Files
CypherCore/Source/Scripts/Spells/Priest.cs
T

885 lines
31 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using Game.Maps;
namespace Scripts.Spells.Priest
{
struct SpellIds
{
public const uint AngelicFeatherAreatrigger = 158624;
public const uint AngelicFeatherAura = 121557;
public const uint ArmorOfFaith = 28810;
public const uint Atonement = 81749;
public const uint AtonementHeal = 81751;
public const uint AtonementTriggered = 194384;
public const uint BlessedHealing = 70772;
public const uint BodyAndSoul = 64129;
public const uint BodyAndSoulSpeed = 65081;
public const uint DivineBlessing = 40440;
public const uint DivineWrath = 40441;
public const uint GuardianSpiritHeal = 48153;
public const uint ItemEfficiency = 37595;
public const uint LeapOfFaithEffect = 92832;
public const uint LevitateEffect = 111759;
public const uint OracularHeal = 26170;
public const uint PenanceR1 = 47540;
public const uint PenanceR1Damage = 47758;
public const uint PenanceR1Heal = 47757;
public const uint PrayerOfMendingAura = 41635;
public const uint PrayerOfMendingHeal = 33110;
public const uint PrayerOfMendingJump = 155793;
public const uint RenewedHope = 197469;
public const uint RenewedHopeEffect = 197470;
public const uint ShieldDisciplineEnergize = 47755;
public const uint ShieldDisciplinePassive = 197045;
public const uint SpiritOfRedemption = 27827;
public const uint StrengthOfSoul = 197535;
public const uint StrengthOfSoulEffect = 197548;
public const uint ThePenitentAura = 200347;
public const uint VampiricEmbraceHeal = 15290;
public const uint VampiricTouchDispel = 64085;
public const uint VoidShield = 199144;
public const uint VoidShieldEffect = 199145;
public const uint GenReplenishment = 57669;
}
[Script] // 26169 - Oracle Healing Bonus
class spell_pri_aq_3p_bonus : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.OracularHeal);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
Unit caster = eventInfo.GetActor();
if (caster == eventInfo.GetProcTarget())
return;
HealInfo healInfo = eventInfo.GetHealInfo();
if (healInfo == null || healInfo.GetHeal() == 0)
return;
int amount = (int)MathFunctions.CalculatePct(healInfo.GetHeal(), 10);
caster.CastCustomSpell(SpellIds.OracularHeal, SpellValueMod.BasePoint0, amount, caster, true, null, aurEff);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
[Script] // 81749 - Atonement
public class spell_pri_atonement : AuraScript
{
List<ObjectGuid> _appliedAtonements = new List<ObjectGuid>();
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.AtonementHeal);
}
bool CheckProc(ProcEventInfo eventInfo)
{
return eventInfo.GetDamageInfo() != null;
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
DamageInfo damageInfo = eventInfo.GetDamageInfo();
int heal = (int)MathFunctions.CalculatePct(damageInfo.GetDamage(), aurEff.GetAmount());
_appliedAtonements.RemoveAll(targetGuid =>
{
Unit target = Global.ObjAccessor.GetUnit(GetTarget(), targetGuid);
if (target)
{
if (target.GetExactDist(GetTarget()) < GetSpellInfo().GetEffect(1).CalcValue())
GetTarget().CastCustomSpell(SpellIds.AtonementHeal, SpellValueMod.BasePoint0, heal, target, true);
return false;
}
return true;
});
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
public void AddAtonementTarget(ObjectGuid target)
{
_appliedAtonements.Add(target);
}
public void RemoveAtonementTarget(ObjectGuid target)
{
_appliedAtonements.Remove(target);
}
}
[Script] // 194384 - Atonement
class spell_pri_atonement_triggered : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.Atonement);
}
