Files
CypherCore/Scripts/World/NpcProfessions.cs
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129 lines
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C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
namespace Scripts.World
{
enum GossipOptionIds
{
Alchemy = 0,
Blacksmithing = 1,
Enchanting = 2,
Engineering = 3,
Herbalism = 4,
Inscription = 5,
Jewelcrafting = 6,
Leatherworking = 7,
Mining = 8,
Skinning = 9,
Tailoring = 10,
Multi = 11,
}
enum GossipMenuIds
{
Herbalism = 12188,
Mining = 12189,
Skinning = 12190,
Alchemy = 12191,
Blacksmithing = 12192,
Enchanting = 12193,
Engineering = 12195,
Inscription = 12196,
Jewelcrafting = 12197,
Leatherworking = 12198,
Tailoring = 12199,
}
[Script] //start menu multi profession trainer
class npc_multi_profession_trainer : ScriptedAI
{
public npc_multi_profession_trainer(Creature creature) : base(creature) { }
public override void sGossipSelect(Player player, uint menuId, uint gossipListId)
{
switch ((GossipOptionIds)gossipListId)
{
case GossipOptionIds.Alchemy:
case GossipOptionIds.Blacksmithing:
case GossipOptionIds.Enchanting:
case GossipOptionIds.Engineering:
case GossipOptionIds.Herbalism:
case GossipOptionIds.Inscription:
case GossipOptionIds.Jewelcrafting:
case GossipOptionIds.Leatherworking:
case GossipOptionIds.Mining:
case GossipOptionIds.Skinning:
case GossipOptionIds.Tailoring:
SendTrainerList(player, (GossipOptionIds)gossipListId);
break;
case GossipOptionIds.Multi:
{
switch ((GossipMenuIds)menuId)
{
case GossipMenuIds.Herbalism:
SendTrainerList(player, GossipOptionIds.Herbalism);
break;
case GossipMenuIds.Mining:
SendTrainerList(player, GossipOptionIds.Mining);
break;
case GossipMenuIds.Skinning:
SendTrainerList(player, GossipOptionIds.Skinning);
break;
case GossipMenuIds.Alchemy:
SendTrainerList(player, GossipOptionIds.Alchemy);
break;
case GossipMenuIds.Blacksmithing:
SendTrainerList(player, GossipOptionIds.Blacksmithing);
break;
case GossipMenuIds.Enchanting:
SendTrainerList(player, GossipOptionIds.Enchanting);
break;
case GossipMenuIds.Engineering:
SendTrainerList(player, GossipOptionIds.Engineering);
break;
case GossipMenuIds.Inscription:
SendTrainerList(player, GossipOptionIds.Inscription);
break;
case GossipMenuIds.Jewelcrafting:
SendTrainerList(player, GossipOptionIds.Jewelcrafting);
break;
case GossipMenuIds.Leatherworking:
SendTrainerList(player, GossipOptionIds.Leatherworking);
break;
case GossipMenuIds.Tailoring:
SendTrainerList(player, GossipOptionIds.Tailoring);
break;
default:
break;
}
}
break;
default:
break;
}
}
void SendTrainerList(Player player, GossipOptionIds Index)
{
player.GetSession().SendTrainerList(me.GetGUID(), (uint)Index + 1);
}
}
}