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CypherCore/Source/Game/AI/CoreAI
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hondacrx c9a11f3ead Core/AI: Move ArcherAI to individual creature script
Port From (https://github.com/TrinityCore/TrinityCore/commit/caa4cfb5695deabd0bb9059f01435f3c8027aff7)
2024-02-02 14:55:26 -05:00
..
AreaTriggerAI.cs
Core/Scripts: Add multiple "Pass parameters between AI" methods on AreaTriggerAI
2023-09-14 07:01:50 -04:00
CombatAI.cs
Core/AI: Move ArcherAI to individual creature script
2024-02-02 14:55:26 -05:00
CreatureAI.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
GameObjectAI.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
GuardAI.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
PassiveAI.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
PetAI.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
ScheduledChangeAI.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
TotemAI.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
UnitAI.cs
Core/Units: Allow autoattack if channelling with SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHANNEL
2023-08-28 11:30:37 -04:00
UnitAICommon.cs
CreatureAI Cleanups
2023-01-24 23:18:14 -05:00
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