3634bc7133
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad4e63bae145ae49b584ab2fc621660430cec0d3)
291 lines
14 KiB
C#
291 lines
14 KiB
C#
/*
|
|
* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Framework.Constants;
|
|
using Framework.Database;
|
|
using Game.DataStorage;
|
|
using Game.Loots;
|
|
using Game.Maps;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using Framework.Collections;
|
|
using Game.Network;
|
|
|
|
namespace Game.Entities
|
|
{
|
|
public class Corpse : WorldObject
|
|
{
|
|
public Corpse(CorpseType type = CorpseType.Bones) : base(type != CorpseType.Bones)
|
|
{
|
|
m_type = type;
|
|
objectTypeId = TypeId.Corpse;
|
|
objectTypeMask |= TypeMask.Corpse;
|
|
|
|
m_updateFlag.Stationary = true;
|
|
|
|
m_corpseData = new CorpseData();
|
|
|
|
m_time = Time.UnixTime;
|
|
}
|
|
|
|
public override void AddToWorld()
|
|
{
|
|
// Register the corpse for guid lookup
|
|
if (!IsInWorld)
|
|
GetMap().GetObjectsStore().Add(GetGUID(), this);
|
|
|
|
base.AddToWorld();
|
|
}
|
|
|
|
public override void RemoveFromWorld()
|
|
{
|
|
// Remove the corpse from the accessor
|
|
if (IsInWorld)
|
|
GetMap().GetObjectsStore().Remove(GetGUID());
|
|
|
|
base.RemoveFromWorld();
|
|
}
|
|
|
|
public bool Create(ulong guidlow, Map map)
|
|
{
|
|
_Create(ObjectGuid.Create(HighGuid.Corpse, map.GetId(), 0, guidlow));
|
|
return true;
|
|
}
|
|
|
|
public bool Create(ulong guidlow, Player owner)
|
|
{
|
|
Cypher.Assert(owner != null);
|
|
|
|
Relocate(owner.GetPositionX(), owner.GetPositionY(), owner.GetPositionZ(), owner.GetOrientation());
|
|
|
|
if (!IsPositionValid())
|
|
{
|
|
Log.outError(LogFilter.Player, "Corpse (guidlow {0}, owner {1}) not created. Suggested coordinates isn't valid (X: {2} Y: {3})",
|
|
guidlow, owner.GetName(), owner.GetPositionX(), owner.GetPositionY());
|
|
return false;
|
|
}
|
|
|
|
_Create(ObjectGuid.Create(HighGuid.Corpse, owner.GetMapId(), 0, guidlow));
|
|
|
|
SetObjectScale(1);
|
|
SetOwnerGUID(owner.GetGUID());
|
|
|
|
_cellCoord = GridDefines.ComputeCellCoord(GetPositionX(), GetPositionY());
|
|
|
|
PhasingHandler.InheritPhaseShift(this, owner);
|
|
|
|
return true;
|
|
}
|
|
|
|
public void SaveToDB()
|
|
{
|
|
// prevent DB data inconsistence problems and duplicates
|
|
SQLTransaction trans = new SQLTransaction();
|
|
DeleteFromDB(trans);
|
|
|
|
StringBuilder items = new StringBuilder();
|
|
for (var i = 0; i < EquipmentSlot.End; ++i)
|
|
items.Append($"{m_corpseData.Items[i]} ");
|
|
|
|
uint bytes1 = ((uint)m_corpseData.RaceID << 8) | ((uint)m_corpseData.Sex << 16) | ((uint)m_corpseData.SkinID << 24);
|
|
uint bytes2 = ((uint)m_corpseData.FaceID) | ((uint)m_corpseData.HairStyleID << 8) | ((uint)m_corpseData.HairColorID << 16) | ((uint)m_corpseData.FacialHairStyleID << 24);
|
|
|
|
|
|
byte index = 0;
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CORPSE);
|
|
stmt.AddValue(index++, GetOwnerGUID().GetCounter()); // guid
|
|
stmt.AddValue(index++, GetPositionX()); // posX
|
|
stmt.AddValue(index++, GetPositionY()); // posY
|
|
stmt.AddValue(index++, GetPositionZ()); // posZ
|
|
stmt.AddValue(index++, GetOrientation()); // orientation
|
|
stmt.AddValue(index++, GetMapId()); // mapId
|
|
stmt.AddValue(index++, (uint)m_corpseData.DisplayID); // displayId
|
|
stmt.AddValue(index++, items.ToString()); // itemCache
|
|
stmt.AddValue(index++, bytes1); // bytes1
|
|
stmt.AddValue(index++, bytes2); // bytes2
|
|
stmt.AddValue(index++, (uint)m_corpseData.Flags); // flags
|
|
stmt.AddValue(index++, (uint)m_corpseData.DynamicFlags); // dynFlags
|
|
stmt.AddValue(index++, (uint)m_time); // time
|
|
