Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
301d3fb00d3e2338c58065a3ab53315eda5b45e4
CypherCore/Source/Game/Entities/Unit
T
History
hondacrx 3ac50cb7f4 Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the bottom of a liquid
Port From (https://github.com/TrinityCore/TrinityCore/commit/97af0c31af13de23eabe4eb22ed3e71dd5602531)
2024-02-05 13:45:29 -05:00
..
CharmInfo.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Comparer.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Unit.Combat.cs
Core/Unit: Restore function of HandleKillPlayer
2024-02-05 13:32:40 -05:00
Unit.cs
Core/Units: Allow self inflicted damage to bypass CREATURE_STATIC_FLAG_UNKILLABLE
2024-02-04 13:37:19 -05:00
Unit.Fields.cs
Core: Update to 10.2.0
2024-02-02 21:49:02 -05:00
Unit.Movement.cs
Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the bottom of a liquid
2024-02-05 13:45:29 -05:00
Unit.Pets.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Unit.Spells.cs
Core/Creatures: Refactor CreatureEliteType
2024-02-04 14:42:40 -05:00
Powered by Gitea Version: 1.26.4 Page: 22ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API