57459eacf3
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b2fc59397ebca720726270dc5319f1d2ffa0150)
295 lines
13 KiB
C#
295 lines
13 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.Chat;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.AutobankItem, Processing = PacketProcessing.Inplace)]
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void HandleAutoBankItem(AutoBankItem packet)
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{
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if (!CanUseBank())
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankItemOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
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return;
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}
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if (packet.BankType != BankType.Character)
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return;
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Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot);
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if (item == null)
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return;
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List<ItemPosCount> dest = new();
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InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
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if (msg != InventoryResult.Ok)
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{
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GetPlayer().SendEquipError(msg, item);
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return;
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}
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if (dest.Count == 1 && dest[0].pos == item.GetPos())
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{
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GetPlayer().SendEquipError(InventoryResult.CantSwap, item);
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return;
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}
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GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
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GetPlayer().ItemRemovedQuestCheck(item.GetEntry(), item.GetCount());
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GetPlayer().BankItem(dest, item, true);
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}
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[WorldPacketHandler(ClientOpcodes.BankerActivate, Processing = PacketProcessing.Inplace)]
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void HandleBankerActivate(BankerActivate bankerActivate)
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{
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if (bankerActivate.InteractionType != PlayerInteractionType.Banker && bankerActivate.InteractionType != PlayerInteractionType.CharacterBanker)
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return;
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Creature unit = GetPlayer().GetNPCIfCanInteractWith(bankerActivate.Banker, NPCFlags.AccountBanker | NPCFlags.Banker, NPCFlags2.None);
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if (unit == null)
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{
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Log.outError(LogFilter.Network, $"HandleBankerActivate: {bankerActivate.Banker} not found or you can not interact with him.");
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return;
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}
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switch (bankerActivate.InteractionType)
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{
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case PlayerInteractionType.Banker:
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if (!unit.HasNpcFlag(NPCFlags.AccountBanker) || !unit.HasNpcFlag(NPCFlags.Banker))
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return;
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break;
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case PlayerInteractionType.CharacterBanker:
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if (!unit.HasNpcFlag(NPCFlags.Banker))
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return;
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break;
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case PlayerInteractionType.AccountBanker:
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if (!unit.HasNpcFlag(NPCFlags.AccountBanker))
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return;
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break;
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default:
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break;
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}
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if (GetPlayer().HasUnitState(UnitState.Died))
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GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
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SendShowBank(bankerActivate.Banker, bankerActivate.InteractionType);
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}
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[WorldPacketHandler(ClientOpcodes.AutostoreBankItem, Processing = PacketProcessing.Inplace)]
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void HandleAutoStoreBankItem(AutoStoreBankItem packet)
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{
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if (!CanUseBank())
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankItemOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
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return;
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}
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Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot);
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if (item == null)
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return;
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if (Player.IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
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{
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List<ItemPosCount> dest = new();
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InventoryResult msg = GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
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if (msg != InventoryResult.Ok)
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{
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GetPlayer().SendEquipError(msg, item);
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return;
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}
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GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
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Item storedItem = GetPlayer().StoreItem(dest, item, true);
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if (storedItem != null)
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GetPlayer().ItemAddedQuestCheck(storedItem.GetEntry(), storedItem.GetCount());
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}
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else // moving from inventory to bank
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{
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List<ItemPosCount> dest = new();
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InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
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if (msg != InventoryResult.Ok)
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{
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GetPlayer().SendEquipError(msg, item);
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return;
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}
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GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
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GetPlayer().BankItem(dest, item, true);
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}
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}
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[WorldPacketHandler(ClientOpcodes.BuyAccountBankTab)]
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void HandleBuyBankTab(BuyBankTab buyBankTab)
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{
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if (!CanUseBank(buyBankTab.Banker))
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{
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Banker {buyBankTab.Banker} not found or can't interact with him.");
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return;
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}
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if (buyBankTab.BankType != BankType.Character)
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{
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Bank type {buyBankTab.BankType} is not supported.");
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return;
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}
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uint itemId = 0;
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byte slot = 0;
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byte inventorySlot = 0;
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switch (buyBankTab.BankType)
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{
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case BankType.Character:
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itemId = 242709;
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slot = _player.GetCharacterBankTabCount();
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inventorySlot = (byte)(InventorySlots.BankBagStart + slot);
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break;
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case BankType.Account:
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itemId = 208392;
