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hondacrx 37fd6936fd Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boost heap iterators. Use ordered iterators instead, this is cheap for our use case anyway. This will make taunt behave consistently again.
Port From (https://github.com/TrinityCore/TrinityCore/commit/74cdf260e1e37d54ac1ce2045f05a2e50f7eceaa)
2021-08-09 10:27:17 -04:00
..
BNetServer
More Cleanups
2021-06-08 12:56:09 -04:00
Framework
Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_TEMP_GOBJ, since that's the only thing it still does in the dynspawn model. Adjust body accordingly to warn on misuse.
2021-08-09 09:57:11 -04:00
Game
Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boost heap iterators. Use ordered iterators instead, this is cheap for our use case anyway. This will make taunt behave consistently again.
2021-08-09 10:27:17 -04:00
Scripts
Fixes so errors
2021-06-25 10:40:44 -04:00
WorldServer
Some cleanups
2021-07-08 13:01:46 -04:00
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