Files
CypherCore/Source/Framework/Dynamic/FlagArray.cs
T

196 lines
6.2 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace Framework.Dynamic
{
public class FlagsArray<T> where T : struct
{
protected dynamic[] _storage;
public FlagsArray(uint length)
{
_storage = new dynamic[length];
}
public FlagsArray(T[] parts)
{
_storage = new dynamic[parts.Length];
for (var i = 0; i < parts.Length; ++i)
_storage[i] = parts[i];
}
public FlagsArray(T[] parts, uint length)
{
for (var i = 0; i < parts.Length; ++i)
_storage[i] = parts[i];
}
public static bool operator <(FlagsArray<T> left, FlagsArray<T> right)
{
for (int i = (int)left.GetSize(); i > 0; --i)
{
if ((dynamic)left[i - 1] < right[i - 1])
return true;
else if ((dynamic)left[i - 1] > right[i - 1])
return false;
}
return false;
}
public static bool operator >(FlagsArray<T> left, FlagsArray<T> right)
{
for (int i = (int)left.GetSize(); i > 0; --i)
{
if ((dynamic)left[i - 1] > right[i - 1])
return true;
else if ((dynamic)left[i - 1] < right[i - 1])
return false;
}
return false;
}
public static FlagsArray<T> operator &(FlagsArray<T> left, FlagsArray<T> right)
{
FlagsArray<T> fl = new(left.GetSize());
for (var i = 0; i < left.GetSize(); ++i)
fl[i] = (dynamic)left[i] & right[i];
return fl;
}
public static FlagsArray<T> operator |(FlagsArray<T> left, FlagsArray<T> right)
{
FlagsArray<T> fl = new(left.GetSize());
for (var i = 0; i < left.GetSize(); ++i)
fl[i] = (dynamic)left[i] | right[i];
return fl;
}
public static FlagsArray<T> operator ^(FlagsArray<T> left, FlagsArray<T> right)
{
FlagsArray<T> fl = new(left.GetSize());
for (var i = 0; i < left.GetSize(); ++i)
fl[i] = (dynamic)left[i] ^ right[i];
return fl;
}
public static implicit operator bool(FlagsArray<T> left)
{
for (var i = 0; i < left.GetSize(); ++i)
if ((dynamic)left[i] != 0)
return true;
return false;
}
public uint GetSize() => (uint)_storage.Length;
public T this[int i]
{
get
{
return _storage[i];
}
set
{
_storage[i] = value;
}
}
}
public class FlagArray128 : FlagsArray<uint>
{
public FlagArray128(uint p1 = 0, uint p2 = 0, uint p3 = 0, uint p4 = 0) : base(4)
{
_storage[0] = p1;
_storage[1] = p2;
_storage[2] = p3;
_storage[3] = p4;
}
public FlagArray128(uint[] parts) : base(4)
{
_storage[0] = parts[0];
_storage[1] = parts[1];
_storage[2] = parts[2];
_storage[3] = parts[3];
}
public bool IsEqual(params uint[] parts)
{
for (var i = 0; i < _storage.Length; ++i)
if (_storage[i] == parts[i])
return false;
return true;
}
public bool HasFlag(params uint[] parts)
{
return (_storage[0] & parts[0] || _storage[1] & parts[1] || _storage[2] & parts[2] || _storage[3] & parts[3]);
}
public void Set(params uint[] parts)
{
for (var i = 0; i < parts.Length; ++i)
_storage[i] = parts[i];
}
public static FlagArray128 operator &(FlagArray128 left, FlagArray128 right)
{
FlagArray128 fl = new();
for (var i = 0; i < left._storage.Length; ++i)
fl[i] = left._storage[i] & right._storage[i];
return fl;
}
public static FlagArray128 operator |(FlagArray128 left, FlagArray128 right)
{
FlagArray128 fl = new();
for (var i = 0; i < left._storage.Length; ++i)
fl[i] = left._storage[i] | right._storage[i];
return fl;
}
public static FlagArray128 operator ^(FlagArray128 left, FlagArray128 right)
{
FlagArray128 fl = new();
for (var i = 0; i < left._storage.Length; ++i)
fl[i] = left._storage[i] ^ right._storage[i];
return fl;
}
}
public class FlaggedArray<T> where T : struct
{
int[] m_values;
uint m_flags;
public FlaggedArray(byte arraysize)
{
m_values = new int[4 * arraysize];
}
public uint GetFlags() { return m_flags; }
public bool HasFlag(T flag) { return Convert.ToBoolean(Convert.ToInt32(m_flags) & 1 << Convert.ToInt32(flag)); }
public void AddFlag(T flag) { m_flags |= (uint)(1 << Convert.ToInt32(flag)); }
public void DelFlag(T flag) { m_flags &= ~(uint)(1 << Convert.ToInt32(flag)); }
public int GetValue(T flag) { return m_values[Convert.ToInt32(flag)]; }
public void SetValue(T flag, object value) { m_values[Convert.ToInt32(flag)] = Convert.ToInt32(value); }
public void AddValue(T flag, object value) { m_values[Convert.ToInt32(flag)] += Convert.ToInt32(value); }
}
}