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2a4a2d1fdbf43323bcf2a02944beb73d97aa0b31
CypherCore/Source/Game/Entities/Unit
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hondacrx 2a4a2d1fdb Core/Spells: Implemented pausing spell cooldowns
Port From (https://github.com/TrinityCore/TrinityCore/commit/a814eb65b15c4fcef6a37adc1b13905d4c13b2a5)
2024-02-29 22:25:59 -05:00
..
CharmInfo.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Unit.Combat.cs
Core/Creatures: Moved autoattack handling from scripts to game
2024-02-05 18:18:30 -05:00
Unit.cs
Core/Spells: Implemented pausing spell cooldowns
2024-02-29 22:25:59 -05:00
Unit.Fields.cs
Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
2024-02-21 17:41:12 -05:00
Unit.Movement.cs
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags
2024-02-29 17:08:30 -05:00
Unit.Pets.cs
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags
2024-02-29 17:08:30 -05:00
Unit.Spells.cs
Core/Auras: Implemented SpellEffectAttributes::AuraPointsStack
2024-02-27 13:45:23 -05:00
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