77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
/*
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* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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namespace Game.AI
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{
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public class GuardAI : ScriptedAI
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{
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public GuardAI(Creature creature) : base(creature) { }
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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public override bool CanSeeAlways(WorldObject obj)
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{
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if (!obj.IsTypeMask(TypeMask.Unit))
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return false;
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var threatList = me.GetThreatManager().getThreatList();
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foreach (var refe in threatList)
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if (refe.getUnitGuid() == obj.GetGUID())
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return true;
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return false;
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}
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public override void EnterEvadeMode(EvadeReason why)
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{
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if (!me.IsAlive())
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{
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me.GetMotionMaster().MoveIdle();
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me.CombatStop(true);
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me.DeleteThreatList();
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return;
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}
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Log.outDebug(LogFilter.Unit, "Guard entry: {0} enters evade mode.", me.GetEntry());
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me.RemoveAllAuras();
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me.DeleteThreatList();
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me.CombatStop(true);
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// Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
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if (me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Chase)
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me.GetMotionMaster().MoveTargetedHome();
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}
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public override void JustDied(Unit killer)
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{
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Player player = killer.GetCharmerOrOwnerPlayerOrPlayerItself();
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if (player != null)
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me.SendZoneUnderAttackMessage(player);
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}
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}
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}
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