void HandleOnApply(AuraEffect aurEff, AuraEffectHandleModes mode)
{
Unit caster = GetCaster();
if (caster)
{
Aura atonement = caster.GetAura(SpellIds.Atonement);
if (atonement != null)
{
var script = atonement.GetScript<spell_pri_atonement>("spell_pri_atonement");
if (script != null)
script.AddAtonementTarget(GetTarget().GetGUID());
}
}
}
void HandleOnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
Unit caster = GetCaster();
if (caster)
{
Aura atonement = caster.GetAura(SpellIds.Atonement);
if (atonement != null)
{
var script = atonement.GetScript<spell_pri_atonement>("spell_pri_atonement");
if (script != null)
script.RemoveAtonementTarget(GetTarget().GetGUID());
}
}
}
public override void Register()
{
OnEffectApply.Add(new EffectApplyHandler(HandleOnApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
OnEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
}
}
// 64844 - Divine Hymn
[Script]
class spell_pri_divine_hymn : SpellScript
{
void FilterTargets(List<WorldObject> targets)
{
targets.RemoveAll(obj =>
{
Unit target = obj.ToUnit();
if (target)
return !GetCaster().IsInRaidWith(target);
return true;
});
uint maxTargets = 3;
if (targets.Count > maxTargets)
{
targets.Sort(new HealthPctOrderPred());
targets.Resize(maxTargets);
}
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, SpellConst.EffectAll, Targets.UnitSrcAreaAlly));
}
}
// 47788 - Guardian Spirit
[Script]
class spell_pri_guardian_spirit : AuraScript
{
uint healPct;
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.GuardianSpiritHeal);
}
public override bool Load()
{
healPct = (uint)GetSpellInfo().GetEffect(1).CalcValue();
return true;
}
void CalculateAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect aurEff, DamageInfo dmgInfo, ref uint absorbAmount)
{
Unit target = GetTarget();
if (dmgInfo.GetDamage() < target.GetHealth())
return;
int healAmount = (int)target.CountPctFromMaxHealth((int)healPct);
// Remove the aura now, we don't want 40% healing bonus
Remove(AuraRemoveMode.EnemySpell);
target.CastCustomSpell(target, SpellIds.GuardianSpiritHeal, healAmount, 0, 0, true);
absorbAmount = dmgInfo.GetDamage();
}
public override void Register()
{
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 1, AuraType.SchoolAbsorb));
OnEffectAbsorb.Add(new EffectAbsorbHandler(Absorb, 1));
}
}
[Script] // 40438 - Priest Tier 6 Trinket
class spell_pri_item_t6_trinket : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.DivineBlessing, SpellIds.DivineWrath);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
Unit caster = eventInfo.GetActor();
if (eventInfo.GetSpellTypeMask().HasAnyFlag(ProcFlagsSpellType.Heal))
caster.CastSpell((Unit)null, SpellIds.DivineBlessing, true);
if (eventInfo.GetSpellTypeMask().HasAnyFlag(ProcFlagsSpellType.Damage))
caster.CastSpell((Unit)null, SpellIds.DivineWrath, true);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
// 92833 - Leap of Faith
[Script]
class spell_pri_leap_of_faith_effect_trigger : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.LeapOfFaithEffect);
}
void HandleEffectDummy(uint effIndex)
{
Position destPos = GetHitDest().GetPosition();
SpellCastTargets targets = new SpellCastTargets();
targets.SetDst(destPos);
targets.SetUnitTarget(GetCaster());
GetHitUnit().CastSpell(targets, Global.SpellMgr.GetSpellInfo((uint)GetEffectValue(), GetCastDifficulty()), null);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleEffectDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 1706 - Levitate
class spell_pri_levitate : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.LevitateEffect);
}