stmt.AddValue(index++, (uint)GetCorpseType()); // corpseType
|
|
stmt.AddValue(index++, GetInstanceId()); // instanceId
|
|
trans.Append(stmt);
|
|
|
|
foreach (var phaseId in GetPhaseShift().GetPhases().Keys)
|
|
{
|
|
index = 0;
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CORPSE_PHASES);
|
|
stmt.AddValue(index++, GetOwnerGUID().GetCounter()); // OwnerGuid
|
|
stmt.AddValue(index++, phaseId); // PhaseId
|
|
trans.Append(stmt);
|
|
}
|
|
}
|
|
|
|
public void DeleteFromDB(SQLTransaction trans)
|
|
{
|
|
DeleteFromDB(GetOwnerGUID(), trans);
|
|
}
|
|
|
|
public static void DeleteFromDB(ObjectGuid ownerGuid, SQLTransaction trans)
|
|
{
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CORPSE);
|
|
stmt.AddValue(0, ownerGuid.GetCounter());
|
|
DB.Characters.ExecuteOrAppend(trans, stmt);
|
|
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CORPSE_PHASES);
|
|
stmt.AddValue(0, ownerGuid.GetCounter());
|
|
DB.Characters.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
public bool LoadCorpseFromDB(ulong guid, SQLFields field)
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
|
|
// SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, guid FROM corpse WHERE mapId = ? AND instanceId = ?
|
|
|
|
float posX = field.Read<float>(0);
|
|
float posY = field.Read<float>(1);
|
|
float posZ = field.Read<float>(2);
|
|
float o = field.Read<float>(3);
|
|
ushort mapId = field.Read<ushort>(4);
|
|
|
|
_Create(ObjectGuid.Create(HighGuid.Corpse, mapId, 0, guid));
|
|
|
|
SetObjectScale(1.0f);
|
|
SetDisplayId(field.Read<uint>(5));
|
|
StringArray items = new StringArray(field.Read<string>(6), ' ');
|
|
for (uint index = 0; index < EquipmentSlot.End; ++index)
|
|
SetItem(index, uint.Parse(items[(int)index]));
|
|
|
|
uint bytes1 = field.Read<uint>(7);
|
|
uint bytes2 = field.Read<uint>(8);
|
|
SetRace((Race)((bytes1 >> 8) & 0xFF));
|
|
SetSex((Gender)((bytes1 >> 16) & 0xFF));
|
|
SetSkin((byte)((bytes1 >> 24) & 0xFF));
|
|
SetFace((byte)(bytes2 & 0xFF));
|
|
SetHairStyle((byte)((bytes2 >> 8) & 0xFF));
|
|
SetHairColor((byte)((bytes2 >> 16) & 0xFF));
|
|
SetFacialHairStyle((byte)((bytes2 >> 24) & 0xFF));
|
|
SetFlags((CorpseFlags)field.Read<byte>(9));
|
|
SetCorpseDynamicFlags((CorpseDynFlags)field.Read<byte>(10));
|
|
SetOwnerGUID(ObjectGuid.Create(HighGuid.Player, field.Read<ulong>(14)));
|
|
SetFactionTemplate(CliDB.ChrRacesStorage.LookupByKey(m_corpseData.RaceID).FactionID);
|
|
|
|
m_time = field.Read<uint>(11);
|
|
|
|
uint instanceId = field.Read<uint>(13);
|
|
|
|
// place
|
|
SetLocationInstanceId(instanceId);
|
|
SetMapId(mapId);
|
|
Relocate(posX, posY, posZ, o);
|
|
|
|
if (!IsPositionValid())
|
|
{
|
|
Log.outError(LogFilter.Player, "Corpse ({0}, owner: {1}) is not created, given coordinates are not valid (X: {2}, Y: {3}, Z: {4})",
|
|
GetGUID().ToString(), GetOwnerGUID().ToString(), posX, posY, posZ);
|
|
return false;
|
|
}
|
|
|
|
_cellCoord = GridDefines.ComputeCellCoord(GetPositionX(), GetPositionY());
|
|
return true;
|
|
}
|
|
|
|
public bool IsExpired(long t)
|
|
{
|
|
// Deleted character
|
|
if (!Global.CharacterCacheStorage.HasCharacterCacheEntry(GetOwnerGUID()))
|
|
return true;
|
|
|
|
if (m_type == CorpseType.Bones)
|
|
return m_time < t - 60 * Time.Minute;
|
|
else
|
|
return m_time < t - 3 * Time.Day;
|
|
}
|
|
|
|
public override void BuildValuesCreate(WorldPacket data, Player target)
|
|
{
|
|
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
|
|
WorldPacket buffer = new WorldPacket();
|
|
|
|
m_objectData.WriteCreate(buffer, flags, this, target);
|
|
m_corpseData.WriteCreate(buffer, flags, this, target);
|
|
|
|
