Files
CypherCore/Game/BattleGrounds/BattleGroundScore.cs
T
2017-07-27 17:30:08 -04:00

98 lines
3.4 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using Game.Network.Packets;
namespace Game.BattleGrounds
{
public class BattlegroundScore
{
public BattlegroundScore(ObjectGuid playerGuid, Team team)
{
PlayerGuid = playerGuid;
TeamId = (int)(team == Team.Alliance ? BattlegroundTeamId.Alliance : BattlegroundTeamId.Horde);
}
public virtual void UpdateScore(ScoreType type, uint value)
{
switch (type)
{
case ScoreType.KillingBlows:
KillingBlows += value;
break;
case ScoreType.Deaths:
Deaths += value;
break;
case ScoreType.HonorableKills:
HonorableKills += value;
break;
case ScoreType.BonusHonor:
BonusHonor += value;
break;
case ScoreType.DamageDone:
DamageDone += value;
break;
case ScoreType.HealingDone:
HealingDone += value;
break;
default:
Contract.Assert(false, "Not implemented Battleground score type!");
break;
}
}
public virtual void BuildPvPLogPlayerDataPacket(out PVPLogData.PlayerData playerData)
{
playerData = new PVPLogData.PlayerData();
playerData.PlayerGUID = PlayerGuid;
playerData.Kills = KillingBlows;
playerData.Faction = (byte)TeamId;
if (HonorableKills != 0 || Deaths != 0 || BonusHonor != 0)
{
playerData.Honor.HasValue = true;
playerData.Honor.Value.HonorKills = HonorableKills;
playerData.Honor.Value.Deaths = Deaths;
playerData.Honor.Value.ContributionPoints = BonusHonor;
}
playerData.DamageDone = DamageDone;
playerData.HealingDone = HealingDone;
}
public virtual uint GetAttr1() { return 0; }
public virtual uint GetAttr2() { return 0; }
public virtual uint GetAttr3() { return 0; }
public virtual uint GetAttr4() { return 0; }
public virtual uint GetAttr5() { return 0; }
public ObjectGuid PlayerGuid;
public int TeamId;
// Default score, present in every type
public uint KillingBlows;
public uint Deaths;
public uint HonorableKills;
public uint BonusHonor;
public uint DamageDone;
public uint HealingDone;
}
}