void HandleDummy(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.LevitateEffect, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
// 47540 - Penance
[Script]
class spell_pri_penance : SpellScript
{
public override bool Load()
{
return GetCaster().IsTypeId(TypeId.Player);
}
public override bool Validate(SpellInfo spellInfo)
{
SpellInfo firstRankSpellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.PenanceR1, Difficulty.None);
if (firstRankSpellInfo == null)
return false;
// can't use other spell than this penance due to spell_ranks dependency
if (!spellInfo.IsRankOf(firstRankSpellInfo))
return false;
byte rank = spellInfo.GetRank();
if (Global.SpellMgr.GetSpellWithRank(SpellIds.PenanceR1Damage, rank, true) == 0)
return false;
if (Global.SpellMgr.GetSpellWithRank(SpellIds.PenanceR1Heal, rank, true) == 0)
return false;
return true;
}
void HandleDummy(uint effIndex)
{
Unit caster = GetCaster();
Unit target = GetHitUnit();
if (target)
{
if (!target.IsAlive())
return;
byte rank = GetSpellInfo().GetRank();
if (caster.IsFriendlyTo(target))
caster.CastSpell(target, Global.SpellMgr.GetSpellWithRank(SpellIds.PenanceR1Heal, rank), false);
else
caster.CastSpell(target, Global.SpellMgr.GetSpellWithRank(SpellIds.PenanceR1Damage, rank), false);
}
}
SpellCastResult CheckCast()
{
Player caster = GetCaster().ToPlayer();
Unit target = GetExplTargetUnit();
if (target)
{
if (!caster.IsFriendlyTo(target))
{
if (!caster.IsValidAttackTarget(target))
return SpellCastResult.BadTargets;
if (!caster.IsInFront(target))
return SpellCastResult.NotInfront;
}
}
return SpellCastResult.SpellCastOk;
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
OnCheckCast.Add(new CheckCastHandler(CheckCast));
}
}
[Script] // 17 - Power Word: Shield
class spell_pri_power_word_shield : AuraScript
{
void CalculateAmount(AuraEffect auraEffect, ref int amount, ref bool canBeRecalculated)
{
canBeRecalculated = false;
Player player = GetCaster().ToPlayer();
if (player)
{
int playerMastery = (int)player.GetRatingBonusValue(CombatRating.Mastery);
int playerSpellPower = player.SpellBaseDamageBonusDone(SpellSchoolMask.Holy);
int playerVersatileDamage = (int)player.GetRatingBonusValue(CombatRating.VersatilityDamageDone);
//Formula taken from SpellWork
amount = (int)((playerSpellPower * 5.5f) + playerMastery) * (1 + playerVersatileDamage);
}
}
void HandleOnApply(AuraEffect aurEff, AuraEffectHandleModes mode)
{
Unit caster = GetCaster();
Unit target = GetTarget();
if (!caster)
return;
if (caster.HasAura(SpellIds.BodyAndSoul))
caster.CastSpell(target, SpellIds.BodyAndSoulSpeed, true);
if (caster.HasAura(SpellIds.StrengthOfSoul))
caster.CastSpell(target, SpellIds.StrengthOfSoulEffect, true);
if (caster.HasAura(SpellIds.RenewedHope))
caster.CastSpell(target, SpellIds.RenewedHopeEffect, true);
if (caster.HasAura(SpellIds.VoidShield) && caster == target)
caster.CastSpell(target, SpellIds.VoidShieldEffect, true);
if (caster.HasAura(SpellIds.Atonement))
caster.CastSpell(target, SpellIds.AtonementTriggered, true);
}
void HandleOnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
GetTarget().RemoveAura(SpellIds.StrengthOfSoulEffect);
Unit caster = GetCaster();
if (caster)
if (GetTargetApplication().GetRemoveMode() == AuraRemoveMode.EnemySpell && caster.HasAura(SpellIds.ShieldDisciplinePassive))
caster.CastSpell(caster, SpellIds.ShieldDisciplineEnergize, true);
}
public override void Register()
{
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.SchoolAbsorb));
AfterEffectApply.Add(new EffectApplyHandler(HandleOnApply, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.RealOrReapplyMask));
AfterEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.Real));
}
}
[Script] // 33076 - Prayer of Mending
class spell_pri_prayer_of_mending : SpellScript
{
SpellInfo _spellInfoHeal;
SpellEffectInfo _healEffectDummy;
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.PrayerOfMendingHeal, SpellIds.PrayerOfMendingAura)
&& Global.SpellMgr.GetSpellInfo(SpellIds.PrayerOfMendingHeal, Difficulty.None).GetEffect(0) != null;
}
public override bool Load()
{
_spellInfoHeal = Global.SpellMgr.GetSpellInfo(SpellIds.PrayerOfMendingHeal, Difficulty.None);
_healEffectDummy = _spellInfoHeal.GetEffect(0);
return true;
}
void HandleEffectDummy(uint effIndex)
{
uint basePoints = GetCaster().SpellHealingBonusDone(GetHitUnit(), _spellInfoHeal, (uint)_healEffectDummy.CalcValue(GetCaster()), DamageEffectType.Heal, _healEffectDummy);
Dictionary<SpellValueMod, int> values = new Dictionary<SpellValueMod, int>();
values.Add(SpellValueMod.AuraStack, (byte)GetEffectValue());
values.Add(SpellValueMod.BasePoint0, (int)basePoints);
GetCaster().CastCustomSpell(SpellIds.PrayerOfMendingAura, values, GetHitUnit(), TriggerCastFlags.FullMask);
}
public override void Register()
{
OnEffectHit .Add(new EffectHandler(HandleEffectDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 41635 - Prayer of Mending (Aura) - SPELL_PRIEST_PRAYER_OF_MENDING_AURA
class spell_pri_prayer_of_mending_AuraScript : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.PrayerOfMendingHeal, SpellIds.PrayerOfMendingJump);
}
void HandleHeal(AuraEffect aurEff, ProcEventInfo eventInfo)
{
// Caster: player (priest) that cast the Prayer of Mending
// Target: player that currently has Prayer of Mending aura on him
Unit target = GetTarget();
Unit caster = GetCaster();
if (caster != null)
{
// Cast the spell to heal the owner
caster.CastSpell(target, SpellIds.PrayerOfMendingHeal, true, null, aurEff);
// Only cast jump if stack is higher than 0
int stackAmount = GetStackAmount();
if (stackAmount > 1)
target.CastCustomSpell(SpellIds.PrayerOfMendingJump, SpellValueMod.BasePoint0, stackAmount - 1, target, true, null, aurEff, caster.GetGUID());
Remove();
}
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleHeal, 0, AuraType.Dummy));
}
}
[Script] // 155793 - prayer of mending (Jump) - SPELL_PRIEST_PRAYER_OF_MENDING_JUMP
class spell_pri_prayer_of_mending_jump : SpellScript
{
SpellInfo _spellInfoHeal;
SpellEffectInfo _healEffectDummy;
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.PrayerOfMendingHeal, SpellIds.PrayerOfMendingAura)
&& Global.SpellMgr.GetSpellInfo(SpellIds.PrayerOfMendingHeal, Difficulty.None).GetEffect(0) != null;
}
public override bool Load()
{
_spellInfoHeal = Global.SpellMgr.GetSpellInfo(SpellIds.PrayerOfMendingHeal, Difficulty.None);
_healEffectDummy = _spellInfoHeal.GetEffect(0);
return true;
}
void OnTargetSelect(List<WorldObject> targets)
{
// Find the best target - prefer players over pets
bool foundPlayer = false;
foreach (WorldObject worldObject in targets)
{
if (worldObject.IsPlayer())
{
foundPlayer = true;
break;
}
}
if (foundPlayer)
targets.RemoveAll(new ObjectTypeIdCheck(TypeId.Player, false));
// choose one random target from targets
if (targets.Count > 1)
{
WorldObject selected = targets.SelectRandom();
targets.Clear();
targets.Add(selected);
}
}
void HandleJump(uint effIndex)
{
Unit origCaster = GetOriginalCaster(); // the one that started the prayer of mending chain
Unit target = GetHitUnit(); // the target we decided the aura should jump to
if (origCaster)
{
