a1cb1d95ee
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements) * Implemented most StartEvent and FailEvent types * Fixed saving criteria removed by RemoveCriteriaProgress Port From (https://github.com/TrinityCore/TrinityCore/commit/41a20b1e4008d450d075847ef1fe367f0e3a240f)
82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
|
|
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
|
|
|
|
using Framework.Constants;
|
|
using Game.Achievements;
|
|
using Game.DataStorage;
|
|
using Game.Guilds;
|
|
using Game.Scenarios;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Game.Entities
|
|
{
|
|
public partial class Player
|
|
{
|
|
public void ResetAchievements()
|
|
{
|
|
m_achievementSys.Reset();
|
|
}
|
|
|
|
public void SendRespondInspectAchievements(Player player)
|
|
{
|
|
m_achievementSys.SendAchievementInfo(player);
|
|
}
|
|
|
|
public uint GetAchievementPoints()
|
|
{
|
|
return m_achievementSys.GetAchievementPoints();
|
|
}
|
|
|
|
public ICollection<uint> GetCompletedAchievementIds()
|
|
{
|
|
return m_achievementSys.GetCompletedAchievementIds();
|
|
}
|
|
|
|
public bool HasAchieved(uint achievementId)
|
|
{
|
|
return m_achievementSys.HasAchieved(achievementId);
|
|
}
|
|
|
|
public void StartCriteria(CriteriaStartEvent startEvent, uint entry, TimeSpan timeLost = default)
|
|
{
|
|
m_achievementSys.StartCriteria(startEvent, entry, timeLost);
|
|
}
|
|
|
|
public void FailCriteria(CriteriaFailEvent failEvent, uint failAsset)
|
|
{
|
|
m_achievementSys.FailCriteria(failEvent, failAsset);
|
|
m_questObjectiveCriteriaMgr.FailCriteria(failEvent, failAsset);
|
|
}
|
|
|
|
public void UpdateCriteria(CriteriaType type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, WorldObject refe = null)
|
|
{
|
|
m_achievementSys.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
|
|
m_questObjectiveCriteriaMgr.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
|
|
|
|
// Update only individual achievement criteria here, otherwise we may get multiple updates
|
|
// from a single boss kill
|
|
if (CriteriaManager.IsGroupCriteriaType(type))
|
|
return;
|
|
|
|
Scenario scenario = GetScenario();
|
|
if (scenario != null)
|
|
scenario.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
|
|
|
|
Guild guild = Global.GuildMgr.GetGuildById(GetGuildId());
|
|
if (guild != null)
|
|
guild.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
|
|
}
|
|
|
|
public void CompletedAchievement(AchievementRecord entry)
|
|
{
|
|
m_achievementSys.CompletedAchievement(entry, this);
|
|
}
|
|
|
|
public bool ModifierTreeSatisfied(uint modifierTreeId)
|
|
{
|
|
return m_achievementSys.ModifierTreeSatisfied(modifierTreeId);
|
|
}
|
|
}
|
|
}
|