Files
CypherCore/Source/Game/Handlers/BankHandler.cs
T

320 lines
13 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.AutobankItem, Processing = PacketProcessing.Inplace)]
void HandleAutoBankItem(AutoBankItem packet)
{
if (!CanUseBank())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankItemOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
return;
}
if (packet.BankType != BankType.Character)
return;
Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot);
if (item == null)
return;
List<ItemPosCount> dest = new();
InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
if (msg != InventoryResult.Ok)
{
GetPlayer().SendEquipError(msg, item);
return;
}
if (dest.Count == 1 && dest[0].pos == item.GetPos())
{
GetPlayer().SendEquipError(InventoryResult.CantSwap, item);
return;
}
GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
GetPlayer().ItemRemovedQuestCheck(item.GetEntry(), item.GetCount());
GetPlayer().BankItem(dest, item, true);
}
[WorldPacketHandler(ClientOpcodes.BankerActivate, Processing = PacketProcessing.Inplace)]
void HandleBankerActivate(BankerActivate bankerActivate)
{
if (bankerActivate.InteractionType != PlayerInteractionType.Banker && bankerActivate.InteractionType != PlayerInteractionType.CharacterBanker)
return;
Creature unit = GetPlayer().GetNPCIfCanInteractWith(bankerActivate.Banker, NPCFlags.AccountBanker | NPCFlags.Banker, NPCFlags2.None);
if (unit == null)
{
Log.outError(LogFilter.Network, $"HandleBankerActivate: {bankerActivate.Banker} not found or you can not interact with him.");
return;
}
switch (bankerActivate.InteractionType)
{
case PlayerInteractionType.Banker:
if (!unit.HasNpcFlag(NPCFlags.AccountBanker) || !unit.HasNpcFlag(NPCFlags.Banker))
return;
break;
case PlayerInteractionType.CharacterBanker:
if (!unit.HasNpcFlag(NPCFlags.Banker))
return;
break;
case PlayerInteractionType.AccountBanker:
if (!unit.HasNpcFlag(NPCFlags.AccountBanker))
return;
break;
default:
break;
}
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
SendShowBank(bankerActivate.Banker, bankerActivate.InteractionType);
}
[WorldPacketHandler(ClientOpcodes.AutostoreBankItem, Processing = PacketProcessing.Inplace)]
void HandleAutoStoreBankItem(AutoStoreBankItem packet)
{
if (!CanUseBank())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankItemOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
return;
}
Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot);
if (item == null)
return;
if (Player.IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
{
List<ItemPosCount> dest = new();
InventoryResult msg = GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
if (msg != InventoryResult.Ok)
{
GetPlayer().SendEquipError(msg, item);
return;
}
GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
Item storedItem = GetPlayer().StoreItem(dest, item, true);
if (storedItem != null)
GetPlayer().ItemAddedQuestCheck(storedItem.GetEntry(), storedItem.GetCount());
}
else // moving from inventory to bank
{
List<ItemPosCount> dest = new();
InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
if (msg != InventoryResult.Ok)
{
GetPlayer().SendEquipError(msg, item);
return;
}
GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
GetPlayer().BankItem(dest, item, true);
}
}
[WorldPacketHandler(ClientOpcodes.BuyBankSlot, Processing = PacketProcessing.Inplace)]
void HandleBuyBankSlot(BuyBankSlot packet)
{
if (!CanUseBank(packet.Guid))
{
Log.outDebug(LogFilter.Network, "WORLD: HandleBuyBankSlot - {0} not found or you can't interact with him.", packet.Guid.ToString());
return;
}
uint slot = GetPlayer().GetBankBagSlotCount();
// next slot
++slot;
BankBagSlotPricesRecord slotEntry = CliDB.BankBagSlotPricesStorage.LookupByKey(slot);
if (slotEntry == null)
return;
uint price = slotEntry.Cost;
if (!GetPlayer().HasEnoughMoney(price))
return;
GetPlayer().SetBankBagSlotCount((byte)slot);
GetPlayer().ModifyMoney(-price);
GetPlayer().UpdateCriteria(CriteriaType.BankSlotsPurchased);
}
[WorldPacketHandler(ClientOpcodes.BuyReagentBank)]
void HandleBuyReagentBank(ReagentBank reagentBank)
{
