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hondacrx 3ac50cb7f4 Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the bottom of a liquid
Port From (https://github.com/TrinityCore/TrinityCore/commit/97af0c31af13de23eabe4eb22ed3e71dd5602531)
2024-02-05 13:45:29 -05:00
..
BNetServer
.NET 8 update.
2024-02-01 05:23:51 +01:00
Framework
Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the bottom of a liquid
2024-02-05 13:45:29 -05:00
Game
Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the bottom of a liquid
2024-02-05 13:45:29 -05:00
Scripts
Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types
2024-02-04 16:31:49 -05:00
WorldServer
Core/Creatures: Refactor CreatureEliteType
2024-02-04 14:42:40 -05:00
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