Files
CypherCore/Source/Game/Network/Packets/InspectPackets.cs
T

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C#

/*
* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using System.Collections.Generic;
using System;
namespace Game.Network.Packets
{
public class Inspect : ClientPacket
{
public Inspect(WorldPacket packet) : base(packet) { }
public override void Read()
{
Target = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Target;
}
public class InspectResult : ServerPacket
{
public InspectResult() : base(ServerOpcodes.InspectResult)
{
DisplayInfo = new PlayerModelDisplayInfo();
}
public override void Write()
{
DisplayInfo.Write(_worldPacket);
_worldPacket.WriteInt32(Glyphs.Count);
_worldPacket.WriteInt32(Talents.Count);
_worldPacket.WriteInt32(PvpTalents.Count);
_worldPacket.WriteInt32(ItemLevel);
_worldPacket.WriteUInt8(LifetimeMaxRank);
_worldPacket.WriteUInt16(TodayHK);
_worldPacket.WriteUInt16(YesterdayHK);
_worldPacket.WriteUInt32(LifetimeHK);
_worldPacket.WriteUInt32(HonorLevel);
for (int i = 0; i < Glyphs.Count; ++i)
_worldPacket.WriteUInt16(Glyphs[i]);
for (int i = 0; i < Talents.Count; ++i)
_worldPacket.WriteUInt16(Talents[i]);
for (int i = 0; i < PvpTalents.Count; ++i)
_worldPacket.WriteUInt16(PvpTalents[i]);
_worldPacket.WriteBit(GuildData.HasValue);
_worldPacket.WriteBit(AzeriteLevel.HasValue);
_worldPacket.FlushBits();
foreach (PVPBracketData bracket in Bracket)
bracket.Write(_worldPacket);
if (GuildData.HasValue)
GuildData.Value.Write(_worldPacket);
if (AzeriteLevel.HasValue)
_worldPacket.WriteInt32(AzeriteLevel.Value);
}
public PlayerModelDisplayInfo DisplayInfo;
public List<ushort> Glyphs = new List<ushort>();
public List<ushort> Talents = new List<ushort>();
public List<ushort> PvpTalents = new List<ushort>();
public Optional<InspectGuildData> GuildData = new Optional<InspectGuildData>();
public Array<PVPBracketData> Bracket = new Array<PVPBracketData>(6);
public Optional<int> AzeriteLevel;
public int ItemLevel;
public uint LifetimeHK;
public uint HonorLevel;
public ushort TodayHK;
public ushort YesterdayHK;
public byte LifetimeMaxRank;
}
public class QueryInspectAchievements : ClientPacket
{
public QueryInspectAchievements(WorldPacket packet) : base(packet) { }
public override void Read()
{
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid;
}
/// RespondInspectAchievements in AchievementPackets
//Structs
public struct InspectEnchantData
{
public InspectEnchantData(uint id, byte index)
{
Id = id;
Index = index;
}
public void Write(WorldPacket data)
{
data.WriteUInt32(Id);
data.WriteUInt8(Index);
}
public uint Id;
public byte Index;
}
public class InspectItemData
{
public InspectItemData(Item item, byte index)
{
CreatorGUID = item.GetCreator();
Item = new ItemInstance(item);
Index = index;
Usable = true; // @todo
for (EnchantmentSlot enchant = 0; enchant < EnchantmentSlot.Max; ++enchant)
{
uint enchId = item.GetEnchantmentId(enchant);
if (enchId != 0)
Enchants.Add(new InspectEnchantData(enchId, (byte)enchant));
}
byte i = 0;
foreach (SocketedGem gemData in item.m_itemData.Gems)
{
if (gemData.ItemId != 0)
{
ItemGemData gem = new ItemGemData();
gem.Slot = i;
gem.Item = new ItemInstance(gemData);
Gems.Add(gem);
}
++i;
}
}
public void Write(WorldPacket data)