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slot = _player.GetAccountBankTabCount();
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inventorySlot = (byte)(InventorySlots.AccountBankBagStart + slot);
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break;
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default:
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Bank type {buyBankTab.BankType} is not supported.");
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return;
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}
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var bankTab = CliDB.BankTabStorage.FirstOrDefault(record => record.Value.BankType == (byte)buyBankTab.BankType && record.Value.OrderIndex == slot).Value;
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if (bankTab == null)
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return;
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ulong price = bankTab.Cost;
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if (!_player.HasEnoughMoney(price))
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return;
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InventoryResult msg = _player.CanEquipNewItem(inventorySlot, out ushort inventoryPos, itemId, false);
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if (msg != InventoryResult.Ok)
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{
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_player.SendEquipError(msg, null, null, itemId);
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return;
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}
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Item bag = _player.EquipNewItem(inventoryPos, itemId, ItemContext.None, true);
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if (bag == null)
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return;
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switch (buyBankTab.BankType)
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{
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case BankType.Character:
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_player.SetCharacterBankTabCount((byte)(slot + 1));
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_player.SetCharacterBankTabSettings(slot, new CommandHandler(this).GetParsedString(CypherStrings.BankTabName, slot + 1), "", "", BagSlotFlags.None);
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break;
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case BankType.Account:
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_player.SetAccountBankTabCount((byte)(slot + 1));
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_player.SetAccountBankTabSettings(slot, new CommandHandler(this).GetParsedString(CypherStrings.BankTabName, slot + 1), "", "", BagSlotFlags.None);
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break;
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default:
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break;
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}
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_player.ModifyMoney(-(long)price);
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_player.UpdateCriteria(CriteriaType.BankTabPurchased, (ulong)buyBankTab.BankType);
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}
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[WorldPacketHandler(ClientOpcodes.UpdateAccountBankTabSettings)]
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void HandleUpdateBankTabSettings(UpdateBankTabSettings updateBankTabSettings)
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{
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if (!CanUseBank(updateBankTabSettings.Banker))
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{
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} - Banker {updateBankTabSettings.Banker} not found or can't interact with him.");
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return;
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}
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switch (updateBankTabSettings.BankType)
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{
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case BankType.Character:
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if (updateBankTabSettings.Tab >= _player.m_activePlayerData.CharacterBankTabSettings.Size())
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{
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} doesn't have bank tab {updateBankTabSettings.Tab} in bank type {updateBankTabSettings.BankType}.");
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return;
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}
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_player.SetCharacterBankTabSettings(updateBankTabSettings.Tab, updateBankTabSettings.Settings.Name,
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updateBankTabSettings.Settings.Icon, updateBankTabSettings.Settings.Description, updateBankTabSettings.Settings.DepositFlags);
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break;
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case BankType.Account:
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if (updateBankTabSettings.Tab >= _player.m_activePlayerData.AccountBankTabSettings.Size())
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{
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} doesn't have bank tab {updateBankTabSettings.Tab} in bank type {updateBankTabSettings.BankType}.");
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return;
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}
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_player.SetAccountBankTabSettings(updateBankTabSettings.Tab, updateBankTabSettings.Settings.Name,
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updateBankTabSettings.Settings.Icon, updateBankTabSettings.Settings.Description, updateBankTabSettings.Settings.DepositFlags);
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break;
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default:
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} - Bank type {updateBankTabSettings.BankType} is not supported.");
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break;
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}
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}
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[WorldPacketHandler(ClientOpcodes.AutoDepositCharacterBank)]
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void HandleAutoDepositCharacterBank(AutoDepositCharacterBank autoDepositCharacterBank)
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{
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if (!CanUseBank(autoDepositCharacterBank.Banker))
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoDepositCharacterBank - {autoDepositCharacterBank.Banker} not found or you can't interact with him.");
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return;
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}
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if (!_player.IsReagentBankUnlocked())
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{
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_player.SendEquipError(InventoryResult.ReagentBankLocked);
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return;
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}
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// query all reagents from player's inventory
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bool anyDeposited = false;
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foreach (Item item in _player.GetCraftingReagentItemsToDeposit())
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{
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List<ItemPosCount> dest = new();
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InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true);
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if (msg != InventoryResult.Ok)
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{
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if (msg != InventoryResult.ReagentBankFull || !anyDeposited)
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_player.SendEquipError(msg, item, null);
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break;
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}
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if (dest.Count == 1 && dest[0].pos == item.GetPos())
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{
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_player.SendEquipError(InventoryResult.CantSwap, item, null);
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continue;
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}
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// store reagent
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_player.RemoveItem(item.GetBagSlot(), item.GetSlot(), true);
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_player.BankItem(dest, item, true);
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anyDeposited = true;
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}
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}
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public void SendShowBank(ObjectGuid guid, PlayerInteractionType interactionType)
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{
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_player.PlayerTalkClass.GetInteractionData().StartInteraction(guid, interactionType);
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NPCInteractionOpenResult npcInteraction = new();
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npcInteraction.Npc = guid;
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npcInteraction.InteractionType = interactionType;
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npcInteraction.Success = true;
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SendPacket(npcInteraction);
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}
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}
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}
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