Files
CypherCore/Source/Game/Entities/Item/ItemTemplate.cs
T
2017-11-20 12:22:13 -05:00

338 lines
15 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.DataStorage;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
namespace Game.Entities
{
public class ItemTemplate
{
public ItemTemplate(ItemRecord item, ItemSparseRecord sparse)
{
BasicData = item;
ExtendedData = sparse;
Specializations[0] = new BitArray((int)Class.Max * PlayerConst.MaxSpecializations);
Specializations[1] = new BitArray((int)Class.Max * PlayerConst.MaxSpecializations);
Specializations[2] = new BitArray((int)Class.Max * PlayerConst.MaxSpecializations);
}
public string GetName(LocaleConstant locale = SharedConst.DefaultLocale)
{
return ExtendedData.Name[locale];
}
public bool CanChangeEquipStateInCombat()
{
switch (GetInventoryType())
{
case InventoryType.Relic:
case InventoryType.Shield:
case InventoryType.Holdable:
return true;
default:
break;
}
switch (GetClass())
{
case ItemClass.Weapon:
case ItemClass.Projectile:
return true;
}
return false;
}
public SkillType GetSkill()
{
SkillType[] item_weapon_skills =
{
SkillType.Axes, SkillType.TwoHandedAxes, SkillType.Bows, SkillType.Guns, SkillType.Maces,
SkillType.TwoHandedMaces, SkillType.Polearms, SkillType.Swords, SkillType.TwoHandedSwords, SkillType.Warglaives,
SkillType.Staves, 0, 0, SkillType.FistWeapons, 0,
SkillType.Daggers, 0, 0, SkillType.Crossbows, SkillType.Wands,
SkillType.Fishing
};
SkillType[] item_armor_skills =
{
0, SkillType.Cloth, SkillType.Leather, SkillType.Mail, SkillType.PlateMail, 0, SkillType.Shield, 0, 0, 0, 0, 0
};
switch (GetClass())
{
case ItemClass.Weapon:
if (GetSubClass() >= (int)ItemSubClassWeapon.Max)
return 0;
else
return item_weapon_skills[GetSubClass()];
case ItemClass.Armor:
if (GetSubClass() >= (int)ItemSubClassArmor.Max)
return 0;
else
return item_armor_skills[GetSubClass()];
default:
return 0;
}
}
public uint GetArmor(uint itemLevel)
{
ItemQuality quality = GetQuality() != ItemQuality.Heirloom ? GetQuality() : ItemQuality.Rare;
if (quality > ItemQuality.Artifact)
return 0;
// all items but shields
if (GetClass() != ItemClass.Armor || GetSubClass() != (uint)ItemSubClassArmor.Shield)
{
ItemArmorQualityRecord armorQuality = CliDB.ItemArmorQualityStorage.LookupByKey(itemLevel);
ItemArmorTotalRecord armorTotal = CliDB.ItemArmorTotalStorage.LookupByKey(itemLevel);
if (armorQuality == null || armorTotal == null)
return 0;
InventoryType inventoryType = GetInventoryType();
if (inventoryType == InventoryType.Robe)
inventoryType = InventoryType.Chest;
ArmorLocationRecord location = CliDB.ArmorLocationStorage.LookupByKey(inventoryType);
if (location == null)
return 0;
if (GetSubClass() < (uint)ItemSubClassArmor.Cloth || GetSubClass() > (uint)ItemSubClassArmor.Plate)
return 0;
return (uint)(armorQuality.QualityMod[(int)quality] * armorTotal.Value[GetSubClass() - 1] * location.Modifier[GetSubClass() - 1] + 0.5f);
}
// shields
ItemArmorShieldRecord shield = CliDB.ItemArmorShieldStorage.LookupByKey(itemLevel);
if (shield == null)
return 0;
return (uint)(shield.Quality[(int)quality] + 0.5f);
}
public void GetDamage(uint itemLevel, out float minDamage, out float maxDamage)
{
minDamage = maxDamage = 0.0f;
ItemQuality quality = GetQuality() != ItemQuality.Heirloom ? GetQuality() : ItemQuality.Rare;
if (GetClass() != ItemClass.Weapon || quality > ItemQuality.Artifact)
return;
// get the right store here
if (GetInventoryType() > InventoryType.RangedRight)
return;
float dps = 0.0f;
switch (GetInventoryType())
{
case InventoryType.Ammo:
dps = CliDB.ItemDamageAmmoStorage.LookupByKey(itemLevel).DPS[(int)quality];
break;
case InventoryType.Weapon2Hand:
if (GetFlags2().HasAnyFlag(ItemFlags2.CasterWeapon))
dps = CliDB.ItemDamageTwoHandCasterStorage.LookupByKey(itemLevel).DPS[(int)quality];
else