if (!CanUseBank(reagentBank.Banker))
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - {reagentBank.Banker} not found or you can't interact with him.");
return;
}
if (_player.IsReagentBankUnlocked())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - Player ({_player.GetGUID()}, name: {_player.GetName()}) tried to unlock reagent bank a 2nd time.");
return;
}
long price = 100 * MoneyConstants.Gold;
if (!_player.HasEnoughMoney(price))
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - Player ({_player.GetGUID()}, name: {_player.GetName()}) without enough gold.");
return;
}
_player.ModifyMoney(-price);
_player.UnlockReagentBank();
}
[WorldPacketHandler(ClientOpcodes.DepositReagentBank)]
void HandleReagentBankDeposit(ReagentBank reagentBank)
{
if (!CanUseBank(reagentBank.Banker))
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleReagentBankDepositOpcode - {reagentBank.Banker} not found or you can't interact with him.");
return;
}
if (!_player.IsReagentBankUnlocked())
{
_player.SendEquipError(InventoryResult.ReagentBankLocked);
return;
}
// query all reagents from player's inventory
bool anyDeposited = false;
foreach (Item item in _player.GetCraftingReagentItemsToDeposit())
{
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true);
if (msg != InventoryResult.Ok)
{
if (msg != InventoryResult.ReagentBankFull || !anyDeposited)
_player.SendEquipError(msg, item);
break;
}
if (dest.Count == 1 && dest[0].pos == item.GetPos())
{
_player.SendEquipError(InventoryResult.CantSwap, item);
continue;
}
// store reagent
_player.RemoveItem(item.GetBagSlot(), item.GetSlot(), true);
_player.BankItem(dest, item, true);
anyDeposited = true;
}
}
[WorldPacketHandler(ClientOpcodes.AutobankReagent)]
void HandleAutoBankReagent(AutoBankReagent autoBankReagent)
{
if (!CanUseBank())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankReagentOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
return;
}
if (!_player.IsReagentBankUnlocked())
{
_player.SendEquipError(InventoryResult.ReagentBankLocked);
return;
}
Item item = _player.GetItemByPos(autoBankReagent.PackSlot, autoBankReagent.Slot);
if (item == null)
return;
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true);
if (msg != InventoryResult.Ok)
{
_player.SendEquipError(msg, item);
return;
}
if (dest.Count == 1 && dest[0].pos == item.GetPos())
{
_player.SendEquipError(InventoryResult.CantSwap, item);
return;
}
_player.RemoveItem(autoBankReagent.PackSlot, autoBankReagent.Slot, true);
_player.BankItem(dest, item, true);
}
[WorldPacketHandler(ClientOpcodes.AutostoreBankReagent)]
void HandleAutoStoreBankReagent(AutoStoreBankReagent autoStoreBankReagent)
{
if (!CanUseBank())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankReagentOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
return;
}
if (!_player.IsReagentBankUnlocked())
{
_player.SendEquipError(InventoryResult.ReagentBankLocked);
return;
}
Item pItem = _player.GetItemByPos(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot);
if (pItem == null)
return;
if (Player.IsReagentBankPos(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot))
{
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, pItem, false);
if (msg != InventoryResult.Ok)
{
_player.SendEquipError(msg, pItem);
return;
}
_player.RemoveItem(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot, true);
_player.StoreItem(dest, pItem, true);
}
else
{
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, pItem, false, true, true);
if (msg != InventoryResult.Ok)
{
_player.SendEquipError(msg, pItem);
return;
}
_player.RemoveItem(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot, true);
_player.BankItem(dest, pItem, true);
}
}
public void SendShowBank(ObjectGuid guid, PlayerInteractionType interactionType)
{
_player.PlayerTalkClass.GetInteractionData().Reset();
_player.PlayerTalkClass.GetInteractionData().SourceGuid = guid;
NPCInteractionOpenResult npcInteraction = new();
npcInteraction.Npc = guid;
npcInteraction.InteractionType = interactionType;
npcInteraction.Success = true;
SendPacket(npcInteraction);
}
}
}