uint basePoints = origCaster.SpellHealingBonusDone(target, _spellInfoHeal, (uint)_healEffectDummy.CalcValue(origCaster), DamageEffectType.Heal, _healEffectDummy);
Dictionary<SpellValueMod, int> values = new Dictionary<SpellValueMod, int>();
values.Add(SpellValueMod.AuraStack, (byte)GetEffectValue());
values.Add(SpellValueMod.BasePoint0, (int)basePoints);
origCaster.CastCustomSpell(SpellIds.PrayerOfMendingAura, values, target, TriggerCastFlags.FullMask);
}
}
public override void Register()
{
OnObjectAreaTargetSelect .Add(new ObjectAreaTargetSelectHandler(OnTargetSelect, 0, Targets.UnitSrcAreaAlly));
OnEffectHitTarget.Add(new EffectHandler(HandleJump, 0, SpellEffectName.Dummy));
}
}
[Script] // 20711 - Spirit of Redemption
class spell_priest_spirit_of_redemption : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SpiritOfRedemption);
}
void HandleAbsorb(AuraEffect aurEff, DamageInfo dmgInfo, ref uint absorbAmount)
{
Unit target = GetTarget();
if (dmgInfo.GetDamage() >= target.GetHealth())
{
target.CastSpell(target, SpellIds.SpiritOfRedemption, TriggerCastFlags.FullMask, null, aurEff);
target.SetFullHealth();
return;
}
PreventDefaultAction();
}
public override void Register()
{
OnEffectAbsorb.Add(new EffectAbsorbHandler(HandleAbsorb, 0));
}
}
[Script] // 28809 - Greater Heal
class spell_pri_t3_4p_bonus : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ArmorOfFaith);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
eventInfo.GetActor().CastSpell(eventInfo.GetProcTarget(), SpellIds.ArmorOfFaith, true, null, aurEff);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
[Script] // 37594 - Greater Heal Refund
class spell_pri_t5_heal_2p_bonus : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ItemEfficiency);
}
bool CheckProc(ProcEventInfo eventInfo)
{
HealInfo healInfo = eventInfo.GetHealInfo();
if (healInfo != null)
{
Unit healTarget = healInfo.GetTarget();
if (healTarget)
// @todo: fix me later if (healInfo.GetEffectiveHeal())
if (healTarget.GetHealth() >= healTarget.GetMaxHealth())
return true;
}
return false;
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
GetTarget().CastSpell(GetTarget(), SpellIds.ItemEfficiency, true, null, aurEff);
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.ProcTriggerSpell));
}
}
[Script] // 70770 - Item - Priest T10 Healer 2P Bonus
class spell_pri_t10_heal_2p_bonus : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.BlessedHealing);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
HealInfo healInfo = eventInfo.GetHealInfo();
if (healInfo == null || healInfo.GetHeal() == 0)
return;
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.BlessedHealing, GetCastDifficulty());
int amount = (int)MathFunctions.CalculatePct(healInfo.GetHeal(), aurEff.GetAmount());
amount /= (int)spellInfo.GetMaxTicks();
// Add remaining ticks to healing done
Unit caster = eventInfo.GetActor();
Unit target = eventInfo.GetProcTarget();
amount += (int)target.GetRemainingPeriodicAmount(caster.GetGUID(), SpellIds.BlessedHealing, AuraType.PeriodicHeal);
caster.CastCustomSpell(SpellIds.BlessedHealing, SpellValueMod.BasePoint0, amount, target, true, null, aurEff);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
// 15286 - Vampiric Embrace
[Script]
class spell_pri_vampiric_embrace : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.VampiricEmbraceHeal);
}
bool CheckProc(ProcEventInfo eventInfo)
{
// Not proc from Mind Sear
return !eventInfo.GetDamageInfo().GetSpellInfo().SpellFamilyFlags[1].HasAnyFlag(0x80000u);
}
void HandleEffectProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
