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30aaad290f79d5e67112aabf49a62fc7e0c82763
CypherCore/Source/Game/Entities/Object
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hondacrx dd7ffa89dc Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z
Port From (https://github.com/TrinityCore/TrinityCore/commit/9bcff210f90d57689557b7b8cc20cd336b8ab035)
2022-05-25 13:55:04 -04:00
..
Update
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT
2022-05-23 17:11:04 -04:00
ObjectGuid.cs
Core/Objects: Add new 9.2 guid types
2022-05-10 13:52:42 -04:00
Position.cs
Misc fixes, and added GetDebugInfo() which was missed.
2022-01-05 13:11:32 -05:00
SmoothPhasing.cs
Core/Objects: Cleanup SmoothPhasing code - move to separate files and better integrate it with visibility system
2022-03-09 14:51:55 -05:00
WorldObject.cs
Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z
2022-05-25 13:55:04 -04:00
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