Files
CypherCore/Scripts/EasternKingdoms/Karazhan/Curator.cs
T
2017-06-19 17:30:18 -04:00

169 lines
5.5 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.Karazhan.Curator
{
struct TextIds
{
public const uint SayAggro = 0;
public const uint SaySummon = 1;
public const uint SayEvocate = 2;
public const uint SayEnrage = 3;
public const uint SayKill = 4;
public const uint SayDeath = 5;
}
struct SpellIds
{
//Flare spell info
public const uint AstralFlarePassive = 30234; //Visual effect + Flare damage
//Curator spell info
public const uint HatefulBolt = 30383;
public const uint Evocation = 30254;
public const uint Enrage = 30403; //Arcane Infusion: Transforms Curator and adds damage.
public const uint Berserk = 26662;
}
[Script]
class boss_curator : CreatureScript
{
public boss_curator() : base("boss_curator") { }
class boss_curatorAI : ScriptedAI
{
public boss_curatorAI(Creature creature) : base(creature)
{
Initialize();
}
void Initialize()
{
_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
{
//Summon Astral Flare
Creature AstralFlare = DoSpawnCreature(17096, RandomHelper.Rand32() % 37, RandomHelper.Rand32() % 37, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
Unit target = SelectTarget(SelectAggroTarget.Random, 0);
if (AstralFlare && target)
{
AstralFlare.CastSpell(AstralFlare, SpellIds.AstralFlarePassive, false);
AstralFlare.GetAI().AttackStart(target);
}
//Reduce Mana by 10% of max health
int mana = me.GetMaxPower(PowerType.Mana);
if (mana != 0)
{
mana /= 10;
me.ModifyPower(PowerType.Mana, -mana);
//if this get's us below 10%, then we evocate (the 10th should be summoned now)
if (me.GetPower(PowerType.Mana) * 100 / me.GetMaxPower(PowerType.Mana) < 10)
{
Talk(TextIds.SayEvocate);
me.InterruptNonMeleeSpells(false);
DoCast(me, SpellIds.Evocation);
_scheduler.DelayAll(TimeSpan.FromSeconds(20));
//Evocating = true;
//no AddTimer cooldown, this will make first flare appear instantly after evocate end, like expected
return;
}
else
{
if (RandomHelper.URand(0, 1) == 0)
{
Talk(TextIds.SaySummon);
}
}
}
task.Repeat();
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), task =>
{
if (Enraged)
task.Repeat(TimeSpan.FromSeconds(7));
else
task.Repeat();
Unit target = SelectTarget(SelectAggroTarget.TopAggro, 1);
if (target)
DoCast(target, SpellIds.HatefulBolt);
});
Enraged = false;
}
public override void Reset()
{
Initialize();
me.ApplySpellImmune(0, SpellImmunity.Damage, SpellSchoolMask.Arcane, true);
}
public override void KilledUnit(Unit victim)
{
Talk(TextIds.SayKill);
}
public override void JustDied(Unit killer)
{
Talk(TextIds.SayDeath);
}
public override void EnterCombat(Unit victim)
{
Talk(TextIds.SayAggro);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (!Enraged)
{
if (!HealthAbovePct(15))
{
Enraged = true;
DoCast(me, SpellIds.Enrage);
Talk(TextIds.SayEnrage);
}
}
}
bool Enraged;
}
public override CreatureAI GetAI(Creature creature)
{
return new boss_curatorAI(creature);
}
}
}