Files
CypherCore/Source/Game/Movement/WaypointManager.cs
T

359 lines
12 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Database;
using Game.Entities;
using Game.Maps;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game
{
public sealed class WaypointManager : Singleton<WaypointManager>
{
WaypointManager() { }
public void LoadPaths()
{
_LoadPaths();
_LoadPathNodes();
DoPostLoadingChecks();
}
void _LoadPaths()
{
_pathStorage.Clear();
var oldMSTime = Time.GetMSTime();
// 0 1 2
SQLResult result = DB.World.Query("SELECT PathId, MoveType, Flags FROM waypoint_path");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 waypoint paths. DB table `waypoint_path` is empty!");
return;
}
uint count = 0;
do
{
LoadPathFromDB(result.GetFields());
++count;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} waypoint paths in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
void _LoadPathNodes()
{
uint oldMSTime = Time.GetMSTime();
// 0 1 2 3 4 5 6
SQLResult result = DB.World.Query("SELECT PathId, NodeId, PositionX, PositionY, PositionZ, Orientation, Delay FROM waypoint_path_node ORDER BY PathId, NodeId");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 waypoint path nodes. DB table `waypoint_path_node` is empty!");
return;
}
uint count = 0;
do
{
LoadPathNodesFromDB(result.GetFields());
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} waypoint path nodes in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
DoPostLoadingChecks();
}
void LoadPathFromDB(SQLFields fields)
{
uint pathId = fields.Read<uint>(0);
WaypointPath path = new();
path.MoveType = (WaypointMoveType)fields.Read<byte>(1);
if (path.MoveType >= WaypointMoveType.Max)
{
Log.outError(LogFilter.Sql, $"PathId {pathId} in `waypoint_path` has invalid MoveType {path.MoveType}, ignoring");
return;
}
path.Id = pathId;
path.Flags = (WaypointPathFlags)fields.Read<byte>(2);
if (!fields.IsNull(3))
{
float velocity = fields.Read<float>(3);
if (velocity > 0.0f)
path.Velocity = velocity;
else
Log.outError(LogFilter.Sql, $"PathId {pathId} in `waypoint_path` has invalid velocity {velocity}, using default velocity instead");
}
path.Nodes.Clear();
_pathStorage.Add(pathId, path);
}
void LoadPathNodesFromDB(SQLFields fields)
{
uint pathId = fields.Read<uint>(0);
if (!_pathStorage.ContainsKey(pathId))
{
Log.outError(LogFilter.Sql, $"PathId {pathId} in `waypoint_path_node` does not exist in `waypoint_path`, ignoring");
return;
}
float x = fields.Read<float>(2);
float y = fields.Read<float>(3);
float z = fields.Read<float>(4);
float? o = null;
if (!fields.IsNull(5))
o = fields.Read<float>(5);
GridDefines.NormalizeMapCoord(ref x);
GridDefines.NormalizeMapCoord(ref y);
WaypointNode waypoint = new(fields.Read<uint>(1), x, y, z, o, fields.Read<uint>(6));
_pathStorage[pathId].Nodes.Add(waypoint);
}
void DoPostLoadingChecks()
{
foreach (var path in _pathStorage)
{
WaypointPath pathInfo = path.Value;
if (pathInfo.Nodes.Empty())
Log.outError(LogFilter.Sql, $"PathId {pathInfo.Id} in `waypoint_path` has no assigned nodes in `waypoint_path_node`");
if (pathInfo.Flags.HasFlag(WaypointPathFlags.FollowPathBackwardsFromEndToStart) && pathInfo.Nodes.Count < 2)
Log.outError(LogFilter.Sql, $"PathId {pathInfo.Id} in `waypoint_path` has FollowPathBackwardsFromEndToStart set, but only {pathInfo.Nodes.Count} nodes, requires {2}");
}
}
public void ReloadPath(uint pathId)
{
// waypoint_path
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_BY_PATHID);
stmt.AddValue(0, pathId);
SQLResult result = DB.World.Query(stmt);
if (result.IsEmpty())
{
Log.outError(LogFilter.Sql, $"PathId {pathId} in `waypoint_path` not found, ignoring");
return;
}
do
{
LoadPathFromDB(result.GetFields());
} while (result.NextRow());
// waypoint_path_data
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_BY_PATHID);
stmt.AddValue(0, pathId);
result = DB.World.Query(stmt);
if (result.IsEmpty())
{
Log.outError(LogFilter.Sql, $"PathId {pathId} in `waypoint_path_node` not found, ignoring");
return;
}
do
{
LoadPathNodesFromDB(result.GetFields());
} while (result.NextRow());
}