data.WriteUInt32(buffer.GetSize());
|
|
data.WriteUInt8((byte)flags);
|
|
data.WriteBytes(buffer);
|
|
}
|
|
|
|
public override void BuildValuesUpdate(WorldPacket data, Player target)
|
|
{
|
|
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
|
|
WorldPacket buffer = new WorldPacket();
|
|
|
|
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
|
|
if (m_values.HasChanged(TypeId.Object))
|
|
m_objectData.WriteUpdate(buffer, flags, this, target);
|
|
|
|
if (m_values.HasChanged(TypeId.Corpse))
|
|
m_corpseData.WriteUpdate(buffer, flags, this, target);
|
|
|
|
data.WriteUInt32(buffer.GetSize());
|
|
data.WriteBytes(buffer);
|
|
}
|
|
|
|
public override void ClearUpdateMask(bool remove)
|
|
{
|
|
m_values.ClearChangesMask(m_corpseData);
|
|
base.ClearUpdateMask(remove);
|
|
}
|
|
|
|
public void AddCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
|
|
public void RemoveCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
|
|
public void SetCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
|
|
public ObjectGuid GetOwnerGUID() { return m_corpseData.Owner; }
|
|
public void SetOwnerGUID(ObjectGuid owner) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Owner), owner); }
|
|
public void SetPartyGUID(ObjectGuid partyGuid) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.PartyGUID), partyGuid); }
|
|
public void SetGuildGUID(ObjectGuid guildGuid) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.GuildGUID), guildGuid); }
|
|
public void SetDisplayId(uint displayId) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DisplayID), displayId); }
|
|
public void SetRace(Race race) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.RaceID), (byte)race); }
|
|
public void SetSex(Gender sex) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Sex), (byte)sex); }
|
|
public void SetSkin(byte skin) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.SkinID), skin); }
|
|
public void SetFace(byte face) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FaceID), face); }
|
|
public void SetHairStyle(byte hairStyle) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.HairStyleID), hairStyle); }
|
|
public void SetHairColor(byte hairColor) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.HairColorID), hairColor); }
|
|
public void SetFacialHairStyle(byte facialHairStyle) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FacialHairStyleID), facialHairStyle); }
|
|
public void SetFlags(CorpseFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Flags), (uint)flags); }
|
|
public void SetFactionTemplate(int factionTemplate) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FactionTemplate), factionTemplate); }
|
|
public void SetItem(uint slot, uint item) { SetUpdateFieldValue(ref m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Items, (int)slot), item); }
|
|
public void SetCustomDisplayOption(uint slot, byte customDisplayOption) { SetUpdateFieldValue(ref m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.CustomDisplayOption, (int)slot), customDisplayOption); }
|
|
|
|
public long GetGhostTime() { return m_time; }
|
|
public void ResetGhostTime() { m_time = Time.UnixTime; }
|
|
public CorpseType GetCorpseType() { return m_type; }
|
|
|
|
public CellCoord GetCellCoord() { return _cellCoord; }
|
|
public void SetCellCoord(CellCoord cellCoord) { _cellCoord = cellCoord; }
|
|
|
|
public CorpseData m_corpseData;
|
|
|
|
public Loot loot = new Loot();
|
|
public Player lootRecipient;
|
|
public bool lootForBody;
|
|
|
|
CorpseType m_type;
|
|
long m_time;
|
|
CellCoord _cellCoord; // gride for corpse position for fast search
|
|
}
|
|
}
|