272 lines
8.8 KiB
C#
272 lines
8.8 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using System;
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namespace Scripts.Northrend.Nexus.Nexus
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{
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struct AnomalusConst
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{
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//Spells
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public const uint SpellSpark = 47751;
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public const uint SpellSparkHeroic = 57062;
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public const uint SpellRiftShield = 47748;
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public const uint SpellChargeRift = 47747; // Works Wrong (Affect Players; Not Rifts)
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public const uint SpellCreateRift = 47743; // Don'T Work; Using Wa
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public const uint SpellArcaneAttraction = 57063; // No Idea; When It'S Used
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public const uint SpellChaoticEnergyBurst = 47688;
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public const uint SpellChargedChaoticEnergyBurst = 47737;
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public const uint SpellArcaneform = 48019; // Chaotic Rift Visual
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//Texts
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public const uint SayAggro = 0;
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public const uint SayDeath = 1;
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public const uint SayRift = 2;
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public const uint SayShield = 3;
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public const uint SayRiftEmote = 4; // Needs To Be Added To Script
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public const uint SayShieldEmote = 5; // Needs To Be Added To Script
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//Misc
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public const uint NpcCrazedManaWraith = 26746;
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public const uint NpcChaoticRift = 26918;
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public const uint DataChaosTheory = 1;
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public static Position[] RiftLocation =
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{
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new Position(652.64f, -273.70f, -8.75f, 0.0f),
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new Position(634.45f, -265.94f, -8.44f, 0.0f),
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new Position(620.73f, -281.17f, -9.02f, 0.0f),
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new Position(626.10f, -304.67f, -9.44f, 0.0f),
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new Position(639.87f, -314.11f, -9.49f, 0.0f),
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new Position(651.72f, -297.44f, -9.37f, 0.0f)
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};
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}
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[Script]
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class boss_anomalus : ScriptedAI
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{
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public boss_anomalus(Creature creature) : base(creature)
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{
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instance = me.GetInstanceScript();
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}
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void Initialize()
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0);
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if (target)
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DoCast(target, AnomalusConst.SpellSpark);
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task.Repeat(TimeSpan.FromSeconds(5));
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});
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Phase = 0;
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uiChaoticRiftGUID.Clear();
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chaosTheory = true;
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}
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public override void Reset()
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{
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Initialize();
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instance.SetBossState(DataTypes.Anomalus, EncounterState.NotStarted);
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}
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public override void EnterCombat(Unit who)
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{
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Talk(AnomalusConst.SayAggro);
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instance.SetBossState(DataTypes.Anomalus, EncounterState.InProgress);
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}
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public override void JustDied(Unit killer)
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{
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Talk(AnomalusConst.SayDeath);
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instance.SetBossState(DataTypes.Anomalus, EncounterState.Done);
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}
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public override uint GetData(uint type)
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{
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if (type == AnomalusConst.DataChaosTheory)
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return chaosTheory ? 1 : 0u;
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return 0;
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}
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public override void SummonedCreatureDies(Creature summoned, Unit who)
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{
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if (summoned.GetEntry() == AnomalusConst.NpcChaoticRift)
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chaosTheory = false;
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (me.GetDistance(me.GetHomePosition()) > 60.0f)
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{
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// Not blizzlike, hack to avoid an exploit
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EnterEvadeMode();
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return;
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}
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if (me.HasAura(AnomalusConst.SpellRiftShield))
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{
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if (!uiChaoticRiftGUID.IsEmpty())
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{
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Creature Rift = ObjectAccessor.GetCreature(me, uiChaoticRiftGUID);
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if (Rift && Rift.IsDead())
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{
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me.RemoveAurasDueToSpell(AnomalusConst.SpellRiftShield);
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uiChaoticRiftGUID.Clear();
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}
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return;
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}
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}
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else
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uiChaoticRiftGUID.Clear();
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if ((Phase == 0) && HealthBelowPct(50))
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{
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Phase = 1;
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Talk(AnomalusConst.SayShield);
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DoCast(me, AnomalusConst.SpellRiftShield);
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Creature Rift = me.SummonCreature(AnomalusConst.NpcChaoticRift, AnomalusConst.RiftLocation[RandomHelper.IRand(0, 5)], TempSummonType.TimedDespawnOOC, 1000);
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if (Rift)
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{
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//DoCast(Rift, SPELL_CHARGE_RIFT);
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Unit target = SelectTarget(SelectAggroTarget.Random, 0);
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if (target)
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Rift.GetAI().AttackStart(target);
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uiChaoticRiftGUID = Rift.GetGUID();
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Talk(AnomalusConst.SayRift);
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}
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}
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_scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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InstanceScript instance;
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byte Phase;
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ObjectGuid uiChaoticRiftGUID;
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bool chaosTheory;
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}
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[Script]
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class npc_chaotic_rift : ScriptedAI
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{
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public npc_chaotic_rift(Creature creature) : base(creature)
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{
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Initialize();
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instance = me.GetInstanceScript();
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SetCombatMovement(false);
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}
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void Initialize()
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{
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uiChaoticEnergyBurstTimer = 1000;
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uiSummonCrazedManaWraithTimer = 5000;
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}
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public override void Reset()
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{
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Initialize();
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me.SetDisplayId(me.GetCreatureTemplate().ModelId2);
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DoCast(me, AnomalusConst.SpellArcaneform, false);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (uiChaoticEnergyBurstTimer <= diff)
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{
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Creature Anomalus = ObjectAccessor.GetCreature(me, instance.GetGuidData(DataTypes.Anomalus));
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Unit target = SelectTarget(SelectAggroTarget.Random, 0);
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if (target)
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{
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if (Anomalus && Anomalus.HasAura(AnomalusConst.SpellRiftShield))
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DoCast(target, AnomalusConst.SpellChargedChaoticEnergyBurst);
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else
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DoCast(target, AnomalusConst.SpellChaoticEnergyBurst);
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}
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uiChaoticEnergyBurstTimer = 1000;
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}
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else
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uiChaoticEnergyBurstTimer -= diff;
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if (uiSummonCrazedManaWraithTimer <= diff)
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{
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Creature Wraith = me.SummonCreature(AnomalusConst.NpcCrazedManaWraith, me.GetPositionX() + 1, me.GetPositionY() + 1, me.GetPositionZ(), 0, TempSummonType.TimedDespawnOOC, 1000);
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if (Wraith)
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0);
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if (target)
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Wraith.GetAI().AttackStart(target);
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}
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Creature Anomalus = ObjectAccessor.GetCreature(me, instance.GetGuidData(DataTypes.Anomalus));
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if (Anomalus && Anomalus.HasAura(AnomalusConst.SpellRiftShield))
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uiSummonCrazedManaWraithTimer = 5000;
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else
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uiSummonCrazedManaWraithTimer = 10000;
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}
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else
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uiSummonCrazedManaWraithTimer -= diff;
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}
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InstanceScript instance;
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uint uiChaoticEnergyBurstTimer;
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uint uiSummonCrazedManaWraithTimer;
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}
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[Script]
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class achievement_chaos_theory : AchievementCriteriaScript
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{
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public achievement_chaos_theory() : base("achievement_chaos_theory")
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{
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}
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public override bool OnCheck(Player player, Unit target)
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{
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if (!target)
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return false;
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Creature Anomalus = target.ToCreature();
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if (Anomalus)
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if (Anomalus.GetAI().GetData(AnomalusConst.DataChaosTheory) != 0)
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return true;
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return false;
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}
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}
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}
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