Files
CypherCore/Source/Game/Arenas/Zones/BladesEdgeArena.cs
T

115 lines
4.6 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using Game.Network.Packets;
using Game.BattleGrounds;
namespace Game.Arenas
{
public class BladesEdgeArena : Arena
{
public BladesEdgeArena(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
public override void StartingEventCloseDoors()
{
for (int i = BladeEdgeObjectTypes.Door1; i <= BladeEdgeObjectTypes.Door4; ++i)
SpawnBGObject(i, BattlegroundConst.RespawnImmediately);
for (int i = BladeEdgeObjectTypes.Buff1; i <= BladeEdgeObjectTypes.Buff2; ++i)
SpawnBGObject(i, BattlegroundConst.RespawnOneDay);
}
public override void StartingEventOpenDoors()
{
for (int i = BladeEdgeObjectTypes.Door1; i <= BladeEdgeObjectTypes.Door4; ++i)
DoorOpen(i);
for (int i = BladeEdgeObjectTypes.Buff1; i <= BladeEdgeObjectTypes.Buff2; ++i)
SpawnBGObject(i, 60);
}
public override void HandleAreaTrigger(Player player, uint trigger, bool entered)
{
if (GetStatus() != BattlegroundStatus.InProgress)
return;
switch (trigger)
{
case 4538: // buff trigger?
case 4539: // buff trigger?
break;
default:
base.HandleAreaTrigger(player, trigger, entered);
break;
}
}
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(0x9f3, 1);
base.FillInitialWorldStates(packet);
}
public override bool SetupBattleground()
{
bool result = true;
result &= AddObject(BladeEdgeObjectTypes.Door1, BladeEfgeGameObjects.Door1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, BattlegroundConst.RespawnImmediately);
result &= AddObject(BladeEdgeObjectTypes.Door2, BladeEfgeGameObjects.Door2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, BattlegroundConst.RespawnImmediately);
result &= AddObject(BladeEdgeObjectTypes.Door3, BladeEfgeGameObjects.Door3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, BattlegroundConst.RespawnImmediately);
result &= AddObject(BladeEdgeObjectTypes.Door4, BladeEfgeGameObjects.Door4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, BattlegroundConst.RespawnImmediately);
if (!result)
{
Log.outError(LogFilter.Sql, "BatteGroundBE: Failed to spawn door object!");
return false;
}
result &= AddObject(BladeEdgeObjectTypes.Buff1, BladeEfgeGameObjects.Buff1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120);
result &= AddObject(BladeEdgeObjectTypes.Buff2, BladeEfgeGameObjects.Buff2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120);
if (!result)
{
Log.outError(LogFilter.Sql, "BladesEdgeArena: Failed to spawn buff object!");
return false;
}
return true;
}
}
struct BladeEdgeObjectTypes
{
public const int Door1 = 0;
public const int Door2 = 1;
public const int Door3 = 2;
public const int Door4 = 3;
public const int Buff1 = 4;
public const int Buff2 = 5;
public const int Max = 6;
}
struct BladeEfgeGameObjects
{
public const uint Door1 = 183971;
public const uint Door2 = 183973;
public const uint Door3 = 183970;
public const uint Door4 = 183972;
public const uint Buff1 = 184663;
public const uint Buff2 = 184664;
}
}