61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using System;
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namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockDepths.MoiraBronzebeard
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{
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struct SpellIds
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{
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public const uint Heal = 10917;
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public const uint Renew = 10929;
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public const uint Shield = 10901;
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public const uint Mindblast = 10947;
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public const uint Shadowwordpain = 10894;
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public const uint Smite = 10934;
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}
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[Script]
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class boss_moira_bronzebeard : ScriptedAI
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{
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public boss_moira_bronzebeard(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.CancelAll();
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}
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public override void JustEngagedWith(Unit who)
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{
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//_scheduler.Schedule(EventHeal, TimeSpan.FromSeconds(12s)); // not used atm // These times are probably wrong
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_scheduler.Schedule(TimeSpan.FromSeconds(16), task =>
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{
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DoCastVictim(SpellIds.Mindblast);
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task.Repeat(TimeSpan.FromSeconds(14));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
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{
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DoCastVictim(SpellIds.Shadowwordpain);
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task.Repeat(TimeSpan.FromSeconds(18));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
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{
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DoCastVictim(SpellIds.Smite);
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task.Repeat(TimeSpan.FromSeconds(10));
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});
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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}
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}
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}
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