DamageInfo damageInfo = eventInfo.GetDamageInfo();
if (damageInfo == null || damageInfo.GetDamage() == 0)
return;
int selfHeal = (int)MathFunctions.CalculatePct(damageInfo.GetDamage(), aurEff.GetAmount());
int teamHeal = selfHeal / 2;
GetTarget().CastCustomSpell(null, SpellIds.VampiricEmbraceHeal, teamHeal, selfHeal, 0, true, null, aurEff);
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, AuraType.Dummy));
}
}
// 15290 - Vampiric Embrace (heal)
[Script]
class spell_pri_vampiric_embrace_target : SpellScript
{
void FilterTargets(List<WorldObject> unitList)
{
unitList.Remove(GetCaster());
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitCasterAreaParty));
}
}
// 34914 - Vampiric Touch
[Script]
class spell_pri_vampiric_touch : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.VampiricTouchDispel, SpellIds.GenReplenishment);
}
void HandleDispel(DispelInfo dispelInfo)
{
Unit caster = GetCaster();
if (caster)
{
Unit target = GetUnitOwner();
if (target)
{
AuraEffect aurEff = GetEffect(1);
if (aurEff != null)
{
int damage = aurEff.GetAmount() * 8;
// backfire damage
caster.CastCustomSpell(target, SpellIds.VampiricTouchDispel, damage, 0, 0, true, null, aurEff);
}
}
}
}
bool CheckProc(ProcEventInfo eventInfo)
{
return eventInfo.GetProcTarget() == GetCaster();
}
void HandleEffectProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
eventInfo.GetProcTarget().CastSpell((Unit)null, SpellIds.GenReplenishment, true, null, aurEff);
}
public override void Register()
{
AfterDispel.Add(new AuraDispelHandler(HandleDispel));
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 2, AuraType.Dummy));
}
}
[Script] // 121536 - Angelic Feather talent
class spell_pri_angelic_feather_trigger : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.AngelicFeatherAreatrigger);
}
void HandleEffectDummy(uint effIndex)
{
Position destPos = GetHitDest().GetPosition();
float radius = GetEffectInfo().CalcRadius();
// Caster is prioritary
if (GetCaster().IsWithinDist2d(destPos, radius))
{
GetCaster().CastSpell(GetCaster(), SpellIds.AngelicFeatherAura, true);
}
else
{
SpellCastTargets targets = new SpellCastTargets();
targets.SetDst(destPos);
GetCaster().CastSpell(targets, Global.SpellMgr.GetSpellInfo(SpellIds.AngelicFeatherAreatrigger, GetCastDifficulty()), null);
}
}
public override void Register()
{
OnEffectHit.Add(new EffectHandler(HandleEffectDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // Angelic Feather areatrigger - created by SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER
class areatrigger_pri_angelic_feather : AreaTriggerEntityScript
{
public areatrigger_pri_angelic_feather() : base("areatrigger_pri_angelic_feather") { }
class areatrigger_pri_angelic_featherAI : AreaTriggerAI
{
public areatrigger_pri_angelic_featherAI(AreaTrigger areatrigger) : base(areatrigger) { }
// Called when the AreaTrigger has just been initialized, just before added to map
public override void OnInitialize()
{
Unit caster = at.GetCaster();
if (caster)
{
List<AreaTrigger> areaTriggers = caster.GetAreaTriggers(SpellIds.AngelicFeatherAreatrigger);
if (areaTriggers.Count >= 3)
areaTriggers.First().SetDuration(0);
}
}
public override void OnUnitEnter(Unit unit)
{
Unit caster = at.GetCaster();
if (caster)
{
if (caster.IsFriendlyTo(unit))
{
// If target already has aura, increase duration to max 130% of initial duration
caster.CastSpell(unit, SpellIds.AngelicFeatherAura, true);
at.SetDuration(0);
}
}
}
}
public override AreaTriggerAI GetAI(AreaTrigger areatrigger)
{
return new areatrigger_pri_angelic_featherAI(areatrigger);
}
}
}