118 lines
3.8 KiB
C#
118 lines
3.8 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using System;
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namespace Scripts.Northrend.Gundrak.EckTheFerocious
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{
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struct TextIds
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{
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public const uint EmoteSpawn = 0;
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}
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struct SpellIds
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{
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public const uint Berserk = 55816; // Eck goes berserk, increasing his attack speed by 150% and all damage he deals by 500%.
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public const uint Bite = 55813; // Eck bites down hard, inflicting 150% of his normal damage to an enemy.
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public const uint Spit = 55814; // Eck spits toxic bile at enemies in a cone in front of him, inflicting 2970 Nature damage and draining 220 mana every 1 sec for 3 sec.
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public const uint Spring1 = 55815; // Eck leaps at a distant target. --> Drops aggro and charges a random player. Tank can simply taunt him back.
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public const uint Spring2 = 55837; // Eck leaps at a distant target.
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}
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[Script]
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class boss_eck : BossAI
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{
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public boss_eck(Creature creature) : base(creature, GDDataTypes.EckTheFerocious)
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{
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Initialize();
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Talk(TextIds.EmoteSpawn);
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}
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void Initialize()
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{
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_berserk = false;
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}
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public override void Reset()
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{
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_Reset();
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Initialize();
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}
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public override void EnterCombat(Unit who)
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{
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_EnterCombat();
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_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
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_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
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{
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DoCastVictim(SpellIds.Bite);
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task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(12));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
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{
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DoCastVictim(SpellIds.Spit);
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task.Repeat(TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(14));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 1, 35.0f, true);
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if (target)
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DoCast(target, RandomHelper.RAND(SpellIds.Spring1, SpellIds.Spring2));
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(10));
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});
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// 60-90 secs according to wowwiki
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_scheduler.Schedule(TimeSpan.FromSeconds(60), TimeSpan.FromSeconds(90), 1, task =>
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{
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DoCast(me, SpellIds.Berserk);
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_berserk = true;
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});
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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{
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if (!_berserk && me.HealthBelowPctDamaged(20, damage))
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{
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_scheduler.RescheduleGroup(1, TimeSpan.FromSeconds(1));
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_berserk = true;
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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DoMeleeAttackIfReady();
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}
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bool _berserk;
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}
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} |