708df58712
Port From (https://github.com/TrinityCore/TrinityCore/commit/b265c49977235dea5e7e69d7b6fb93f4943bf87a)
240 lines
9.0 KiB
C#
240 lines
9.0 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.Entities;
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using System;
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using System.Threading.Tasks;
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namespace Game.Movement
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{
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public class PointMovementGenerator : MovementGenerator
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{
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uint _movementId;
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Position _destination;
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float? _speed;
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bool _generatePath;
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//! if set then unit will turn to specified _orient in provided _pos
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float? _finalOrient;
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Unit _faceTarget;
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SpellEffectExtraData _spellEffectExtra;
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MovementWalkRunSpeedSelectionMode _speedSelectionMode;
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float? _closeEnoughDistance;
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public PointMovementGenerator(uint id, float x, float y, float z, bool generatePath, float? speed = null, float? finalOrient = null, Unit faceTarget = null, SpellEffectExtraData spellEffectExtraData = null,
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MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode.Default, float? closeEnoughDistance = null, TaskCompletionSource<MovementStopReason> scriptResult = null)
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{
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_movementId = id;
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_destination = new Position(x, y, z);
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_speed = speed;
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_generatePath = generatePath;
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_finalOrient = finalOrient;
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_faceTarget = faceTarget;
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_spellEffectExtra = spellEffectExtraData;
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_speedSelectionMode = speedSelectionMode;
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_closeEnoughDistance = closeEnoughDistance;
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Mode = MovementGeneratorMode.Default;
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Priority = MovementGeneratorPriority.Normal;
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Flags = MovementGeneratorFlags.InitializationPending;
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BaseUnitState = UnitState.Roaming;
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ScriptResult = scriptResult;
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}
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public override void Initialize(Unit owner)
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{
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RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Deactivated);
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AddFlag(MovementGeneratorFlags.Initialized);
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if (_movementId == EventId.ChargePrepath)
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{
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owner.AddUnitState(UnitState.RoamingMove);
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return;
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}
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if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
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{
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AddFlag(MovementGeneratorFlags.Interrupted);
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owner.StopMoving();
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return;
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}
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owner.AddUnitState(UnitState.RoamingMove);
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MoveSplineInit init = new(owner);
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new Action(() =>
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{
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if (_generatePath)
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{
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PathGenerator path = new(owner);
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bool result = path.CalculatePath(_destination.posX, _destination.posY, _destination.posZ, false);
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if (result && !path.GetPathType().HasFlag(PathType.NoPath))
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{
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if (_closeEnoughDistance.HasValue)
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path.ShortenPathUntilDist(_destination, _closeEnoughDistance.Value);
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init.MovebyPath(path.GetPath());
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return;
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}
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}
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Position dest = _destination;
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if (_closeEnoughDistance.HasValue)
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owner.MovePosition(dest, Math.Min(_closeEnoughDistance.Value, dest.GetExactDist(owner)), MathF.PI + owner.GetRelativeAngle(dest));
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init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
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})();
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if (_speed.HasValue)
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init.SetVelocity(_speed.Value);
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if (_faceTarget != null)
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init.SetFacing(_faceTarget);
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if (_spellEffectExtra != null)
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init.SetSpellEffectExtraData(_spellEffectExtra);
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if (_finalOrient.HasValue)
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init.SetFacing(_finalOrient.Value);
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switch (_speedSelectionMode)
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{
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case MovementWalkRunSpeedSelectionMode.Default:
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break;
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case MovementWalkRunSpeedSelectionMode.ForceRun:
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init.SetWalk(false);
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break;
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case MovementWalkRunSpeedSelectionMode.ForceWalk:
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init.SetWalk(true);
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break;
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default:
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break;
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}
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init.Launch();
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// Call for creature group update
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Creature creature = owner.ToCreature();
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if (creature != null)
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creature.SignalFormationMovement();
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}
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public override void Reset(Unit owner)
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{
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RemoveFlag(MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated);
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Initialize(owner);
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}
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public override bool Update(Unit owner, uint diff)
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{
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if (owner == null)
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return false;
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if (_movementId == EventId.ChargePrepath)
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{
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if (owner.MoveSpline.Finalized())
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{
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AddFlag(MovementGeneratorFlags.InformEnabled);
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return false;
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}
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return true;
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}
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if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
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{
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AddFlag(MovementGeneratorFlags.Interrupted);
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owner.StopMoving();
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return true;
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}
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if ((HasFlag(MovementGeneratorFlags.Interrupted) && owner.MoveSpline.Finalized()) || (HasFlag(MovementGeneratorFlags.SpeedUpdatePending) && !owner.MoveSpline.Finalized()))
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{
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RemoveFlag(MovementGeneratorFlags.Interrupted | MovementGeneratorFlags.SpeedUpdatePending);
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owner.AddUnitState(UnitState.RoamingMove);
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MoveSplineInit init = new(owner);
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init.MoveTo(_destination.GetPositionX(), _destination.GetPositionY(), _destination.GetPositionZ(), _generatePath);
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if (_speed.HasValue) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
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init.SetVelocity(_speed.Value);
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init.Launch();
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// Call for creature group update
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Creature creature = owner.ToCreature();
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if (creature != null)
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creature.SignalFormationMovement();
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}
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if (owner.MoveSpline.Finalized())
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{
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RemoveFlag(MovementGeneratorFlags.Transitory);
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AddFlag(MovementGeneratorFlags.InformEnabled);
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return false;
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}
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return true;
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}
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public override void Deactivate(Unit owner)
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{
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AddFlag(MovementGeneratorFlags.Deactivated);
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owner.ClearUnitState(UnitState.RoamingMove);
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}
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public override void Finalize(Unit owner, bool active, bool movementInform)
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{
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AddFlag(MovementGeneratorFlags.Finalized);
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if (active)
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owner.ClearUnitState(UnitState.RoamingMove);
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if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
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MovementInform(owner);
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}
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public void MovementInform(Unit owner)
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{
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SetScriptResult(MovementStopReason.Finished);
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// deliver EVENT_CHARGE to scripts, EVENT_CHARGE_PREPATH is just internal implementation detail of this movement generator
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uint movementId = _movementId == EventId.ChargePrepath ? EventId.Charge : _movementId;
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owner.ToCreature()?.GetAI()?.MovementInform(MovementGeneratorType.Point, movementId);
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}
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public override void UnitSpeedChanged()
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{
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AddFlag(MovementGeneratorFlags.SpeedUpdatePending);
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}
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public uint GetId() { return _movementId; }
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public override MovementGeneratorType GetMovementGeneratorType()
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{
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return MovementGeneratorType.Point;
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}
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}
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public class AssistanceMovementGenerator : PointMovementGenerator
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{
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public AssistanceMovementGenerator(uint id, float x, float y, float z) : base(id, x, y, z, true) { }
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public override void Finalize(Unit owner, bool active, bool movementInform)
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{
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AddFlag(MovementGeneratorFlags.Finalized);
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if (active)
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owner.ClearUnitState(UnitState.RoamingMove);
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if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled) && owner.IsCreature())
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{
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Creature ownerCreature = owner.ToCreature();
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ownerCreature.SetNoCallAssistance(false);
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ownerCreature.CallAssistance();
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if (ownerCreature.IsAlive())
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ownerCreature.GetMotionMaster().MoveSeekAssistanceDistract(WorldConfig.GetUIntValue(WorldCfg.CreatureFamilyAssistanceDelay));
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}
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}
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public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Assistance; }
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}
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}
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