Files
CypherCore/Source/Game/World/WorldStateManager.cs
T

317 lines
12 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Collections;
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Maps;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game
{
public class WorldStateManager : Singleton<WorldStateManager>
{
static int AnyMap = -1;
Dictionary<int, WorldStateTemplate> _worldStateTemplates = new();
Dictionary<int, int> _realmWorldStateValues = new();
Dictionary<int, Dictionary<int, int>> _worldStatesByMap = new();
WorldStateManager() { }
public void LoadFromDB()
{
uint oldMSTime = Time.GetMSTime();
// 0 1 2 3 4
SQLResult result = DB.World.Query("SELECT ID, DefaultValue, MapIDs, AreaIDs, ScriptName FROM world_state");
if (result.IsEmpty())
return;
do
{
int id = result.Read<int>(0);
WorldStateTemplate worldState = new();
worldState.Id = id;
worldState.DefaultValue = result.Read<int>(1);
string mapIds = result.Read<string>(2);
if (!mapIds.IsEmpty())
{
foreach (string mapIdToken in new StringArray(mapIds, ','))
{
if (!int.TryParse(mapIdToken, out int mapId))
{
Log.outError(LogFilter.Sql, $"Table `world_state` contains a world state {id} with non-integer MapID ({mapIdToken}), map ignored");
continue;
}
if (!CliDB.MapStorage.ContainsKey(mapId) && mapId != AnyMap)
{
Log.outError(LogFilter.Sql, $"Table `world_state` contains a world state {id} with invalid MapID ({mapId}), map ignored");
continue;
}
worldState.MapIds.Add(mapId);
}
}
if (!mapIds.IsEmpty() && worldState.MapIds.Empty())
{
Log.outError(LogFilter.Sql, $"Table `world_state` contains a world state {id} with nonempty MapIDs ({mapIds}) but no valid map id was found, ignored");
continue;
}
string areaIds = result.Read<string>(3);
if (!areaIds.IsEmpty() && !worldState.MapIds.Empty())
{
foreach (string areaIdToken in new StringArray(areaIds, ','))
{
if (!uint.TryParse(areaIdToken, out uint areaId))
{
Log.outError(LogFilter.Sql, $"Table `world_state` contains a world state {id} with non-integer AreaID ({areaIdToken}), area ignored");
continue;
}
var areaTableEntry = CliDB.AreaTableStorage.LookupByKey(areaId);
if (areaTableEntry == null)
{
Log.outError(LogFilter.Sql, $"Table `world_state` contains a world state {id} with invalid AreaID ({areaId}), area ignored");
continue;
}
if (!worldState.MapIds.Contains(areaTableEntry.ContinentID))
{
Log.outError(LogFilter.Sql, $"Table `world_state` contains a world state {id} with AreaID ({areaId}) not on any of required maps, area ignored");
continue;
}
worldState.AreaIds.Add(areaId);
}
if (!areaIds.IsEmpty() && worldState.AreaIds.Empty())
{
Log.outError(LogFilter.Sql, $"Table `world_state` contains a world state {id} with nonempty AreaIDs ({areaIds}) but no valid area id was found, ignored");
continue;
}
}
else if (!areaIds.IsEmpty())
{
Log.outError(LogFilter.Sql, $"Table `world_state` contains a world state {id} with nonempty AreaIDs ({areaIds}) but is a realm wide world state, area requirement ignored");
}
worldState.ScriptId = Global.ObjectMgr.GetScriptId(result.Read<string>(4));
if (!worldState.MapIds.Empty())
{
foreach (int mapId in worldState.MapIds)
{
if (!_worldStatesByMap.ContainsKey(mapId))
_worldStatesByMap[mapId] = new();
_worldStatesByMap[mapId][id] = worldState.DefaultValue;
}
}
else
_realmWorldStateValues[id] = worldState.DefaultValue;
_worldStateTemplates[id] = worldState;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, $"Loaded {_worldStateTemplates.Count} world state templates {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
oldMSTime = Time.GetMSTime();
result = DB.Characters.Query("SELECT Id, Value FROM world_state_value");
uint savedValueCount = 0;
if (!result.IsEmpty())
{
do
{
int worldStateId = result.Read<int>(0);
WorldStateTemplate worldState = _worldStateTemplates.LookupByKey(worldStateId);
if (worldState == null)
{
Log.outError(LogFilter.Sql, $"Table `world_state_value` contains a value for unknown world state {worldStateId}, ignored");
continue;
}
int value = result.Read<int>(1);
if (!worldState.MapIds.Empty())
{
foreach (int mapId in worldState.MapIds)
{
