Files
CypherCore/Source/Game/Movement/MoveSplineFlags.cs
T
2023-01-18 17:25:32 -05:00

41 lines
1.9 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using System;
namespace Game.Movement
{
public class MoveSplineFlag
{
public MoveSplineFlag() { }
public MoveSplineFlag(SplineFlag f) { Flags = f; }
public MoveSplineFlag(MoveSplineFlag f) { Flags = f.Flags; }
public bool IsSmooth() { return Flags.HasAnyFlag(SplineFlag.Catmullrom); }
public bool IsLinear() { return !IsSmooth(); }
public bool HasAllFlags(SplineFlag f) { return (Flags & f) == f; }
public bool HasFlag(SplineFlag f) { return (Flags & f) != 0; }
public void SetUnsetFlag(SplineFlag f, bool Set = true)
{
if (Set)
Flags |= f;
else
Flags &= ~f;
}
public void EnableAnimation() { Flags = (Flags & ~(SplineFlag.Falling | SplineFlag.Parabolic | SplineFlag.FallingSlow | SplineFlag.FadeObject)) | SplineFlag.Animation; }
public void EnableParabolic() { Flags = (Flags & ~(SplineFlag.Falling | SplineFlag.Animation | SplineFlag.FallingSlow | SplineFlag.FadeObject)) | SplineFlag.Parabolic; }
public void EnableFlying() { Flags = (Flags & ~SplineFlag.Falling) | SplineFlag.Flying; }
public void EnableFalling() { Flags = (Flags & ~(SplineFlag.Parabolic | SplineFlag.Animation | SplineFlag.Flying)) | SplineFlag.Falling; }
public void EnableCatmullRom() { Flags = (Flags & ~SplineFlag.SmoothGroundPath) | SplineFlag.Catmullrom; }
public void EnableTransportEnter() { Flags = (Flags & ~SplineFlag.TransportExit) | SplineFlag.TransportEnter; }
public void EnableTransportExit() { Flags = (Flags & ~SplineFlag.TransportEnter) | SplineFlag.TransportExit; }
public SplineFlag Flags;
public byte animTier;
}
}