public void VisualizePath(Unit owner, WaypointPath path, uint? displayId)
{
foreach (WaypointNode node in path.Nodes)
{
var pathNodePair = (path.Id, node.Id);
if (!_nodeToVisualWaypointGUIDsMap.ContainsKey(pathNodePair))
continue;
TempSummon summon = owner.SummonCreature(1, node.X, node.Y, node.Z, node.Orientation.HasValue ? node.Orientation.Value : 0.0f);
if (summon == null)
continue;
if (displayId.HasValue)
{
summon.SetDisplayId(displayId.Value, true);
summon.SetObjectScale(0.5f);
}
_nodeToVisualWaypointGUIDsMap[pathNodePair] = summon.GetGUID();
_visualWaypointGUIDToNodeMap[summon.GetGUID()] = (path, node);
}
}
public void DevisualizePath(Unit owner, WaypointPath path)
{
foreach (WaypointNode node in path.Nodes)
{
var pathNodePair = (path.Id, node.Id);
if (!_nodeToVisualWaypointGUIDsMap.TryGetValue(pathNodePair, out ObjectGuid guid))
continue;
Creature creature = ObjectAccessor.GetCreature(owner, guid);
if (creature == null)
continue;
_visualWaypointGUIDToNodeMap.Remove(guid);
_nodeToVisualWaypointGUIDsMap.Remove(pathNodePair);
creature.DespawnOrUnsummon();
}
}
public void MoveNode(WaypointPath path, WaypointNode node, Position pos)
{
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_PATH_NODE_POSITION);
stmt.AddValue(0, pos.GetPositionX());
stmt.AddValue(1, pos.GetPositionY());
stmt.AddValue(2, pos.GetPositionZ());
stmt.AddValue(3, pos.GetOrientation());
stmt.AddValue(4, path.Id);
stmt.AddValue(5, node.Id);
DB.World.Execute(stmt);
}
public void DeleteNode(WaypointPath path, WaypointNode node)
{
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_WAYPOINT_PATH_NODE);
stmt.AddValue(0, path.Id);
stmt.AddValue(1, node.Id);
DB.World.Execute(stmt);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_PATH_NODE);
stmt.AddValue(0, path.Id);
stmt.AddValue(1, node.Id);
DB.World.Execute(stmt);
}
void DeleteNode(uint pathId, uint nodeId)
{
WaypointPath path = GetPath(pathId);
if (path == null)
return;
WaypointNode node = GetNode(path, nodeId);
if (node == null)
return;
DeleteNode(path, node);
}
public WaypointPath GetPath(uint pathId)
{
return _pathStorage.LookupByKey(pathId);
}
public WaypointNode GetNode(WaypointPath path, uint nodeId)
{
return path.Nodes.FirstOrDefault(node => node.Id == nodeId); ;
}
public WaypointNode GetNode(uint pathId, uint nodeId)
{
WaypointPath path = GetPath(pathId);
if (path == null)
return null;
return GetNode(path.Id, nodeId);
}
public WaypointPath GetPathByVisualGUID(ObjectGuid guid)
{
if (!_visualWaypointGUIDToNodeMap.TryGetValue(guid, out var pair))
return null;
return pair.Item1;
}
public WaypointNode GetNodeByVisualGUID(ObjectGuid guid)
{
if (!_visualWaypointGUIDToNodeMap.TryGetValue(guid, out var pair))
return null;
return pair.Item2;
}
public ObjectGuid GetVisualGUIDByNode(uint pathId, uint nodeId)
{
if (!_nodeToVisualWaypointGUIDsMap.TryGetValue((pathId, nodeId), out var guid))
return ObjectGuid.Empty;
return guid;
}
Dictionary<uint /*pathId*/, WaypointPath> _pathStorage = new();
Dictionary<(uint /*pathId*/, uint /*nodeId*/), ObjectGuid> _nodeToVisualWaypointGUIDsMap = new();
Dictionary<ObjectGuid, (WaypointPath, WaypointNode)> _visualWaypointGUIDToNodeMap = new();
}
public class WaypointNode
{
public WaypointNode() { MoveType = WaypointMoveType.Run; }
public WaypointNode(uint id, float x, float y, float z, float? orientation = null, uint delay = 0)
{
Id = id;
X = x;
Y = y;
Z = z;
Orientation = orientation;
Delay = delay;
MoveType = WaypointMoveType.Walk;
}
public uint Id;
public float X;
public float Y;
public float Z;
public float? Orientation;
public uint Delay;
public WaypointMoveType MoveType;
}
public class WaypointPath
{
public WaypointPath() { }
public WaypointPath(uint id, List<WaypointNode> nodes)
{
Id = id;
Nodes = nodes;
}
public List<WaypointNode> Nodes = new();
public uint Id;
public WaypointMoveType MoveType;
public WaypointPathFlags Flags = WaypointPathFlags.None;
public float? Velocity;
}
public enum WaypointMoveType
{
Walk = 0,
Run = 1,
Land = 2,
Takeoff = 3,
Max
}
[Flags]
public enum WaypointPathFlags
{
None = 0x00,
FollowPathBackwardsFromEndToStart = 0x01,
}
}