{
data.WritePackedGuid(CreatorGUID);
data.WriteUInt8(Index);
data.WriteInt32(AzeritePowers.Count);
foreach (var id in AzeritePowers)
data.WriteInt32(id);
Item.Write(data);
data.WriteBit(Usable);
data.WriteBits(Enchants.Count, 4);
data.WriteBits(Gems.Count, 2);
data.FlushBits();
foreach (var gem in Gems)
gem.Write(data);
for (int i = 0; i < Enchants.Count; ++i)
Enchants[i].Write(data);
}
public ObjectGuid CreatorGUID;
public ItemInstance Item;
public byte Index;
public bool Usable;
public List<InspectEnchantData> Enchants = new List<InspectEnchantData>();
public List<ItemGemData> Gems = new List<ItemGemData>();
public List<int> AzeritePowers = new List<int>();
}
public class PlayerModelDisplayInfo
{
public ObjectGuid GUID;
public List<InspectItemData> Items = new List<InspectItemData>();
public string Name;
public uint SpecializationID;
public byte GenderID;
public byte Skin;
public byte HairColor;
public byte HairStyle;
public byte FacialHairStyle;
public byte Face;
public byte Race;
public byte ClassID;
public Array<byte> CustomDisplay = new Array<byte>(PlayerConst.CustomDisplaySize);
public void Initialize(Player player)
{
GUID = player.GetGUID();
SpecializationID = player.GetPrimarySpecialization();
Name = player.GetName();
GenderID = player.m_playerData.NativeSex;
Skin = player.m_playerData.SkinID;
HairColor = player.m_playerData.HairColorID;
HairStyle = player.m_playerData.HairStyleID;
FacialHairStyle = player.m_playerData.FacialHairStyleID;
Face = player.m_playerData.FaceID;
Race = (byte)player.GetRace();
ClassID = (byte)player.GetClass();
CustomDisplay.AddRange(player.m_playerData.CustomDisplayOption._values);
for (byte i = 0; i < EquipmentSlot.End; ++i)
{
Item item = player.GetItemByPos(InventorySlots.Bag0, i);
if (item != null)
Items.Add(new InspectItemData(item, i));
}
}
public void Write(WorldPacket data)
{
data.WritePackedGuid(GUID);
data.WriteUInt32(SpecializationID);
data.WriteInt32(Items.Count);
data.WriteBits(Name.GetByteCount(), 6);
data.WriteUInt8(GenderID);
data.WriteUInt8(Skin);
data.WriteUInt8(HairColor);
data.WriteUInt8(HairStyle);
data.WriteUInt8(FacialHairStyle);
data.WriteUInt8(Face);
data.WriteUInt8(Race);
data.WriteUInt8(ClassID);
CustomDisplay.ForEach(id => data.WriteUInt8(id));
data.WriteString(Name);
foreach (InspectItemData item in Items)
item.Write(data);
}
}
public struct InspectGuildData
{
public void Write(WorldPacket data)
{
data.WritePackedGuid(GuildGUID);
data.WriteInt32(NumGuildMembers);
data.WriteInt32(AchievementPoints);
}
public ObjectGuid GuildGUID;
public int NumGuildMembers;
public int AchievementPoints;
}
public struct PVPBracketData
{
public void Write(WorldPacket data)
{
data.WriteUInt8(Bracket);
data.WriteInt32(Rating);
data.WriteInt32(Rank);
data.WriteInt32(WeeklyPlayed);
data.WriteInt32(WeeklyWon);
data.WriteInt32(SeasonPlayed);
data.WriteInt32(SeasonWon);
data.WriteInt32(WeeklyBestRating);
data.WriteInt32(Unk710);
data.WriteInt32(Unk801_1);
data.WriteBit(Unk801_2);
data.FlushBits();
}
public int Rating;
public int Rank;
public int WeeklyPlayed;
public int WeeklyWon;
public int SeasonPlayed;
public int SeasonWon;
public int WeeklyBestRating;
public int Unk710;
public int Unk801_1;
public byte Bracket;
public bool Unk801_2;
}
}