Files
CypherCore/Source/Game/Handlers/AdventureMapHandler.cs
T

48 lines
1.6 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.DataStorage;
using Game.Networking;
using Game.Networking.Packets;
using System.Linq;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.AdventureMapStartQuest)]
void HandleAdventureMapStartQuest(AdventureMapStartQuest startQuest)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate(startQuest.QuestID);
if (quest == null)
return;
var adventureMapPOI = CliDB.AdventureMapPOIStorage.Values.FirstOrDefault(adventureMap =>
{
return adventureMap.QuestID == startQuest.QuestID && _player.MeetPlayerCondition(adventureMap.PlayerConditionID);
});
if (adventureMapPOI == null)
return;
if (_player.CanTakeQuest(quest, true))
_player.AddQuestAndCheckCompletion(quest, _player);
}
}
}