2acce62671
Port From (https://github.com/TrinityCore/TrinityCore/commit/d7623adf0e6b8c5cdc1e468b89172ed7db63fe92)
115 lines
4.6 KiB
C#
115 lines
4.6 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Network.Packets;
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using Game.BattleGrounds;
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namespace Game.Arenas
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{
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public class BladesEdgeArena : Arena
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{
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public BladesEdgeArena(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
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public override void StartingEventCloseDoors()
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{
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for (int i = BladeEdgeObjectTypes.Door1; i <= BladeEdgeObjectTypes.Door4; ++i)
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SpawnBGObject(i, BattlegroundConst.RespawnImmediately);
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for (int i = BladeEdgeObjectTypes.Buff1; i <= BladeEdgeObjectTypes.Buff2; ++i)
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SpawnBGObject(i, BattlegroundConst.RespawnOneDay);
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}
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public override void StartingEventOpenDoors()
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{
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for (int i = BladeEdgeObjectTypes.Door1; i <= BladeEdgeObjectTypes.Door4; ++i)
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DoorOpen(i);
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for (int i = BladeEdgeObjectTypes.Buff1; i <= BladeEdgeObjectTypes.Buff2; ++i)
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SpawnBGObject(i, 60);
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}
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public override void HandleAreaTrigger(Player player, uint trigger, bool entered)
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{
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if (GetStatus() != BattlegroundStatus.InProgress)
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return;
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switch (trigger)
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{
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case 4538: // buff trigger?
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case 4539: // buff trigger?
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break;
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default:
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base.HandleAreaTrigger(player, trigger, entered);
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break;
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}
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}
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public override void FillInitialWorldStates(InitWorldStates packet)
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{
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packet.AddState(0x9f3, 1);
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base.FillInitialWorldStates(packet);
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}
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public override bool SetupBattleground()
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{
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bool result = true;
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result &= AddObject(BladeEdgeObjectTypes.Door1, BladeEfgeGameObjects.Door1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, BattlegroundConst.RespawnImmediately);
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result &= AddObject(BladeEdgeObjectTypes.Door2, BladeEfgeGameObjects.Door2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, BattlegroundConst.RespawnImmediately);
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result &= AddObject(BladeEdgeObjectTypes.Door3, BladeEfgeGameObjects.Door3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, BattlegroundConst.RespawnImmediately);
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result &= AddObject(BladeEdgeObjectTypes.Door4, BladeEfgeGameObjects.Door4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, BattlegroundConst.RespawnImmediately);
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if (!result)
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{
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Log.outError(LogFilter.Sql, "BatteGroundBE: Failed to spawn door object!");
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return false;
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}
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result &= AddObject(BladeEdgeObjectTypes.Buff1, BladeEfgeGameObjects.Buff1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120);
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result &= AddObject(BladeEdgeObjectTypes.Buff2, BladeEfgeGameObjects.Buff2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120);
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if (!result)
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{
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Log.outError(LogFilter.Sql, "BladesEdgeArena: Failed to spawn buff object!");
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return false;
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}
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return true;
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}
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}
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struct BladeEdgeObjectTypes
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{
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public const int Door1 = 0;
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public const int Door2 = 1;
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public const int Door3 = 2;
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public const int Door4 = 3;
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public const int Buff1 = 4;
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public const int Buff2 = 5;
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public const int Max = 6;
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}
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struct BladeEfgeGameObjects
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{
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public const uint Door1 = 183971;
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public const uint Door2 = 183973;
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public const uint Door3 = 183970;
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public const uint Door4 = 183972;
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public const uint Buff1 = 184663;
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public const uint Buff2 = 184664;
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}
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}
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