122 lines
3.3 KiB
C#
122 lines
3.3 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace Framework.Networking
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{
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public class NetworkThread<SocketType> where SocketType : ISocket
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{
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public void Stop()
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{
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_stopped = true;
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}
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public bool Start()
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{
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if (_thread != null)
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return false;
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_thread = new Thread(Run);
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_thread.Start();
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return true;
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}
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public int GetConnectionCount()
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{
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return _connections;
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}
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public virtual void AddSocket(SocketType sock)
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{
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Interlocked.Increment(ref _connections);
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_newSockets.Add(sock);
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SocketAdded(sock);
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}
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public virtual void SocketAdded(SocketType sock) { }
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public virtual void SocketRemoved(SocketType sock) { }
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void AddNewSockets()
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{
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if (_newSockets.Empty())
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return;
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foreach (var socket in _newSockets)
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{
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if (!socket.IsOpen())
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{
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SocketRemoved(socket);
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Interlocked.Decrement(ref _connections);
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}
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else
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_Sockets.Add(socket);
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}
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_newSockets.Clear();
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}
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void Run()
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{
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Log.outDebug(LogFilter.Network, "Network Thread Starting");
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int sleepTime = 10;
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uint tickStart = 0, diff = 0;
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while (!_stopped)
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{
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Thread.Sleep(sleepTime);
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tickStart = Time.GetMSTime();
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AddNewSockets();
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foreach (var socket in _Sockets.ToList())
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{
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if (!socket.Update())
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{
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if (socket.IsOpen())
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socket.CloseSocket();
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SocketRemoved(socket);
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--_connections;
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_Sockets.Remove(socket);
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}
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}
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diff = Time.GetMSTimeDiffToNow(tickStart);
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sleepTime = (int)(diff > 10 ? 0 : 10 - diff);
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}
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Log.outDebug(LogFilter.Misc, "Network Thread exits");
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_newSockets.Clear();
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_Sockets.Clear();
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}
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volatile int _connections;
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volatile bool _stopped;
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Thread _thread;
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List<SocketType> _Sockets = new List<SocketType>();
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List<SocketType> _newSockets = new List<SocketType>();
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}
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}
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