if (!_worldStatesByMap.ContainsKey(mapId))
_worldStatesByMap[mapId] = new();
_worldStatesByMap[mapId][worldStateId] = value;
}
}
else
_realmWorldStateValues[worldStateId] = value;
++savedValueCount;
}
while (result.NextRow());
}
Log.outInfo(LogFilter.ServerLoading, $"Loaded {savedValueCount} saved world state values {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public WorldStateTemplate GetWorldStateTemplate(int worldStateId)
{
return _worldStateTemplates.LookupByKey(worldStateId);
}
public int GetValue(WorldStates worldStateId, Map map)
{
return GetValue((int)worldStateId, map);
}
public int GetValue(int worldStateId, Map map)
{
WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
if (worldStateTemplate == null || worldStateTemplate.MapIds.Empty())
return _realmWorldStateValues.LookupByKey(worldStateId);
if (map == null || (!worldStateTemplate.MapIds.Contains((int)map.GetId()) && !worldStateTemplate.MapIds.Contains(AnyMap)))
return 0;
return map.GetWorldStateValue(worldStateId);
}
public void SetValue(WorldStates worldStateId, int value, bool hidden, Map map)
{
SetValue((int)worldStateId, value, hidden, map);
}
public void SetValue(uint worldStateId, int value, bool hidden, Map map)
{
SetValue((int)worldStateId, value, hidden, map);
}
public void SetValue(int worldStateId, int value, bool hidden, Map map)
{
WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
if (worldStateTemplate == null || worldStateTemplate.MapIds.Empty())
{
int oldValue = 0;
if (!_realmWorldStateValues.TryAdd(worldStateId, 0))
{
oldValue = _realmWorldStateValues[worldStateId];
if (oldValue == value)
return;
}
_realmWorldStateValues[worldStateId] = value;
if (worldStateTemplate != null)
Global.ScriptMgr.OnWorldStateValueChange(worldStateTemplate, oldValue, value, null);
// Broadcast update to all players on the server
UpdateWorldState updateWorldState = new();
updateWorldState.VariableID = (uint)worldStateId;
updateWorldState.Value = value;
updateWorldState.Hidden = hidden;
Global.WorldMgr.SendGlobalMessage(updateWorldState);
return;
}
if (map == null || (!worldStateTemplate.MapIds.Contains((int)map.GetId()) && !worldStateTemplate.MapIds.Contains(AnyMap)))
return;
map.SetWorldStateValue(worldStateId, value, hidden);
}
public void SaveValueInDb(int worldStateId, int value)
{
if (GetWorldStateTemplate(worldStateId) == null)
return;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_WORLD_STATE);
stmt.AddValue(0, worldStateId);
stmt.AddValue(1, value);
DB.Characters.Execute(stmt);
}
public void SetValueAndSaveInDb(WorldStates worldStateId, int value, bool hidden, Map map)
{
SetValueAndSaveInDb((int)worldStateId, value, hidden, map);
}
public void SetValueAndSaveInDb(int worldStateId, int value, bool hidden, Map map)
{
SetValue(worldStateId, value, hidden, map);
SaveValueInDb(worldStateId, value);
}
public Dictionary<int, int> GetInitialWorldStatesForMap(Map map)
{
Dictionary<int, int> initialValues = new();
if (_worldStatesByMap.TryGetValue((int)map.GetId(), out Dictionary<int, int> valuesTemplate))
{
foreach (var (key, value) in valuesTemplate)
initialValues.Add(key, value);
}
if (_worldStatesByMap.TryGetValue(AnyMap, out valuesTemplate))
{
foreach (var (key, value) in valuesTemplate)
initialValues.Add(key, value);
}
return initialValues;
}
public void FillInitialWorldStates(InitWorldStates initWorldStates, Map map, uint playerAreaId)
{
foreach (var (worldStateId, value) in _realmWorldStateValues)
initWorldStates.AddState(worldStateId, value);
foreach (var (worldStateId, value) in map.GetWorldStateValues())
{
WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
if (worldStateTemplate != null && !worldStateTemplate.AreaIds.Empty())
{
bool isInAllowedArea = worldStateTemplate.AreaIds.Any(requiredAreaId => Global.DB2Mgr.IsInArea(playerAreaId, requiredAreaId));
if (!isInAllowedArea)
continue;
}
initWorldStates.AddState(worldStateId, value);
}
}
}
public class WorldStateTemplate
{
public int Id;
public int DefaultValue;
public uint ScriptId;
public List<int> MapIds = new();
public List<uint> AreaIds = new();
}
}