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2a65d345a98470b66ca81dfd354811f2a6fcfc78
CypherCore/Source/Game/Events
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hondacrx b628eaec35 Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
Port From (https://github.com/TrinityCore/TrinityCore/commit/4c173e4b7b35161fcaaa4917da8fde2e4f3cbdd8)
2020-07-24 18:14:35 -04:00
..
GameEventManager.cs
Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
2020-07-24 18:14:35 -04:00
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