dps = CliDB.ItemDamageTwoHandStorage.LookupByKey(itemLevel).DPS[(int)quality];
break;
case InventoryType.Ranged:
case InventoryType.Thrown:
case InventoryType.RangedRight:
switch ((ItemSubClassWeapon)GetSubClass())
{
case ItemSubClassWeapon.Wand:
dps = CliDB.ItemDamageOneHandCasterStorage.LookupByKey(itemLevel).DPS[(int)quality];
break;
case ItemSubClassWeapon.Bow:
case ItemSubClassWeapon.Gun:
case ItemSubClassWeapon.Crossbow:
if (GetFlags2().HasAnyFlag(ItemFlags2.CasterWeapon))
dps = CliDB.ItemDamageTwoHandCasterStorage.LookupByKey(itemLevel).DPS[(int)quality];
else
dps = CliDB.ItemDamageTwoHandStorage.LookupByKey(itemLevel).DPS[(int)quality];
break;
default:
return;
}
break;
case InventoryType.Weapon:
case InventoryType.WeaponMainhand:
case InventoryType.WeaponOffhand:
if (GetFlags2().HasAnyFlag(ItemFlags2.CasterWeapon))
dps = CliDB.ItemDamageOneHandCasterStorage.LookupByKey(itemLevel).DPS[(int)quality];
else
dps = CliDB.ItemDamageOneHandStorage.LookupByKey(itemLevel).DPS[(int)quality];
break;
default:
return;
}
float avgDamage = dps * GetDelay() * 0.001f;
minDamage = (GetStatScalingFactor() * -0.5f + 1.0f) * avgDamage;
maxDamage = (float)Math.Floor(avgDamage * (GetStatScalingFactor() * 0.5f + 1.0f) + 0.5f);
}
public bool IsUsableByLootSpecialization(Player player, bool alwaysAllowBoundToAccount)
{
if (GetFlags().HasAnyFlag(ItemFlags.IsBoundToAccount) && alwaysAllowBoundToAccount)
return true;
uint spec = player.GetUInt32Value(PlayerFields.LootSpecId);
if (spec == 0)
spec = player.GetUInt32Value(PlayerFields.CurrentSpecId);
if (spec == 0)
spec = player.GetDefaultSpecId();
ChrSpecializationRecord chrSpecialization = CliDB.ChrSpecializationStorage.LookupByKey(spec);
if (chrSpecialization == null)
return false;
int levelIndex = 0;
if (player.getLevel() >= 110)
levelIndex = 2;
else if (player.getLevel() > 40)
levelIndex = 1;
return Specializations[levelIndex].Get(CalculateItemSpecBit(chrSpecialization));
}
public static int CalculateItemSpecBit(ChrSpecializationRecord spec)
{
return (int)((spec.ClassID - 1) * PlayerConst.MaxSpecializations + spec.OrderIndex);
}
public uint GetId() { return BasicData.Id; }
public ItemClass GetClass() { return (ItemClass)BasicData.Class; }
public uint GetSubClass() { return BasicData.SubClass; }
public ItemQuality GetQuality() { return (ItemQuality)ExtendedData.Quality; }
public ItemFlags GetFlags() { return (ItemFlags)ExtendedData.Flags[0]; }
public ItemFlags2 GetFlags2() { return (ItemFlags2)ExtendedData.Flags[1]; }
public ItemFlags3 GetFlags3() { return (ItemFlags3)ExtendedData.Flags[2]; }
public uint GetFlags4() { return ExtendedData.Flags[3]; }
public float GetUnk1() { return ExtendedData.Unk1; }
public float GetUnk2() { return ExtendedData.Unk2; }
public uint GetBuyCount() { return Math.Max(ExtendedData.BuyCount, 1u); }
public uint GetBuyPrice() { return ExtendedData.BuyPrice; }
public uint GetSellPrice() { return ExtendedData.SellPrice; }
public InventoryType GetInventoryType() { return (InventoryType)ExtendedData.inventoryType; }
public int GetAllowableClass() { return ExtendedData.AllowableClass; }
public int GetAllowableRace() { return ExtendedData.AllowableRace; }
public uint GetBaseItemLevel() { return ExtendedData.ItemLevel; }
public int GetBaseRequiredLevel() { return ExtendedData.RequiredLevel; }
public uint GetRequiredSkill() { return ExtendedData.RequiredSkill; }
public uint GetRequiredSkillRank() { return ExtendedData.RequiredSkillRank; }
public uint GetRequiredSpell() { return ExtendedData.RequiredSpell; }
public uint GetRequiredReputationFaction() { return ExtendedData.RequiredReputationFaction; }
public uint GetRequiredReputationRank() { return ExtendedData.RequiredReputationRank; }
public uint GetMaxCount() { return ExtendedData.MaxCount; }
public uint GetContainerSlots() { return ExtendedData.ContainerSlots; }
