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3c054eb0543479f05fa7dee9064d7a0de79439f7
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hondacrx 3c054eb054 Core/Player: Keep shared quests through map changes instead of getting stuck in busy state
Port From (https://github.com/TrinityCore/TrinityCore/commit/c12ee97f122acfd77bd81cf178a77d5054c312b6)
2020-07-24 14:55:22 -04:00
..
BNetServer
Core/Misc: Changed GetLocaleByName to return invalid value on invalid input instead of LOCALE_enUS
2020-07-14 17:11:56 -04:00
Framework
Add new command 'npc showloot'.
2020-07-24 14:39:24 -04:00
Game
Core/Player: Keep shared quests through map changes instead of getting stuck in busy state
2020-07-24 14:55:22 -04:00
Scripts
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
2020-07-22 14:21:29 -04:00
WorldServer
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
2020-07-23 19:01:15 -04:00
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