Files
CypherCore/Source/Game/Entities/Player/Player.Achievement.cs
T
hondacrx a1cb1d95ee Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
Port From (https://github.com/TrinityCore/TrinityCore/commit/41a20b1e4008d450d075847ef1fe367f0e3a240f)
2024-01-30 10:22:01 -05:00

82 lines
2.8 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Achievements;
using Game.DataStorage;
using Game.Guilds;
using Game.Scenarios;
using System;
using System.Collections.Generic;
namespace Game.Entities
{
public partial class Player
{
public void ResetAchievements()
{
m_achievementSys.Reset();
}
public void SendRespondInspectAchievements(Player player)
{
m_achievementSys.SendAchievementInfo(player);
}
public uint GetAchievementPoints()
{
return m_achievementSys.GetAchievementPoints();
}
public ICollection<uint> GetCompletedAchievementIds()
{
return m_achievementSys.GetCompletedAchievementIds();
}
public bool HasAchieved(uint achievementId)
{
return m_achievementSys.HasAchieved(achievementId);
}
public void StartCriteria(CriteriaStartEvent startEvent, uint entry, TimeSpan timeLost = default)
{
m_achievementSys.StartCriteria(startEvent, entry, timeLost);
}
public void FailCriteria(CriteriaFailEvent failEvent, uint failAsset)
{
m_achievementSys.FailCriteria(failEvent, failAsset);
m_questObjectiveCriteriaMgr.FailCriteria(failEvent, failAsset);
}
public void UpdateCriteria(CriteriaType type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, WorldObject refe = null)
{
m_achievementSys.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
m_questObjectiveCriteriaMgr.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
// Update only individual achievement criteria here, otherwise we may get multiple updates
// from a single boss kill
if (CriteriaManager.IsGroupCriteriaType(type))
return;
Scenario scenario = GetScenario();
if (scenario != null)
scenario.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
Guild guild = Global.GuildMgr.GetGuildById(GetGuildId());
if (guild != null)
guild.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
}
public void CompletedAchievement(AchievementRecord entry)
{
m_achievementSys.CompletedAchievement(entry, this);
}
public bool ModifierTreeSatisfied(uint modifierTreeId)
{
return m_achievementSys.ModifierTreeSatisfied(modifierTreeId);
}
}
}