public int GetItemStatType(uint index)
{
Contract.Assert(index < ItemConst.MaxStats);
return ExtendedData.ItemStatType[index];
}
public int GetItemStatValue(uint index)
{
Contract.Assert(index < ItemConst.MaxStats);
return ExtendedData.ItemStatValue[index];
}
public int GetItemStatAllocation(uint index)
{
Contract.Assert(index < ItemConst.MaxStats);
return ExtendedData.ItemStatAllocation[index];
}
public float GetItemStatSocketCostMultiplier(uint index)
{
Contract.Assert(index < ItemConst.MaxStats);
return ExtendedData.ItemStatSocketCostMultiplier[index];
}
public uint GetScalingStatDistribution() { return ExtendedData.ScalingStatDistribution; }
public uint GetDamageType() { return ExtendedData.DamageType; }
public uint GetDelay() { return ExtendedData.Delay; }
public float GetRangedModRange() { return ExtendedData.RangedModRange; }
public ItemBondingType GetBonding() { return (ItemBondingType)ExtendedData.Bonding; }
public uint GetPageText() { return ExtendedData.PageText; }
public uint GetStartQuest() { return ExtendedData.StartQuest; }
public uint GetLockID() { return ExtendedData.LockID; }
public uint GetRandomProperty() { return ExtendedData.RandomProperty; }
public uint GetRandomSuffix() { return ExtendedData.RandomSuffix; }
public uint GetItemSet() { return ExtendedData.ItemSet; }
public uint GetArea() { return ExtendedData.Area; }
public uint GetMap() { return ExtendedData.Map; }
public BagFamilyMask GetBagFamily() { return (BagFamilyMask)ExtendedData.BagFamily; }
public uint GetTotemCategory() { return ExtendedData.TotemCategory; }
public SocketColor GetSocketColor(uint index)
{
Contract.Assert(index < ItemConst.MaxGemSockets);
return (SocketColor)ExtendedData.SocketColor[index];
}
public uint GetSocketBonus() { return ExtendedData.SocketBonus; }
public uint GetGemProperties() { return ExtendedData.GemProperties; }
public float GetArmorDamageModifier() { return ExtendedData.ArmorDamageModifier; }
public uint GetDuration() { return ExtendedData.Duration; }
public uint GetItemLimitCategory() { return ExtendedData.ItemLimitCategory; }
public HolidayIds GetHolidayID() { return (HolidayIds)ExtendedData.HolidayID; }
public float GetStatScalingFactor() { return ExtendedData.StatScalingFactor; }
public byte GetArtifactID() { return ExtendedData.ArtifactID; }
public bool IsCurrencyToken() { return (GetBagFamily() & BagFamilyMask.CurrencyTokens) != 0; }
public uint GetMaxStackSize()
{
return (ExtendedData.Stackable == 2147483647 || ExtendedData.Stackable <= 0) ? (0x7FFFFFFF - 1) : ExtendedData.Stackable;
}
public bool IsPotion() { return GetClass() == ItemClass.Consumable && GetSubClass() == (uint)ItemSubClassConsumable.Potion; }
public bool IsVellum() { return GetClass() == ItemClass.TradeGoods && GetSubClass() == (uint)ItemSubClassTradeGoods.Enchantment; }
public bool IsConjuredConsumable() { return GetClass() == ItemClass.Consumable && GetFlags().HasAnyFlag(ItemFlags.Conjured); }
public bool IsCraftingReagent() { return GetFlags2().HasAnyFlag(ItemFlags2.UsedInATradeskill); }
public bool IsRangedWeapon()
{
return GetClass() == ItemClass.Weapon || GetSubClass() == (uint)ItemSubClassWeapon.Bow ||
GetSubClass() == (uint)ItemSubClassWeapon.Gun || GetSubClass() == (uint)ItemSubClassWeapon.Crossbow;
}
public uint MaxDurability;
public List<ItemEffectRecord> Effects = new List<ItemEffectRecord>();
// extra fields, not part of db2 files
public uint ScriptId;
public uint DisenchantID;
public uint RequiredDisenchantSkill;
public uint FoodType;
public uint MinMoneyLoot;
public uint MaxMoneyLoot;
public ItemFlagsCustom FlagsCu;
public float SpellPPMRate;
public BitArray[] Specializations = new BitArray[3];
public uint ItemSpecClassMask;
protected ItemRecord BasicData;
protected ItemSparseRecord ExtendedData;
}
}