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CypherCore/Scripts/Northrend/AzjolNerub/Ahnkahet/BossHeraldVolazj.cs
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/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Maps;
using Game.Scripting;
using Game.Spells;
using System.Collections.Generic;
using System.Linq;
namespace Scripts.Northrend.AzjolNerub.Ahnkahet.HeraldVolazj
{
struct SpellIds
{
public const uint Insanity = 57496; //Dummy
public const uint InsanityVisual = 57561;
public const uint InsanityTarget = 57508;
public const uint MindFlay = 57941;
public const uint ShadowBoltVolley = 57942;
public const uint Shiver = 57949;
public const uint ClonePlayer = 57507; //Cast On Player During Insanity
public const uint InsanityPhasing1 = 57508;
public const uint InsanityPhasing2 = 57509;
public const uint InsanityPhasing3 = 57510;
public const uint InsanityPhasing4 = 57511;
public const uint InsanityPhasing5 = 57512;
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SaySlay = 1;
public const uint SayDeath = 2;
public const uint SayPhase = 3;
}
struct Misc
{
public const uint AchievQuickDemiseStartEvent = 20382;
}
[Script]
class boss_volazj : ScriptedAI
{
public boss_volazj(Creature creature) : base(creature)
{
Summons = new SummonList(me);
Initialize();
instance = creature.GetInstanceScript();
}
void Initialize()
{
uiMindFlayTimer = 8 * Time.InMilliseconds;
uiShadowBoltVolleyTimer = 5 * Time.InMilliseconds;
uiShiverTimer = 15 * Time.InMilliseconds;
// Used for Insanity handling
insanityHandled = 0;
}
// returns the percentage of health after taking the given damage.
uint GetHealthPct(uint damage)
{
if (damage > me.GetHealth())
return 0;
return (uint)(100 * (me.GetHealth() - damage) / me.GetMaxHealth());
}
public override void DamageTaken(Unit pAttacker, ref uint damage)
{
if (me.HasFlag(UnitFields.Flags, UnitFlags.NotSelectable))
damage = 0;
if ((GetHealthPct(0) >= 66 && GetHealthPct(damage) < 66) ||
(GetHealthPct(0) >= 33 && GetHealthPct(damage) < 33))
{
me.InterruptNonMeleeSpells(false);
DoCast(me, SpellIds.Insanity, false);
}
}
public override void SpellHitTarget(Unit target, SpellInfo spell)
{
if (spell.Id == SpellIds.Insanity)
{
// Not good target or too many players
if (target.GetTypeId() != TypeId.Player || insanityHandled > 4)
return;
// First target - start channel visual and set self as unnattackable
if (insanityHandled == 0)
{
// Channel visual
DoCast(me, SpellIds.InsanityVisual, true);
// Unattackable
me.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
me.SetControlled(true, UnitState.Stunned);
}
// phase the player
target.CastSpell(target, SpellIds.InsanityTarget + insanityHandled, true);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.InsanityTarget + insanityHandled);
if (spellInfo == null)
return;
// summon twisted party members for this target
var players = me.GetMap().GetPlayers();
foreach (var player in players)
{
if (!player || !player.IsAlive())
continue;
// Summon clone
Unit summon = me.SummonCreature(AKCreatureIds.TwistedVisage, me.GetPositionX(), me.GetPositionY(), me.GetPositionZ(), me.GetOrientation(), TempSummonType.CorpseDespawn, 0);
if (summon)
{
// clone
player.CastSpell(summon, SpellIds.ClonePlayer, true);
// phase the summon
summon.SetInPhase((uint)spellInfo.GetEffect(0).MiscValueB, true, true);
}
}
++insanityHandled;
}
}
void ResetPlayersPhase()
{
var players = me.GetMap().GetPlayers();
foreach (var player in players)
{
for (uint index = 0; index <= 4; ++index)
player.RemoveAurasDueToSpell(SpellIds.InsanityTarget + index);
}
}
public override void Reset()
{
Initialize();
instance.SetBossState(DataTypes.HeraldVolazj, EncounterState.NotStarted);
instance.DoStopCriteriaTimer(CriteriaTimedTypes.Event, Misc.AchievQuickDemiseStartEvent);
// Visible for all players in insanity
me.SetInPhase(169, true, true);
for (uint i = 173; i <= 177; ++i)
me.SetInPhase(i, true, true);
ResetPlayersPhase();
// Cleanup
Summons.DespawnAll();
me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
me.SetControlled(false, UnitState.Stunned);
}
public override void EnterCombat(Unit who)
{
Talk(TextIds.SayAggro);
instance.SetBossState(DataTypes.HeraldVolazj, EncounterState.InProgress);
instance.DoStartCriteriaTimer(CriteriaTimedTypes.Event, Misc.AchievQuickDemiseStartEvent);
}
public override void JustSummoned(Creature summon)
{
Summons.Summon(summon);
}
public override void SummonedCreatureDespawn(Creature summon)
{
uint nextPhase = 0;
Summons.Despawn(summon);
// Check if all summons in this phase killed
foreach (var guid in Summons)
{
Creature visage = ObjectAccessor.GetCreature(me, guid);
if (visage)
{
// Not all are dead
if (visage.IsInPhase(summon))
return;
else
{
nextPhase = visage.GetPhases().First();
break;
}
}
}
// Roll Insanity
var players = me.GetMap().GetPlayers();
foreach (var player in players)
{
if (player)
{
for (uint index = 0; index <= 4; ++index)
player.RemoveAurasDueToSpell(SpellIds.InsanityTarget + index);
player.CastSpell(player, SpellIds.InsanityTarget + nextPhase - 173, true);
}
}
}
public override void UpdateAI(uint diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (insanityHandled != 0)
{
if (!Summons.Empty())
return;
insanityHandled = 0;
me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
me.SetControlled(false, UnitState.Stunned);
me.RemoveAurasDueToSpell(SpellIds.InsanityVisual);
}
if (uiMindFlayTimer <= diff)
{
DoCastVictim(SpellIds.MindFlay);
uiMindFlayTimer = 20 * Time.InMilliseconds;
}
else uiMindFlayTimer -= diff;
if (uiShadowBoltVolleyTimer <= diff)
{
DoCastVictim(SpellIds.ShadowBoltVolley);
uiShadowBoltVolleyTimer = 5 * Time.InMilliseconds;
}
else uiShadowBoltVolleyTimer -= diff;
if (uiShiverTimer <= diff)
{
Unit target = SelectTarget(SelectAggroTarget.Random, 0);
if (target)
DoCast(target, SpellIds.Shiver);
uiShiverTimer = 15 * Time.InMilliseconds;
}
else uiShiverTimer -= diff;
DoMeleeAttackIfReady();
}
public override void JustDied(Unit killer)
{
Talk(TextIds.SayDeath);
instance.SetBossState(DataTypes.HeraldVolazj, EncounterState.Done);
Summons.DespawnAll();
ResetPlayersPhase();
}
public override void KilledUnit(Unit who)
{
if (who.IsTypeId(TypeId.Player))
Talk(TextIds.SaySlay);
}
InstanceScript instance;
uint uiMindFlayTimer;
uint uiShadowBoltVolleyTimer;
uint uiShiverTimer;
uint insanityHandled;
SummonList Summons;
}
}